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From 2009-11-18 to 2009-12-01

2009-11-30

17:48 Revision 9e05ad85 (github): Updated Mac Read Me.
skyjake

2009-11-29

17:23 Revision 5a8fa8ed (github): Bump version numbers for Beta 6.8.
skyjake

2009-11-28

19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
danij
18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
danij
18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu... danij
17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
danij

2009-11-27

18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c... danij
15:15 Bug #811: New Resource Doesn't Load
This can be closed. It was related to the Environment Pack for 1.8.x tolwyn
14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
danij

2009-11-26

21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij
21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
vermil

2009-11-21

12:18 Revision 8af8ce9f (github): Removed preparation of lightmap textures for light decorations from Material_Prepare; it is both unnecessary (already handled elsewhere) and undesireable to do it here.
danij

2009-11-20

21:29 Bug #817: hexen crashes after choosing character
I get a crash immediately when selecting the "Random" character in the menu. skyjake
19:51 Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij

2009-11-19

20:26 Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
danij
19:23 Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
danij
17:45 Bug #827: [Win32] Fullscreen toggle access violation
udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/...
danij
16:50 Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
danij
16:20 Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
danij
15:22 Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
danij
15:03 Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
danij
14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz
Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai... danij
13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
Fixed for the upcoming Doomsday v1.9.9 danij
13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
Fixed for 1.9.0-beta6.8 danij
13:20 Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
danij
13:02 Bug #154: Masked texture lines
Fixed for 1.9.0-beta6.8 danij

2009-11-18

16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
danij
15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
danij
15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
danij
14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
danij
14:39 Bug #790: [DEH] Max Health and Max Armor do not work
Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l... danij
11:29 Bug #790: [DEH] Max Health and Max Armor do not work
Fixed for 1.9.0-beta6.8 danij
11:03 Bug #790: [DEH] Max Health and Max Armor do not work
I've since found out how this works though there is no mention of it in the docs. danij
10:57 Bug #790: [DEH] Max Health and Max Armor do not work
The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat... vermil
10:25 Bug #790: [DEH] Max Health and Max Armor do not work
Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a... vermil
13:57 Bug #825 (Closed): XG: Damage class if health below
If the player activates a damage class XG line that heals them and their health is above the maximum amount specified... vermil
13:04 Bug #791: Odd map exit behaviour with switches
Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda...
vermil
12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
danij
12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
danij
11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
danij
10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games. danij
08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Fixed for 1.9.0-beta6.8 danij
07:26 Bug #824: Double press input events
It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n... danij
06:28 Bug #824 (Closed): Double press input events
Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ... danij
05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
danij
05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
danij
04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
I presume this means that formats like .mod and .s3m now work again :) danij
03:36 Bug #803: Monsters see through wall/floor/ceil
I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,...
vermil
02:51 Bug #788: Momentary pause during looped MIDI playback
Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins? skyjake
02:13 Bug #788: Momentary pause during looped MIDI playback
Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor... danij
01:38 Bug #625: Doomsday captures all keypresses
I don't think there is anything we can do about this. It sounds like an SDL issue to me. danij
 

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