Project

General

Profile

Activity

From 2009-08-31 to 2009-09-13

2009-09-10

15:33 Bug #765: [Hexen] Korax teleport order
Fixed for 1.9.0-beta6.8 danij
14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of... vermil
13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r... vermil
09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f... vermil

2009-09-09

22:25 Bug #773: Hexen Not loading Map
Works fine for me. Can you run Doomsday with the highest level of verbose log messaging output and then attach your d... danij
22:25 Bug #773 (Closed): Hexen Not loading Map
System:
dell Inspiron 2200 1.5 Ghz 1.24 Gb RAM. Integrated video.
To reproduce just try to play Hexen using Hexen...
ipowers
18:00 Bug #764: HeXen: End game trigger doesn't work
Fixed for 1.9.0-beta6.8 danij
09:44 Bug #764 (Closed): HeXen: End game trigger doesn't work
I think the summary says it all. The exit portals in both HeXen and HeXen DK are infunctional in Beta6.6.
*Labels:...
vermil
17:58 Bug #772 (Closed): HeXen: Poly object clipping
In Beta6.6, it is possible to clip inside moving poly objects under certain circumstances. The player then becomes st... vermil
17:53 Bug #765: [Hexen] Korax teleport order
Aplogies, I got 2nd left and 2nd right the wrong way round in my original comment.
It's actually 2nd Right, 2nd Le...
vermil
17:26 Bug #765: [Hexen] Korax teleport order
Perhaps it has been around for a while and simply not noticed.
D'sparil from Heretic teleports randomly.
Howeve...
vermil
09:48 Bug #765 (Closed): [Hexen] Korax teleport order
In Beta6.6, the first time Korax teleports, he teleports to the wrong location.
In Beta6.6 his cycle is 2nd Middle...
vermil
17:51 Bug #771 (Closed): HeXen: Destroying pot's
In Beta 6.6, pot's don't make their shattering sound when they are destroyed or spawn their broken pieces.
*Labels...
vermil
17:23 Bug #766: [Hexen] Unknown thing warnings
Fixed for 1.9.0-beta6.8 danij
09:50 Bug #766 (Closed): [Hexen] Unknown thing warnings
On certain maps of HeXen in Beta6.6 (i.e Map08: Darkmere and Map31: Dark Crucible) unknown thing errors for things 30... vermil
10:20 Bug #770: HeXen: Herisarch's mana cubes
I've done some investigation into this problem and it appears this is merely a symptom of larger problem which as yet... danij
10:19 Bug #770 (Closed): HeXen: Herisarch's mana cubes
In Beta6.6, the Heresiarch’s mana cubes randomly disappear and re-appear, either individually or all at once.
Apol...
vermil
10:16 Revision 6d0044bc (github): Fixed material_env_class_t lookup in Material_GetEnvClass(). Most likely the cause of the environmental audio effects not working in dsdsound, need to double check.
danij
10:05 Bug #769 (Closed): Warping from map with hub exit to another hub plays anim
In HeXen, using Beta6.6, if you use the map cheat on a map which features post map text, to warp to a higher map, sai... vermil
09:56 Bug #768 (Closed): [Hexen] Death Wyvern movement broken
As the summary suggests. In Beta6.6, the Wyvern seems to mysteriously lose/gain height.
As in he should remain at ...
vermil
09:54 Bug #767 (Closed): HeXen: mobj_t* converted to int! Not 64-bit compatible
It is my understanding that Dday is currently not fully 64bit compatible.
But whenever a Cleric player in HeXen fi...
vermil

2009-09-08

19:44 Bug #761: Switch doesn't open up before Caves of Circe
The area in question is: Shadow Wood (setmap 7) near x:642 y:683
There is a sand coloured stair case in one corner...
danij
16:50 Revision f6020468 (github): Fixed: Back segs of one-sided window tricks never intercept LOS rays.
danij
11:50 Bug #763 (Closed): Segmenation Violation in Guardian of Fire (MAP04)
I get a Segmentation violation in Hexen MAP04 (Guardian of Fire) after crossing a certain line, after you entered the... xxmiltenxx
11:50 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
This is caused by a problem in the node builder. In current release versions, the node builder will produce a degener... danij
07:21 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2805f79e/44cd/attachment/doomsday.out
xxmiltenxx
07:24 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
Heretic E5M2 Save Game File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/ab10/attach...
chessla
02:20 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
01:40 Bug #762: Swamp Key panel doesn't light up after hitting switch
According to the Hexen walkthrough; this is the correct behaviour. danij

