Activity
From 2009-11-15 to 2009-11-28
2009-11-27
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  15:15 Bug #811: New Resource Doesn't Load 
- This can be closed. It was related to the Environment Pack for 1.8.x
2009-11-26
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  21:57 Bug #829: Weapons Automatically Picked Up at Start of Map 
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
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  21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers 
- A bug with a very specific XG setup.
 If one has a mobj_gone XG def that plays an infine def upon activation, the i...
2009-11-20
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  21:29 Bug #817: hexen crashes after choosing character 
- I get a crash immediately when selecting the "Random" character in the menu.
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  19:51 Bug #816: Hexen Not loading Map 
- Glad to hear you fixed the problem, even if you don't know how :)
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  19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation 
- On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf...
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  19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers 
- I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine.
2009-11-19
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  17:45 Bug #827: [Win32] Fullscreen toggle access violation 
- udiff patch to fix win32 access violation with togglefullscreen
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/...
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  14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz 
- Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai...
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  13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable 
- Fixed for the upcoming Doomsday v1.9.9
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  13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible 
- Fixed for 1.9.0-beta6.8
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  13:02 Bug #154: Masked texture lines 
- Fixed for 1.9.0-beta6.8
2009-11-18
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  14:39 Bug #790: [DEH] Max Health and Max Armor do not work 
- Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l...
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  11:29 Bug #790: [DEH] Max Health and Max Armor do not work 
- Fixed for 1.9.0-beta6.8
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  11:03 Bug #790: [DEH] Max Health and Max Armor do not work 
- I've since found out how this works though there is no mention of it in the docs.
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  10:57 Bug #790: [DEH] Max Health and Max Armor do not work 
- The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat...
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  10:25 Bug #790: [DEH] Max Health and Max Armor do not work 
- Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a...
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  13:57 Bug #825 (Closed): XG: Damage class if health below 
- If the player activates a damage class XG line that heals them and their health is above the maximum amount specified...
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  13:04 Bug #791: Odd map exit behaviour with switches 
- Sounds like this:
 https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
 In Dda...
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  08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level 
- Fixed for 1.9.0-beta6.8
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  07:26 Bug #824: Double press input events 
- It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n...
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  06:28 Bug #824 (Closed): Double press input events 
- Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ...
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  03:36 Bug #803: Monsters see through wall/floor/ceil 
- I would like to request that this report be re-opened as the bug still exists to at least some degree.
 For instance,...
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  02:51 Bug #788: Momentary pause during looped MIDI playback 
- Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins?
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  02:13 Bug #788: Momentary pause during looped MIDI playback 
- Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor...
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  01:38 Bug #625: Doomsday captures all keypresses 
- I don't think there is anything we can do about this. It sounds like an SDL issue to me.
2009-11-17
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  08:12 Bug #736: Player acceleration and movement 
- Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left.
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  07:38 Bug #736: Player acceleration and movement 
- W+D, I mean.
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  07:36 Bug #736: Player acceleration and movement 
- I'm not exactly sure what you mean but I can do some more side-by-side runs.
 So are you first strafing with, say, ...
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  02:55 Bug #736: Player acceleration and movement 
- This isn't yet resolved I'm sorry to say.
 Today I noticed that attempting to circle strafe using the default WASD ...
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  08:05 Bug #816: Hexen Not loading Map 
- Hello!
 I apologize, but now this program is works...but i don't know, why?
 I downloaded many version:
 deng-1.9...
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  07:17 Bug #816: Hexen Not loading Map 
- Okay, thanks. When I have more time (probably on weekend) i'll try.
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  07:10 Bug #816: Hexen Not loading Map 
- Try going back through previous Doomsday versions to see if you can determine at which version the problem began.
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  07:08 Bug #774: General: Mobjs overlapping more than one sector 
- Fixed for 1.9.0-Beta6.9
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  05:09 Bug #618: Snowberry: Hardcoded paths to user documents 
- Snowberry is to be phased out and replaced with an in-game counterpart.
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  05:07 Bug #332: Snowberry: Addon custom options not disabled in GUI 
- Snowberry is to be phased out and replaced with an in-game counterpart.
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  05:05 Bug #414: Snowberry can't start at FC 6 i386_x64 
- Snowberry is to be phased out and replaced with an in-game counterpart.
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  05:04 Bug #603: snowberry version column problem 
- Snowberry is to be phased out and replaced with an in-game counterpart.
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  05:03 Bug #386: Left Hand List Problem 
- Snowberry is to be phased out and replaced with an in-game counterpart.
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  04:57 Feature #1502 (New): Load any supported image format from WAD lump 
- Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ...
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  03:45 Bug #821: [DEH] Flat backgrounds in InFine unchangeable 
- How about this as a solution:
 Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
 that contai...
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  03:41 Bug #824: Double press input events 
- On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the...
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  02:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors 
- Glad it's fixed. :)
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  00:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors 
- An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
 ...
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  00:45 Bug #823 (Closed): S1 lower Floor - nearest floor adjacent Sectors 
- Taking Bloodrust as an example, I've made a snippet PWAD to show the bug.
 Hit switch in front of you, turn right, ...
2009-11-16
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  21:02 Bug #819: Wrong dynamic light texture opacities (Intel GMA X3100) 
- Dynlight texture opacity issue
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4567baed/b32d/att...
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  20:49 Bug #823: S1 lower Floor - nearest floor adjacent Sectors 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/f8859df0/fd1d/attachment/bug2.wad
 
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  18:48 Bug #822 (Closed): Monsters vision 2side linedefs 
- This one is going to be hard to explain, so I've attached a PWAD.
 Monsters can see the player when they shouldn't ...
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  18:48 Bug #822: Monsters vision 2side linedefs 
- Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke...
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  10:00 Bug #816: Hexen Not loading Map 
- Hello!
 I made a build with "cmake -DCMAKE_BUILD_TYPE=Debug ../" . Problem is yet. What files i upload?
 My gcc:
 ...
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  09:12 Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable 
- DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
 *Labels:* ...
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  08:50 Bug #818: Plutonia 2 Dehacked Not Read 
- How about this as a solution:
 Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain...
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  07:03 Bug #817: hexen crashes after choosing character 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
 
2009-11-15
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  21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw 
- It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo...
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  13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw 
- Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved.
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  21:00 Bug #818: Plutonia 2 Dehacked Not Read 
- Fixed for 1.9.0-beta6.8
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  17:43 Bug #818: Plutonia 2 Dehacked Not Read 
- Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in...
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  11:48 Bug #818: Plutonia 2 Dehacked Not Read 
- Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu...
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  08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read 
- Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de...
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  17:13 Bug #816: Hexen Not loading Map 
- Can you try a debug build and see if the crash problem disappears:
 cmake -DCMAKE_BUILD_TYPE=Debug ../
 I current...
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  13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100) 
- On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker...
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  12:46 Bug #817: hexen crashes after choosing character 
- After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
 This crash a...
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  12:09 Bug #817: hexen crashes after choosing character 
- In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the...
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  11:57 Bug #817: hexen crashes after choosing character 
- I still get the crash
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  08:44 Bug #817: hexen crashes after choosing character 
- The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
 ...
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