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From 2009-02-05 to 2009-02-18

2009-02-18

16:42 Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij

2009-02-16

17:04 Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij

2009-02-15

22:51 Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
17:45 Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij

2009-02-12

10:36 Bug #592: Reset look angle/dir when closing the control panel
The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed. danij

2009-02-10

21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o... danij
06:36 Bug #606 (Closed): Shiny texture coordinate issues
Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit... danij
04:42 Bug #604: Menu navigation using the WASD defaults for up/down
Fixed issue with mouse buttons not opening the menu during the title loop. danij

2009-02-09

21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f... danij
20:20 Bug #409: MP3s do not clear cache
It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi... danij
05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd... eunbolt
05:26 Feature #1482 (Closed): Indication of scrolling menus
with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ... eunbolt
03:09 Bug #604: Menu navigation using the WASD defaults for up/down
The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit...
danij
00:33 Bug #604: Menu navigation using the WASD defaults for up/down
In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ... danij
00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon... danij

2009-02-08

11:06 Bug #603: snowberry version column problem
No, the UI just isn't laid out with that long version numbers in mind. skyjake
11:04 Bug #603: snowberry version column problem
Is there any real reason snowberry can not handle the unambiguous version format of YYYYMMDD ? yagisan
08:15 Bug #603: snowberry version column problem
The version numbers in SB are intended to be in the format "x.y", and the dates are tracked separately (as listed in ... skyjake
04:41 Bug #603 (Closed): snowberry version column problem
The "version" column is too narrow.
With the addon packs I maintain, I se a date instead of a version number. and w...
eunbolt

2009-02-07

21:43 Bug #602 (Closed): Changed chainsaw behaviour
In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather... danij
20:34 Bug #300: Mac - screenshots have wrong resolution in .tga header
Fixed in svn for 1.9.0-beta6 danij

2009-02-06

23:31 Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u... danij
 

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