2009-09-07

21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g... roffalcopter
00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi... roffalcopter

2009-09-06

21:25 Bug #760 (Closed): 1.9.0-beta-6.6 Heretic Segmentation Violation
I've been playing with a few jHeretic saved games without any problems for a while now using Doomsday 1.9.0-beta-6.5.... chessla
21:25 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
Please attach one of your problem save files to this report so that we can debug. danij

2009-09-05

20:10 Revision dbcb973d (github): Added user.name config variable (on clientside).
skyjake
17:34 Revision 236bf054 (github): FOR_EACH and FOR_EACH_REVERSE macros for convenience.
skyjake
15:30 Revision 5c79410b (github): The map is again loaded and the game begins on clientside, but objects
and thinkers are still missing.
jHeretic and jHexen still need updating.
skyjake
11:48 Revision 84fb9109 (github): Code style change: use of underscore in private members.
Rationale: Previously the underscore was suffixed to private member names.
This results in ugly code such as:
memb...
skyjake

2009-09-04

14:52 Bug #759 (Closed): Dynamic lights on unpegged walls
In beta6.6, if a texture used on the side(s) of a lowering/raising platform features dynamic light(s), whether the li... vermil
14:52 Bug #759: Dynamic lights on unpegged walls
Fixed for 1.9.0-beta6.9 danij
03:46 Bug #759: Dynamic lights on unpegged walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/659e4eca/2c0d/attachment/Test.wad
vermil
09:27 Revision 54d120de (github): Fixed jHeretic/jHexen: "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099).
danij
07:32 Revision 7aca0389 (github): * Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
danij
06:38 Revision 40dba242 (github): Removed arbitrary unnecessary comment.
danij
06:28 Bug #705: Heretic/HeXen: Minor inventory glitches
The remaining alignment issues have been fixed for 1.9.0-beta6.7 danij
06:25 Revision de13de91 (github): Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
danij
04:44 Bug #667: HeXenDK Abattoir clipping bug
This issue should now be fixed as of 1.9.0-beta6.6 but if not, reopen this tracker item and we'll investigate further. danij
00:29 Revision d41ef3e9 (github): Fixed: Scrolling plane textures not working jHeretic.
I can't explain how the lack of this feature could have gone unnoticed. Looking back through our source history it wo... danij

2009-09-03

22:04 Bug #758 (Closed): Erratic Ultimate Doom Exit Behavior
I was running through a few levels in Ultimate Doom, and I have gotten strange/inconsistent behavior when exiting.
...
sonicdoommario
10:39 Bug #758: Erratic Ultimate Doom Exit Behavior
The same problem was present in jHeretic also but both have since been fixed. danij
20:17 Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)... danij
18:01 Revision 6f2be0c6 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
17:55 Revision 19e479a6 (github): Fixed: "Bullets not visible in map cheat" (see here http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099).
danij
17:52 Bug #737: Dehacked Files Crash Doomsday
I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in... danij
14:56 Bug #740: Bullets not visible in map cheat
Fixed for 1.9.0-beta6.7 danij
13:39 Revision 00a1ca4f (github): Fixed: "SND_INFO error when changing difficulty on MP setup" (see here http://sourceforge.net/tracker/?func=detail&aid=2849463&group_id=74815&atid=542099).
danij
13:28 Revision 2fdb7653 (github): Fixed: "Gun-Triggered Switches Inactive in PWADs" (see here http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2849319&group_id=74815).
danij
13:03 Bug #756: Shoots after loading a saved game with a click
When loading a game, I can't reproduce this. However, when saving, it will fire the weapon if the fire button is used... skyjake
10:29 Bug #755: Time on Intermission Screen Shows 2 Seconds
Fixed for 1.9.0-beta6.9 danij

