Project

General

Profile

Activity

From 2009-11-15 to 2009-11-28

2009-11-27

15:15 Bug #811: New Resource Doesn't Load
This can be closed. It was related to the Environment Pack for 1.8.x tolwyn

2009-11-26

21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij
21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
vermil

2009-11-20

21:29 Bug #817: hexen crashes after choosing character
I get a crash immediately when selecting the "Random" character in the menu. skyjake
19:51 Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij

2009-11-19

17:45 Bug #827: [Win32] Fullscreen toggle access violation
udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/...
danij
14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz
Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai... danij
13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
Fixed for the upcoming Doomsday v1.9.9 danij
13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
Fixed for 1.9.0-beta6.8 danij
13:02 Bug #154: Masked texture lines
Fixed for 1.9.0-beta6.8 danij

2009-11-18

14:39 Bug #790: [DEH] Max Health and Max Armor do not work
Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l... danij
11:29 Bug #790: [DEH] Max Health and Max Armor do not work
Fixed for 1.9.0-beta6.8 danij
11:03 Bug #790: [DEH] Max Health and Max Armor do not work
I've since found out how this works though there is no mention of it in the docs. danij
10:57 Bug #790: [DEH] Max Health and Max Armor do not work
The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat... vermil
10:25 Bug #790: [DEH] Max Health and Max Armor do not work
Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a... vermil
13:57 Bug #825 (Closed): XG: Damage class if health below
If the player activates a damage class XG line that heals them and their health is above the maximum amount specified... vermil
13:04 Bug #791: Odd map exit behaviour with switches
Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda...
vermil
08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Fixed for 1.9.0-beta6.8 danij
07:26 Bug #824: Double press input events
It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n... danij
06:28 Bug #824 (Closed): Double press input events
Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ... danij
03:36 Bug #803: Monsters see through wall/floor/ceil
I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,...
vermil
02:51 Bug #788: Momentary pause during looped MIDI playback
Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins? skyjake
02:13 Bug #788: Momentary pause during looped MIDI playback
Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor... danij
01:38 Bug #625: Doomsday captures all keypresses
I don't think there is anything we can do about this. It sounds like an SDL issue to me. danij

2009-11-17

08:12 Bug #736: Player acceleration and movement
Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left. danij
07:38 Bug #736: Player acceleration and movement
W+D, I mean. skyjake
07:36 Bug #736: Player acceleration and movement
I'm not exactly sure what you mean but I can do some more side-by-side runs.
So are you first strafing with, say, ...
skyjake
02:55 Bug #736: Player acceleration and movement
This isn't yet resolved I'm sorry to say.
Today I noticed that attempting to circle strafe using the default WASD ...
danij
08:05 Bug #816: Hexen Not loading Map
Hello!
I apologize, but now this program is works...but i don't know, why?
I downloaded many version:
deng-1.9...
celtixia
07:17 Bug #816: Hexen Not loading Map
Okay, thanks. When I have more time (probably on weekend) i'll try. celtixia
07:10 Bug #816: Hexen Not loading Map
Try going back through previous Doomsday versions to see if you can determine at which version the problem began. danij
07:08 Bug #774: General: Mobjs overlapping more than one sector
Fixed for 1.9.0-Beta6.9 danij
05:09 Bug #618: Snowberry: Hardcoded paths to user documents
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:07 Bug #332: Snowberry: Addon custom options not disabled in GUI
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:05 Bug #414: Snowberry can't start at FC 6 i386_x64
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:04 Bug #603: snowberry version column problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:03 Bug #386: Left Hand List Problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
04:57 Feature #1502 (New): Load any supported image format from WAD lump
Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ... danij
03:45 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contai...
danij
03:41 Bug #824: Double press input events
On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the... danij
02:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
Glad it's fixed. :) tolwyn
00:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
...
danij
00:45 Bug #823 (Closed): S1 lower Floor - nearest floor adjacent Sectors
Taking Bloodrust as an example, I've made a snippet PWAD to show the bug.
Hit switch in front of you, turn right, ...
tolwyn

2009-11-16

21:02 Bug #819: Wrong dynamic light texture opacities (Intel GMA X3100)
Dynlight texture opacity issue
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4567baed/b32d/att...
skyjake
20:49 Bug #823: S1 lower Floor - nearest floor adjacent Sectors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f8859df0/fd1d/attachment/bug2.wad
tolwyn
18:48 Bug #822 (Closed): Monsters vision 2side linedefs
This one is going to be hard to explain, so I've attached a PWAD.
Monsters can see the player when they shouldn't ...
tolwyn
18:48 Bug #822: Monsters vision 2side linedefs
Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke... danij
10:00 Bug #816: Hexen Not loading Map
Hello!
I made a build with "cmake -DCMAKE_BUILD_TYPE=Debug ../" . Problem is yet. What files i upload?
My gcc:
...
celtixia
09:12 Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable
DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
*Labels:* ...
danij
08:50 Bug #818: Plutonia 2 Dehacked Not Read
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain...
danij
07:03 Bug #817: hexen crashes after choosing character

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
danij

2009-11-15

21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw
It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo... vermil
13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved. danij
21:00 Bug #818: Plutonia 2 Dehacked Not Read
Fixed for 1.9.0-beta6.8 danij
17:43 Bug #818: Plutonia 2 Dehacked Not Read
Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in... danij
11:48 Bug #818: Plutonia 2 Dehacked Not Read
Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu... sonicdoommario
08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read
Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de... sonicdoommario
17:13 Bug #816: Hexen Not loading Map
Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current...
danij
13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100)
On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker... skyjake
12:46 Bug #817: hexen crashes after choosing character
After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a...
danij
12:09 Bug #817: hexen crashes after choosing character
In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the... danij
11:57 Bug #817: hexen crashes after choosing character
I still get the crash eunbolt
08:44 Bug #817: hexen crashes after choosing character
The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
...
skyjake
 

Also available in: Atom