Activity
From 2009-12-31 to 2010-01-13
2010-01-12
- 21:11 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- Upon investigation I tracked this down to p_intercept.c #103:
intercepts = Z_Realloc(intercepts, maxIntercepts *... - 21:11 Bug #852 (Closed): [Hexen] Firing wand down large z-depth causes segfault
- At the end of Seven Portals, there's a watery abyss with 4-6 Afrits way down at the bottom. If you use nearby Wings o...
- 18:28 Bug #851: Incorrect blast damage calculation
- This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev...
2010-01-11
- 14:32 Bug #851: Incorrect blast damage calculation
- I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled.
- 13:54 Bug #851 (Closed): Incorrect blast damage calculation
- Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in... - 00:54 Bug #850: Crash when loading saved game
- see bug 2932428
- 00:45 Bug #850: Crash when loading saved game
- jhexen log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/32c9/attachment/doomsda... - 00:45 Bug #850 (Closed): Crash when loading saved game
- Loading this saved game throws three "Multiple polyobjs in a single subsector" warnings, then crashes the engine with...
- 00:29 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro...
2010-01-08
- 23:54 Bug #347: getting stuck in walls (doom1)
- Still get this on latest beta specially on Ultimate Doom E3L1. Enabling original Doom's cliping code did not fix this.
- 23:16 Bug #845: [Heretic] Secret levels fail to load
- g_game.c, line 1821
# else /* __JHERETIC__ */
if(secretExit == true)
{
wmInfo.next = 9;
}
el... - 22:17 Bug #847: [Heretic] Unbouncy firemace [bug relapse?]
- I've just done a side-by-side comparison between 1.9.0-beta6.8 and the original Heretic (running in DOSBox) and the c...
- 22:11 Bug #849: Sound effects lower pitch and longer at higher frequencies
- We should compare results with those of the DirectSound plugin to determine whether this is our problem or SDL_mixer'...
- 22:10 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
- in the pk-doom-sfx-20090830 addon pack
the files sound deeper and seem longer than they are than if you are playing ... - 22:10 Bug #849: Sound effects lower pitch and longer at higher frequencies
- from the pack
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/9ac5/attachment/dspdiehi....
2010-01-06
- 19:42 Bug #848 (Closed): [Doom] Donut Sector behaves differently in Vanilla/Chocolate
- Dani, if you use my beta map that I sent you, and find the donut sector (red key area). The donut resolves differenly...
- 12:12 Bug #848: [Doom] Donut Sector behaves differently in Vanilla/Chocolate
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
- 10:47 Bug #818: Plutonia 2 Dehacked Not Read
- I've just tried this myself and it appears to be working fine for me.
Ensure you are loading pl2.zip with the Plut... - 10:37 Bug #518: Characters Have No Sound When Jumping
- Not a bug.
- 10:30 Bug #834: [Heretic] Ambient Sound Things
- Fixed for 1.9.0-beta6.8
- 07:30 Feature #1504 (Closed): cursor not captive from doomsday
- When I launch doomsday on ubuntu I can no more go to my desktop or to another window application whatever I'm in wind...
- 03:09 Bug #847 (Closed): [Heretic] Unbouncy firemace [bug relapse?]
- The orbs launched by the firemace (both modes) do not bounce/home like they should, rather exploding on contact. Thi...
- 02:56 Bug #846 (Closed): [Heretic] Some projectiles curve over water
- In Heretic, many watery areas have a current which pushes the player in a certain direction if he is in contact with ...
- 02:56 Bug #846: [Heretic] Some projectiles curve over water
- This isn't a bug.
The example yourself gives is not a water current sector type, but a wind sector type.
In Heretic...
2010-01-05
- 20:42 Bug #845: [Heretic] Secret levels fail to load
- Another observation:
This might not be related, or even a bug at all, but if you use the ENGAGE cheat to go to the s... - 20:33 Bug #845 (Closed): [Heretic] Secret levels fail to load
- Let me start off by saying that this is almost certainly a duplicate of >2909713. I felt I should add a new bug repor...
- 20:33 Bug #845: [Heretic] Secret levels fail to load
- "Z_Free: Attempt to free pointer without ZONEID"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread...
2010-01-02
- 22:20 Feature #1502: Load any supported image format from WAD lump
- I was never able to put custom or replacement sounds in:
/data/jheretic/sounds/
only
/data/jheretic/sfx/
? So... - 22:17 Bug #845: [Heretic] Secret levels fail to load
- Doomsday jHeretic double verbose log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5cf941... - 22:15 Bug #844: default resolution not apply at start
- This issue is already present in this bug tracker. Closing as duplicate.
- 15:55 Bug #844 (Closed): default resolution not apply at start
- Hello,
Whatever the default resolution I choosed in the configuration panel/video, the next time I start doomsday ... - 16:03 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
- Hello,
when I launch doomsday in a terminal console, it doesn't give me his version number, help or commands exemp... - 15:49 Bug #843: no music in level 1 if I'm using jdep-all pack
- This is not a bug, its a problem with the jDEP addons being incompatible with recent versions of Doomsday.
- 15:44 Bug #843 (Closed): no music in level 1 if I'm using jdep-all pack
- Hello,
I found a bug in doomsday: if I'm using it with jdep-all packages (jdep-all-20080614.pk3 and/or jdep-all-sk...
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