2009-09-02

23:04 Bug #754: Gun-Triggered Switches Inactive in PWADs
Fixed for 1.9.0-beta6.7 danij
21:32 Bug #754: Gun-Triggered Switches Inactive in PWADs
Alrighty:
Alien Vendetta
Map06:
X: 371.042
Y: 4594.66
Z: 32
You should be facing northeast (on unrotated au...
sonicdoommario
18:34 Bug #754 (Closed): Gun-Triggered Switches Inactive in PWADs
With the release of beta 6.6, switches that are activated by gunfire no longer seem to work in PWADs. I have tried th... sonicdoommario
21:36 Bug #757: SND_INFO error when changing difficulty on MP setup
Fixed for 1.9.0-beta6.7 danij
21:30 Bug #757 (Closed): SND_INFO error when changing difficulty on MP setup
So, when you're setting up a match for Multiplayer (which I unfortunately couldn't play because of another error whic... roffalcopter
20:54 Revision 8d836845 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
20:52 Revision 58c0dc02 (github): Continued work on improving the LOS algorithm (will be needed to fix several outstanding bugs).
* Parameterized internal logic to a set of flags specified with a new function paramater.
* LS_PASSLEFT: Ray may cros...
danij
20:25 Bug #756 (Closed): Shoots after loading a saved game with a click
When I save or load a game, if I confirm my save/load with a click, then after the game is loaded/menu goes away afte... roffalcopter
18:54 Bug #755 (Closed): Time on Intermission Screen Shows 2 Seconds
On the intermission screen, if you don't press a button while the game is tallying kills/items/secret, the time shows... sonicdoommario
06:46 Revision 3a9220d4 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
06:44 Revision 5458e12b (github): Version bump plugins.
danij
06:40 Revision c3fd8be9 (github): Updated dependency paths in vcconfig-example.bat
danij
06:39 Revision a2011c3f (github): Updated version number in win32 installer build script setup.iss
danij
02:54 Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij
02:18 Feature #1498 (Rejected): [Hexen] Option for ringing the bell from below
I found another bug here, actually I had found it earlier but forgot to mention it. You know the bell on Winnowing Ha... roffalcopter

2009-09-01

23:05 Bug #753: [Hexen] Invincible Afrits
- **labels**: jHexen Gameplay --> Hexen
danij
06:09 Revision a3269488 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
danij
06:04 Revision cdf0f58a (github): Fixed jHexen: "Clip through a wall if an object is near". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2799048&group_id=74815&atid=542099)
danij
04:22 Bug #744: Linux 32bit Heretic & Hexen Segfault
Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
...
danij
02:55 Bug #696: [jHeretic] Clip through a wall if an object is near.
I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
danij
01:04 Revision ff4fa746 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
01:02 Revision 7d22927f (github): Fixed: "Getting stuck behind moved surfaces after reloading level" (see here http://sourceforge.net/tracker/?func=detail&aid=2847962&group_id=74815&atid=542099).
danij
00:21 Revision 1663dd2a (github): Fixed jDoom64: No max armor limit.
danij
00:21 Revision d14c3a9d (github): Fixed: "Dragonskin Bracers don't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2847965&group_id=74815&atid=542099).
danij

2009-08-31

23:15 Revision e69a838a (github): Fixed minor issue in GL_LoadRawTex which assumed raw textures to always be 320x200. If a given lump was smaller (as is the case with the automap background in jHexen) this would result in a memcpy source overflow (innocous because the destination buffer was always big enough to retain it).
danij
23:06 Revision 11ec72c8 (github): Fixed file encoding yet again.
danij
22:50 Bug #613: [InFine] Inadvertent background animation
This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat... danij
21:18 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
You are right, I actually didn't see my armor go up with all the pieces I got on that battle on the secret level beca... roffalcopter
19:31 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,... danij
19:27 Bug #752 (Closed): Dragonskin Bracers don't work (possibly other armor too)
So I tried using a Dragonskin Bracers before that big fight with the Wendigos on the Seven Portals, however it didn't... roffalcopter
19:34 Bug #753 (New): [Hexen] Invincible Afrits
On that huge pit @ Guardian of Fire, where there's a switch to unlock Bright Crucible, I wasn't able to kill the Afri... roffalcopter
19:21 Bug #751 (Closed): Getting stuck behind moved surfaces after reloading level
Here's how it goes: say you break some windows (I'm not sure how it works on this game, but on some other games I've ... roffalcopter
15:24 Feature #1413: Map Names
Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ...
danij
15:21 Feature #1434: No vsync option anywhere
Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
danij
11:03 Revision 7bad4646 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
11:01 Revision 6cbcefea (github): Fixed: Non-working model particles.
danij
09:55 Revision 6262628a (github): Fixed: Minor issues with tracking players entering/leaving the void.
danij
09:51 Revision 956639f0 (github): Split the "point in subsector" sub-algorithm from R_IsPointInSector2 into a new function named R_IsPointInSubsector
danij
09:47 Revision 362056ae (github): Fixed: Line specials triggered by line attacks could be activated if used on onesided linedefs and hitting them from on the wrong side. For example, shooting at switches from behind (when outside the map).
Changed: It is now possible to use line attacks from outside the map to hit targets within. danij
 

Also available in: Atom