Activity
From 2009-12-27 to 2010-01-09
2010-01-08
- 
  23:54 Bug #347: getting stuck in walls (doom1) 
- Still get this on latest beta specially on Ultimate Doom E3L1. Enabling original Doom's cliping code did not fix this.
- 
  23:16 Bug #845: [Heretic] Secret levels fail to load 
- g_game.c, line 1821
 # else /* __JHERETIC__ */
 if(secretExit == true)
 {
 wmInfo.next = 9;
 }
 el...
- 
  22:17 Bug #847: [Heretic] Unbouncy firemace [bug relapse?] 
- I've just done a side-by-side comparison between 1.9.0-beta6.8 and the original Heretic (running in DOSBox) and the c...
- 
  22:11 Bug #849: Sound effects lower pitch and longer at higher frequencies 
- We should compare results with those of the DirectSound plugin to determine whether this is our problem or SDL_mixer'...
- 
  22:10 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies 
- in the pk-doom-sfx-20090830 addon pack
 the files sound deeper and seem longer than they are than if you are playing ...
- 
  22:10 Bug #849: Sound effects lower pitch and longer at higher frequencies 
- from the pack
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/9ac5/attachment/dspdiehi....
2010-01-06
- 
  19:42 Bug #848 (Closed): [Doom] Donut Sector behaves differently in Vanilla/Chocolate 
- Dani, if you use my beta map that I sent you, and find the donut sector (red key area). The donut resolves differenly...
- 
  12:12 Bug #848: [Doom] Donut Sector behaves differently in Vanilla/Chocolate 
- - **status**: open --> fixed
 - **assigned_to**: Daniel Swanson
 - **Milestone**: v1.9.0-beta6 --> v1.11
 
- 
  10:47 Bug #818: Plutonia 2 Dehacked Not Read 
- I've just tried this myself and it appears to be working fine for me.
 Ensure you are loading pl2.zip with the Plut...
- 
  10:37 Bug #518: Characters Have No Sound When Jumping 
- Not a bug.
- 
  10:30 Bug #834: [Heretic] Ambient Sound Things 
- Fixed for 1.9.0-beta6.8
- 
  07:30 Feature #1504 (Closed): cursor not captive from doomsday 
- When I launch doomsday on ubuntu I can no more go to my desktop or to another window application whatever I'm in wind...
- 
  03:09 Bug #847 (Closed): [Heretic] Unbouncy firemace [bug relapse?] 
- The orbs launched by the firemace (both modes) do not bounce/home like they should, rather exploding on contact. Thi...
- 
  02:56 Bug #846 (Closed): [Heretic] Some projectiles curve over water 
- In Heretic, many watery areas have a current which pushes the player in a certain direction if he is in contact with ...
- 
  02:56 Bug #846: [Heretic] Some projectiles curve over water 
- This isn't a bug.
 The example yourself gives is not a water current sector type, but a wind sector type.
 In Heretic...
2010-01-05
- 
  20:42 Bug #845: [Heretic] Secret levels fail to load 
- Another observation:
 This might not be related, or even a bug at all, but if you use the ENGAGE cheat to go to the s...
- 
  20:33 Bug #845 (Closed): [Heretic] Secret levels fail to load 
- Let me start off by saying that this is almost certainly a duplicate of >2909713. I felt I should add a new bug repor...
- 
  20:33 Bug #845: [Heretic] Secret levels fail to load 
- "Z_Free: Attempt to free pointer without ZONEID"
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread...
2010-01-02
- 
  22:20 Feature #1502: Load any supported image format from WAD lump 
- I was never able to put custom or replacement sounds in:
 /data/jheretic/sounds/
 only
 /data/jheretic/sfx/
 ? So...
- 
  22:17 Bug #845: [Heretic] Secret levels fail to load 
- Doomsday jHeretic double verbose log file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/5cf941...
- 
  22:15 Bug #844: default resolution not apply at start 
- This issue is already present in this bug tracker. Closing as duplicate.
- 
  15:55 Bug #844 (Closed): default resolution not apply at start 
- Hello,
 Whatever the default resolution I choosed in the configuration panel/video, the next time I start doomsday ...
- 
  16:03 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version) 
- Hello,
 when I launch doomsday in a terminal console, it doesn't give me his version number, help or commands exemp...
- 
  15:49 Bug #843: no music in level 1 if I'm using jdep-all pack 
- This is not a bug, its a problem with the jDEP addons being incompatible with recent versions of Doomsday.
- 
  15:44 Bug #843 (Closed): no music in level 1 if I'm using jdep-all pack 
- Hello,
 I found a bug in doomsday: if I'm using it with jdep-all packages (jdep-all-20080614.pk3 and/or jdep-all-sk...
2009-12-30
- 
  21:22 Bug #842: Segmentation Violation Ultimate Doom E2M3 
- closed/duplicate
 see bug 2932428
- 
  21:18 Bug #842: Segmentation Violation Ultimate Doom E2M3 
- Further observation:
 It crashes if you try to load the game immediately after launching, which is what normally you w...
- 
  21:05 Bug #842: Segmentation Violation Ultimate Doom E2M3 
- Save Game File for Ultimate Doom
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/8658ab85/f1ea/a...
- 
  21:05 Bug #842 (Closed): Segmentation Violation Ultimate Doom E2M3 
- Yesterday I played up to the beginning of this level, then saved and exited. Now, attempting to load from this save ...
- 
  00:15 Bug #841: Music Slows, Stalls, then Crash 
- By all means send the PWAD over for us to have a look at. However I don't think there is much we can do about this as...
- 
  00:14 Bug #841 (Closed): Music Slows, Stalls, then Crash 
- Playing a custom PWAD in development (see attached) and I had Doomsday crash to desktop. I have the error as well. I'...
- 
  00:14 Bug #841: Music Slows, Stalls, then Crash 
- Windows Error (RTF Format)
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/29c1ad58/5372/attachm...
2009-12-29
- 
  19:30 Bug #841: Music Slows, Stalls, then Crash 
- Doomsday out File
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/29c1ad58/c747/attachment/dooms...
- 
  19:24 Bug #840: (Beta 6.8) Texture Y offset inconsistent 
- What is the segmentation violation issue you mentioned?
- 
  19:13 Bug #840: (Beta 6.8) Texture Y offset inconsistent 
- Doombuilder Renderer
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/2390dee4/9c5e/attachment/do...
2009-12-27
- 
  20:19 Bug #839: JHeretic: No support for in wad title background replacement 
- There is already an RFE for using any format for any class of graphic which I plan to look into for beta8.
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