Activity
From 2009-09-01 to 2009-09-14
2009-09-10
- 15:33 Bug #765: [Hexen] Korax teleport order
- Fixed for 1.9.0-beta6.8
- 14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
- In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of...
- 13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
- In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r...
- 09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
- In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f...
2009-09-09
- 22:25 Bug #773: Hexen Not loading Map
- Works fine for me. Can you run Doomsday with the highest level of verbose log messaging output and then attach your d...
- 22:25 Bug #773 (Closed): Hexen Not loading Map
- System:
dell Inspiron 2200 1.5 Ghz 1.24 Gb RAM. Integrated video.
To reproduce just try to play Hexen using Hexen... - 18:00 Bug #764: HeXen: End game trigger doesn't work
- Fixed for 1.9.0-beta6.8
- 09:44 Bug #764 (Closed): HeXen: End game trigger doesn't work
- I think the summary says it all. The exit portals in both HeXen and HeXen DK are infunctional in Beta6.6.
*Labels:... - 17:58 Bug #772 (Closed): HeXen: Poly object clipping
- In Beta6.6, it is possible to clip inside moving poly objects under certain circumstances. The player then becomes st...
- 17:53 Bug #765: [Hexen] Korax teleport order
- Aplogies, I got 2nd left and 2nd right the wrong way round in my original comment.
It's actually 2nd Right, 2nd Le... - 17:26 Bug #765: [Hexen] Korax teleport order
- Perhaps it has been around for a while and simply not noticed.
D'sparil from Heretic teleports randomly.
Howeve... - 09:48 Bug #765 (Closed): [Hexen] Korax teleport order
- In Beta6.6, the first time Korax teleports, he teleports to the wrong location.
In Beta6.6 his cycle is 2nd Middle... - 17:51 Bug #771 (Closed): HeXen: Destroying pot's
- In Beta 6.6, pot's don't make their shattering sound when they are destroyed or spawn their broken pieces.
*Labels... - 17:23 Bug #766: [Hexen] Unknown thing warnings
- Fixed for 1.9.0-beta6.8
- 09:50 Bug #766 (Closed): [Hexen] Unknown thing warnings
- On certain maps of HeXen in Beta6.6 (i.e Map08: Darkmere and Map31: Dark Crucible) unknown thing errors for things 30...
- 10:20 Bug #770: HeXen: Herisarch's mana cubes
- I've done some investigation into this problem and it appears this is merely a symptom of larger problem which as yet...
- 10:19 Bug #770 (Closed): HeXen: Herisarch's mana cubes
- In Beta6.6, the Heresiarch’s mana cubes randomly disappear and re-appear, either individually or all at once.
Apol... - 10:05 Bug #769 (Closed): Warping from map with hub exit to another hub plays anim
- In HeXen, using Beta6.6, if you use the map cheat on a map which features post map text, to warp to a higher map, sai...
- 09:56 Bug #768 (Closed): [Hexen] Death Wyvern movement broken
- As the summary suggests. In Beta6.6, the Wyvern seems to mysteriously lose/gain height.
As in he should remain at ... - 09:54 Bug #767 (Closed): HeXen: mobj_t* converted to int! Not 64-bit compatible
- It is my understanding that Dday is currently not fully 64bit compatible.
But whenever a Cleric player in HeXen fi...
2009-09-08
- 19:44 Bug #761: Switch doesn't open up before Caves of Circe
- The area in question is: Shadow Wood (setmap 7) near x:642 y:683
There is a sand coloured stair case in one corner... - 11:50 Bug #763 (Closed): Segmenation Violation in Guardian of Fire (MAP04)
- I get a Segmentation violation in Hexen MAP04 (Guardian of Fire) after crossing a certain line, after you entered the...
- 11:50 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
- This is caused by a problem in the node builder. In current release versions, the node builder will produce a degener...
