Activity
From 2009-01-04 to 2009-01-17
2009-01-17
- 21:27 Bug #592: Reset look angle/dir when closing the control panel
- Nice work, though, I've just noticed the same issue occurs when closing the game menu.
- 14:38 Bug #592: Reset look angle/dir when closing the control panel
- Fixed in revision 6241. Adding a new binding context wasn't enough, though, since the relative accumulation is only c...
- 12:20 Bug #592: Reset look angle/dir when closing the control panel
- Just a thought but wouldn't implementing a bind context for use within the control panel that grabs the devices have ...
- 11:42 Bug #592: Reset look angle/dir when closing the control panel
- The issue is that the input code is updating the relative position of the mouse (and other) axes while the user is in...
- 09:55 Bug #592 (Closed): Reset look angle/dir when closing the control panel
- Currently, the console player's look angle and direction will warp once they leave the control panel. It would be nic...
- 12:27 Bug #513: Infine control oversights
- I've got another small thing here, for which I've changed the report title to represent.
With "before map" infine ... - 09:40 Bug #546: Spider Boss shoots too high
- Scratch that. The line opening range is being calculated correctly. Perhaps its the aimSlope that is off?
- 09:30 Bug #546: Spider Boss shoots too high
- After some initial investigation it would seem the problem lies in the line opening calculation. Will investigate fur...
2009-01-15
- 12:05 Bug #585: Access violation in dpdehread when playing pl2.zip
- Try as I might, I've been unable to subsequently reproduce this problem. I'm going to close this artifact and put it ...
- 10:05 Bug #591: linux build error def_red.c line 1016
- Fixed in svn rev #6238.
- 09:53 Bug #591 (Closed): linux build error def_red.c line 1016
- /home/dave/Svn/deng/engine/portable/src/def_read.c: In function ‘DED_ReadData’:
/home/dave/Svn/deng/engine/portable/... - 07:27 Bug #589: Map cheat not reset in MP game
- Fixed in svn rev #6234 for 1.9.0-beta6
- 07:12 Bug #586: Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
- Fixed in svn rev #6233 for 1.9.0-beta6.
- 06:42 Bug #588: Reversed look up and down controls
- Fixed in svn rev #6231
- 06:04 Bug #590 (Closed): [Controls menu] Delete not possible if key-delete bound
- When using the in-game Controls menu to customize the controls, if you deliberately (or even accidentally) change the...
2009-01-14
- 04:13 Feature #1481 (Rejected): Command to change to last weapon used
- A key command to draw the last weapon used. Like the counter-strike "lastinv" command that is usually bound to q. Thi...
- 02:20 Feature #1402: Vertically Tiled Masked Textures
- Logged In: YES
user_id=849456
Needs:
New sidedef flag.
Modified handling of decor lights (maybe fakeradio?). - 02:20 Feature #1419: Map Rotates with player
- Logged In: YES
user_id=1566636
Now that I think of it, that is correct, though I did manage
to find some interesti...
2009-01-12
- 16:33 Bug #589 (Closed): Map cheat not reset in MP game
- A long time oversight likely since the day Doomsday's in game multiplayer setup was implemented.
In Doomsday, as i...
2009-01-11
- 00:12 Bug #588 (Closed): Reversed look up and down controls
- The Look up and down control options appear reversed. As in what you enter in look up makes you look down and what yo...
2009-01-08
- 20:33 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Forgot to add. Tested in both 1.8.6 and Beta5.
- 20:27 Bug #587 (Closed): [Render hack] Plutonia 2 map11: 3D bridge does not construct
- On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised p...
2009-01-06
- 11:13 Feature #1480 (New): Include screenshot in savegames
- It would be a nice addition to the interface if a small screenshot would be saved along with the savegame which then ...
- 10:55 Feature #1479 (Closed): Savegame: autosuggest name for savegames
- Can the savegame system be enhanced to have it suggest a name for empty savegame slots, where the name is composed of...
- 10:39 Feature #1478 (Closed): Automap: show the map number
- Please add an option to also display the map number (or episode/level for Doom) in the automap. The jHeretic port alr...
2009-01-05
- 17:41 Bug #586 (Closed): Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
- If the AUTOPAGE lump is missing, both jHeretic and jHexen will crash when attempting to display the automap since the...
- 00:32 Bug #539: Missing plane glow after material change
- Fixed in svn as of rev #6220.
2009-01-04
- 20:21 Bug #584: Wrong instruments in MUS music
- That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug...
- 19:24 Bug #584: Wrong instruments in MUS music
- Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ... - 19:09 Bug #584: Wrong instruments in MUS music
- Solution: don't use SDL_Mixer for MIDI playback.
- 18:22 Bug #584: Wrong instruments in MUS music
- The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b...
- 16:26 Bug #584: Wrong instruments in MUS music
- MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv...
- 15:35 Bug #584 (Closed): Wrong instruments in MUS music
- At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins...
- 19:26 Bug #223: Unix: Tilde expansion issues
- Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6.
- 19:15 Bug #223: Unix: Tilde expansion issues
- Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w...
- 16:57 Bug #223: Unix: Tilde expansion issues
- After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i...
- 17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ... - 16:51 Bug #466: MUS Music skips on loop
- Now that the conversion is handled within the engine and only occurs when the current song changes this should now be...
- 16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
- Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/
- 16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
- When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ...
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