Activity
From 2009-01-26 to 2009-02-08
2009-02-08
-
11:06 Bug #603: snowberry version column problem
- No, the UI just isn't laid out with that long version numbers in mind.
-
11:04 Bug #603: snowberry version column problem
- Is there any real reason snowberry can not handle the unambiguous version format of YYYYMMDD ?
-
08:15 Bug #603: snowberry version column problem
- The version numbers in SB are intended to be in the format "x.y", and the dates are tracked separately (as listed in ...
-
04:41 Bug #603 (Closed): snowberry version column problem
- The "version" column is too narrow.
With the addon packs I maintain, I se a date instead of a version number. and w...
2009-02-07
-
21:43 Bug #602 (Closed): Changed chainsaw behaviour
- In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather...
-
20:34 Bug #300: Mac - screenshots have wrong resolution in .tga header
- Fixed in svn for 1.9.0-beta6
2009-02-06
-
23:31 Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u...
2009-02-03
-
21:00 Bug #600 (Closed): Win32: No IWAD => startup hangs
- Since the change to startup so that all work is done in DD_StartupWorker Doomsday will no longer produce a critical s...
2009-02-02
-
20:02 Bug #209: MacOS X SDLMixer: Error
- Ah I see. The issue is that we don't know what file extension to give the data lump even if we do dump it to disk.
-
20:00 Bug #209: MacOS X SDLMixer: Error
- Perhaps then if passed a file buffer rather than a file path, our QuickTime playback wrapper should dump the data to ...
-
18:07 Bug #209: MacOS X SDLMixer: Error
- The status is that on OS X all music is played through QuickTime. However, there is a slight problem in the system: i...
-
16:31 Bug #209: MacOS X SDLMixer: Error
- Whats the status on this? Are we now using QuickTime for non-MIDI music?
-
15:59 Bug #387: 3D Sound problem
- I don't know whether this has subsequently been fixed but it appears to work correctly for me with current svn trunk....
-
15:53 Bug #424: Cannot get past new game screen
- I think I may have noticed a trend among similar crash reports from users using Intel graphics chipsets. All of which...
-
15:41 Feature #1440: Vanilla Doom collision-checking mode
- Logged In: YES
user_id=1732664
Originator: YES
1. Sorry for a typo. "game-zclip" cvar seems to do nothing.
2. Plea... -
15:31 Bug #549: Sound causes Deng to freeze on linux
- Kurikai informs me this issue has subsequently been fixed.
2009-02-01
-
21:38 Bug #154: Masked texture lines
- Time to bump the priority on this I think. These rendering artefacts are starting to annoy me.
-
21:34 Bug #335: in *nix MIDI hangs Doomsday
- According to Kurikai this problem is now fixed in current svn trunk.
2009-01-28
-
22:17 Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- This is due to a bug in original Heretic and Hexen where flying creatures can get stuck in a loop whereby they repeat...
-
22:12 Bug #576: Automap colours
- Both issues have now been fixed in svn for 1.9.0-beta6, the changelog will detail changes to the default behaviour an...
-
20:03 Bug #599: Speed field ignored for certain missiles
- Correct. The issue here is the implementation of "fast mode". Ideally this should be redesigned as a server-side modi...
-
18:37 Bug #599: Speed field ignored for certain missiles
- Through further discussion with Danij, I have learnt that the speeds for Troopshot, Headshot and Bruisershot are hard...
-
17:06 Bug #599: Speed field ignored for certain missiles
- The speeds of Mancubus, Revenant (I made a mistake listing this one originally) and Arachnotron missiles are controll...
-
14:55 Bug #599: Speed field ignored for certain missiles
- Not a bug. The speed of missiles is governed by whatever shoots it, not the definition of the Thing itself. The only ...
-
11:47 Bug #599 (Closed): Speed field ignored for certain missiles
- A difficult one to explain.
The speed field in a mobj's thing definition appears to be ignored for missiles that a...
2009-01-27
-
21:23 Bug #595: Automap Zoom Resets
- Fixed in svn for 1.9.0-beta6.
2009-01-26
-
07:01 Bug #598 (Closed): External resource loader - File names with extensions
- Currently, file names specified in DED definitions must not include an extension otherwise the resource loader will n...
Also available in: Atom