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From 2008-09-13 to 2008-09-26

2008-09-26

21:12 Bug #529 (Closed): Segfault if thing pain chance > 0 but no pain state
Currently a segfault will occur when a thing attempts to enter it's pain state, as it's pain chance is greater than z... danij
17:50 Bug #467: Segmentation Violation
Ultimate Doom Segmentation Violation 1.9.0-beta5.1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thre...
technowolf
17:50 Bug #467: Segmentation Violation
I'm getting a segmentation violation with vanilla Ultimate Doom in V 1.9.0-beta5.1
Anyone help??
File Added: Ultimat...
technowolf

2008-09-25

15:47 Feature #1471: Standard definitions should conform to vanilla
Making the additional effect DED(s) optional would still not fix the issue you outlined.
That issue is one that af...
danij

2008-09-24

17:20 Feature #1471: Standard definitions should conform to vanilla
To follow up on my own comment :p
I'm obviously not talking about things like models, and hi-res textures etc, but...
vermil
16:13 Feature #1471: Standard definitions should conform to vanilla
To be honest, with additional effects, I think the default Dday setup should have either none or go all the way so to... vermil
15:54 Feature #1471: Standard definitions should conform to vanilla
I agree that some of these additional states should now be removed since we now have newer features within the engine... danij
10:02 Feature #1471 (New): Standard definitions should conform to vanilla
Update the deds that come with Dday...
There is no need for the "rocket explosion state hack" (the "explode0" stat...
vermil
13:17 Bug #214: Models not rendered if the sector they are in isn't vissible
Fixed in svn for 1.9.0-beta6 danij
13:05 Bug #482: Controls and weapon switching.
This has been addressed for 1.9.0-beta6 danij
13:05 Bug #484: Controls stick, continuous fire
This has been addressed for 1.9.0-beta6 danij
13:02 Bug #504: USE key not functioning
This has been addressed for 1.9.0-beta6 danij
11:53 Feature #1468: Sky layers seperate vertical offset
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I'm just mentioning this because I thought I might as well throw it ...
vermil
11:47 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
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This is a great idea! I have a Radeon...
skyjake
11:44 Feature #1215: State action console commands
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Action = "cmd:startinf some-script";
skyjake
11:42 Feature #1238: 2 Features
_(originally posted by anonymous SF.net user)_
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Oh yes and add monster respawn times
And make that I...
skyjake
11:41 Feature #1255: Support for DirectX Texture Compression
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Incidentally, DXTC == S3TC. Support for the
GL_EXT_texture_compression_s3tc extensi...
skyjake
11:37 Feature #1269: WAD Prioritized music over external
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No, I have nothing against it, I just have to rename one of
my custom audio.ded's, ...
chrisdragon
11:35 Feature #1279: Decoration -> Glow Definition
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The new data reference system in XG could handle setting the
glow parameters to eg t...
danij
11:27 Feature #1463: Voodoo dolls not supported in JHeretic
Implemented for 1.9.0-Beta6.9 danij
11:26 Feature #1310: Specular maps
Closing as duplicate. danij
11:21 Feature #1340: Easier way to load detail textures
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As of Doomsday 1.8.6 it is now possible to load detail
textures as external resource...
danij
11:16 Feature #1342: Alpha/Beta/Prerelease support?
This would be quite difficult because the source code of those pre-release versions is not available. skyjake
11:14 Feature #1363: Update notifier
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
11:09 Feature #1408: Map Name CWILVxx Images
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This functionality is already implemented as of
Doomsday1.9.0-beta4.
danij
11:07 Feature #1409: [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
The size of the map name displayed in the automap is now dependent upon the HUD scale. Implemented in svn for 1.9.0-b... danij
10:58 Feature #1470: Functionality of original Doom sector/line types vs XG
Closing as duplicate. danij
10:50 Feature #1436: Anisotropic Filtering controls
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As would controls for other useful controls such as anti-aliasing, vsy...
danij
10:45 Feature #1456: Working multiplayer + options
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Both of the these features are already implemented. Enable cheats on t...
danij
10:43 Feature #1458: Handling obsolete IWADs
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removing from self
yagisan

2008-09-16

13:18 Bug #528 (Closed): A possible resource loading bug in Beta5
It would appear that the 2006 JDoom pk3 based mod, entitled "Netherworld", that can be found here works under 1.8.6 b... vermil
 

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