- 07:21 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2805f79e/44cd/attachment/doomsday.out
- 07:24 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- Heretic E5M2 Save Game File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/ab10/attach... - 02:20 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 01:40 Bug #762: Swamp Key panel doesn't light up after hitting switch
- According to the Hexen walkthrough; this is the correct behaviour.
2009-09-07
- 21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
- Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g...
- 00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
- So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi...
2009-09-06
- 21:25 Bug #760 (Closed): 1.9.0-beta-6.6 Heretic Segmentation Violation
- I've been playing with a few jHeretic saved games without any problems for a while now using Doomsday 1.9.0-beta-6.5....
- 21:25 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- Please attach one of your problem save files to this report so that we can debug.
2009-09-04
- 14:52 Bug #759 (Closed): Dynamic lights on unpegged walls
- In beta6.6, if a texture used on the side(s) of a lowering/raising platform features dynamic light(s), whether the li...
- 14:52 Bug #759: Dynamic lights on unpegged walls
- Fixed for 1.9.0-beta6.9
- 03:46 Bug #759: Dynamic lights on unpegged walls
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/659e4eca/2c0d/attachment/Test.wad
- 06:28 Bug #705: Heretic/HeXen: Minor inventory glitches
- The remaining alignment issues have been fixed for 1.9.0-beta6.7
- 04:44 Bug #667: HeXenDK Abattoir clipping bug
- This issue should now be fixed as of 1.9.0-beta6.6 but if not, reopen this tracker item and we'll investigate further.
2009-09-03
- 22:04 Bug #758 (Closed): Erratic Ultimate Doom Exit Behavior
- I was running through a few levels in Ultimate Doom, and I have gotten strange/inconsistent behavior when exiting.
... - 10:39 Bug #758: Erratic Ultimate Doom Exit Behavior
- The same problem was present in jHeretic also but both have since been fixed.
- 20:17 Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
- Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)...
- 17:52 Bug #737: Dehacked Files Crash Doomsday
- I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in...
- 14:56 Bug #740: Bullets not visible in map cheat
- Fixed for 1.9.0-beta6.7
- 13:03 Bug #756: Shoots after loading a saved game with a click
- When loading a game, I can't reproduce this. However, when saving, it will fire the weapon if the fire button is used...
- 10:29 Bug #755: Time on Intermission Screen Shows 2 Seconds
- Fixed for 1.9.0-beta6.9
2009-09-02
- 23:04 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Fixed for 1.9.0-beta6.7
- 21:32 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Alrighty:
Alien Vendetta
Map06:
X: 371.042
Y: 4594.66
Z: 32
You should be facing northeast (on unrotated au... - 18:34 Bug #754 (Closed): Gun-Triggered Switches Inactive in PWADs
- With the release of beta 6.6, switches that are activated by gunfire no longer seem to work in PWADs. I have tried th...
- 21:36 Bug #757: SND_INFO error when changing difficulty on MP setup
- Fixed for 1.9.0-beta6.7
- 21:30 Bug #757 (Closed): SND_INFO error when changing difficulty on MP setup
- So, when you're setting up a match for Multiplayer (which I unfortunately couldn't play because of another error whic...
- 20:25 Bug #756 (Closed): Shoots after loading a saved game with a click
- When I save or load a game, if I confirm my save/load with a click, then after the game is loaded/menu goes away afte...
- 18:54 Bug #755 (Closed): Time on Intermission Screen Shows 2 Seconds
- On the intermission screen, if you don't press a button while the game is tallying kills/items/secret, the time shows...
- 02:54 Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
- 02:18 Feature #1498 (Rejected): [Hexen] Option for ringing the bell from below
- I found another bug here, actually I had found it earlier but forgot to mention it. You know the bell on Winnowing Ha...
2009-09-01
- 23:05 Bug #753: [Hexen] Invincible Afrits
- - **labels**: jHexen Gameplay --> Hexen
- 04:22 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
... - 02:55 Bug #696: [jHeretic] Clip through a wall if an object is near.
- I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
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