Activity
From 2008-12-22 to 2009-01-04
2009-01-04
- 20:21 Bug #584: Wrong instruments in MUS music
- That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug...
- 19:24 Bug #584: Wrong instruments in MUS music
- Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ... - 19:09 Bug #584: Wrong instruments in MUS music
- Solution: don't use SDL_Mixer for MIDI playback.
- 18:22 Bug #584: Wrong instruments in MUS music
- The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b...
- 16:26 Bug #584: Wrong instruments in MUS music
- MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv...
- 15:35 Bug #584 (Closed): Wrong instruments in MUS music
- At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins...
- 19:26 Bug #223: Unix: Tilde expansion issues
- Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6.
- 19:15 Bug #223: Unix: Tilde expansion issues
- Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w...
- 16:57 Bug #223: Unix: Tilde expansion issues
- After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i...
- 17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ... - 16:51 Bug #466: MUS Music skips on loop
- Now that the conversion is handled within the engine and only occurs when the current song changes this should now be...
- 16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
- Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/
- 16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
- When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ...
2009-01-03
- 00:22 Bug #582: P_InitPicAnims: bad cycle for X to Y
- After some initial investigation the problem here is that this mod has been packaged in a way that depends upon the o...
2009-01-01
- 13:18 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Kurikai has helpfully uploaded this mod to files.dengine.net:
http://files.dengine.net/liquids-20060101.pk3 - 12:25 Bug #582 (Closed): P_InitPicAnims: bad cycle for X to Y
- When using some PWADs such as that included in Liquids.pk3 (I'll attach it when I find a copy) jDoom will error out w...
- 12:29 Bug #583 (Closed): Position of particles spawned using the spherical method
- Particle generators that use the spherical spawn method are positioned incorrectly. Probably a fixed/float mix up som...
- 11:12 Bug #541: Jittery view bobbing
- In addition, the view bob distance, speed and rate does not seem to change regardless of the player's speed. While wa...
2008-12-30
- 00:24 Bug #426: Client can't do any damage with weapon, then crashes
- Fixed in SVN for 1.9.0-beta6
- 00:24 Bug #425: Crash on client - anytime trying to fire weapon
- Fixed in SVN for 1.9.0-beta6
- 00:18 Bug #568: Broken MIDI playback
- Fixed in SVN for 1.9.0-beta6
2008-12-27
- 22:13 Feature #1474: Customization options for object shadows
- It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ...
- 21:25 Feature #1477 (Closed): Outside level infine game mode controllable
- I hope that the summary makes sense.
This RFE is asking for the ability to set "before" and "after" map infine alo...
2008-12-23
- 01:57 Bug #581: Map fog disabled and re-enabled when menu is open and closed
- No, this really isn't a bug. From your description of what is happening in both this and the other bug report it is q...
2008-12-22
- 21:53 Bug #581: Map fog disabled and re-enabled when menu is open and closed
- I could imagine that it could be some sort of issue specifically with my computer, albeit a strange one, as I can rep...
- 10:01 Bug #581 (Closed): Map fog disabled and re-enabled when menu is open and closed
- While the menu is open, map fog is disabled.
The map fog is turned back on when you close the menu.
You can als... - 21:46 Bug #580: menu-fog off doesn't work
- Menu fog effect 4 fades the screen; hence it can't be considered "no menu fog”.
Certainly though, effect 4 is close ... - 21:15 Bug #580: menu-fog off doesn't work
- Furthermore, "menu fog on/off" is being interpreted as two parts
"menu" < will open/close the menu depending on it... - 21:10 Bug #580: menu-fog off doesn't work
- As "menu-fog" is a variable and not a command, there is no paramater type checking. It is perfectly possible to inter...
- 20:27 Bug #580: menu-fog off doesn't work
- Oh.
I guess I was just confused by the fact that Dday wasn't objecting to me entering "menu fog on/off" into the con... - 18:54 Bug #549: Sound causes Deng to freeze on linux
- Does this problem still occur with the current svn trunk?
- 18:42 Bug #567: Resolution always resets to 640x480
- I'm thinking it would be desirable to read the cfg as early as possible (before the startup window is created) but I'...
- 18:33 Bug #545: Skymodels coords are wrong
- Not a bug. The sky model renderer allows for models to be offset relatively from the camera so that it is possible to...
- 18:15 Bug #544: jDRP models facing wrong direction?
- Fixed in svn trunk as of rev #6159.
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