Activity
From 2008-09-13 to 2008-09-26
2008-09-26
- 21:12 Bug #529 (Closed): Segfault if thing pain chance > 0 but no pain state
- Currently a segfault will occur when a thing attempts to enter it's pain state, as it's pain chance is greater than z...
- 17:50 Bug #467: Segmentation Violation
- Ultimate Doom Segmentation Violation 1.9.0-beta5.1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thre... - 17:50 Bug #467: Segmentation Violation
- I'm getting a segmentation violation with vanilla Ultimate Doom in V 1.9.0-beta5.1
Anyone help??
File Added: Ultimat...
2008-09-25
- 15:47 Feature #1471: Standard definitions should conform to vanilla
- Making the additional effect DED(s) optional would still not fix the issue you outlined.
That issue is one that af...
2008-09-24
- 17:20 Feature #1471: Standard definitions should conform to vanilla
- To follow up on my own comment :p
I'm obviously not talking about things like models, and hi-res textures etc, but... - 16:13 Feature #1471: Standard definitions should conform to vanilla
- To be honest, with additional effects, I think the default Dday setup should have either none or go all the way so to...
- 15:54 Feature #1471: Standard definitions should conform to vanilla
- I agree that some of these additional states should now be removed since we now have newer features within the engine...
- 10:02 Feature #1471 (New): Standard definitions should conform to vanilla
- Update the deds that come with Dday...
There is no need for the "rocket explosion state hack" (the "explode0" stat... - 15:13 Revision a21e8fbf (github): Removed the remains of the Aureal3D stuff (in the audio driver plugin loader).
- 13:17 Bug #214: Models not rendered if the sector they are in isn't vissible
- Fixed in svn for 1.9.0-beta6
- 13:05 Bug #482: Controls and weapon switching.
- This has been addressed for 1.9.0-beta6
- 13:05 Bug #484: Controls stick, continuous fire
- This has been addressed for 1.9.0-beta6
- 13:02 Bug #504: USE key not functioning
- This has been addressed for 1.9.0-beta6
- 11:53 Feature #1468: Sky layers seperate vertical offset
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I'm just mentioning this because I thought I might as well throw it ... - 11:47 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
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This is a great idea! I have a Radeon... - 11:44 Feature #1215: State action console commands
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Action = "cmd:startinf some-script"; - 11:42 Feature #1238: 2 Features
- _(originally posted by anonymous SF.net user)_
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Oh yes and add monster respawn times
And make that I... - 11:41 Feature #1255: Support for DirectX Texture Compression
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Incidentally, DXTC == S3TC. Support for the
GL_EXT_texture_compression_s3tc extensi... - 11:37 Feature #1269: WAD Prioritized music over external
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No, I have nothing against it, I just have to rename one of
my custom audio.ded's, ... - 11:35 Feature #1279: Decoration -> Glow Definition
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The new data reference system in XG could handle setting the
glow parameters to eg t... - 11:27 Feature #1463: Voodoo dolls not supported in JHeretic
- Implemented for 1.9.0-Beta6.9
- 11:26 Feature #1310: Specular maps
- Closing as duplicate.
- 11:21 Feature #1340: Easier way to load detail textures
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As of Doomsday 1.8.6 it is now possible to load detail
textures as external resource... - 11:16 Feature #1342: Alpha/Beta/Prerelease support?
- This would be quite difficult because the source code of those pre-release versions is not available.
- 11:14 Feature #1363: Update notifier
- - **status**: open --> closed
- **milestone**: --> Version 1.9
- 11:09 Feature #1408: Map Name CWILVxx Images
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This functionality is already implemented as of
Doomsday1.9.0-beta4. - 11:07 Feature #1409: [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
- The size of the map name displayed in the automap is now dependent upon the HUD scale. Implemented in svn for 1.9.0-b...
- 10:58 Feature #1470: Functionality of original Doom sector/line types vs XG
- Closing as duplicate.
- 10:50 Feature #1436: Anisotropic Filtering controls
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As would controls for other useful controls such as anti-aliasing, vsy... - 10:45 Feature #1456: Working multiplayer + options
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Both of the these features are already implemented. Enable cheats on t... - 10:43 Feature #1458: Handling obsolete IWADs
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removing from self
2008-09-23
- 23:04 Revision c2d57623 (github): Removed the choice of renderer completely from Snowberry. Hopefully I didn't break anything.
- 22:49 Revision 3ab3736f (github): Removed a3d as a choice of sound driver under Windows in Snowberry.
- 22:44 Revision 791fcb34 (github): Added some basic error checking to the exported routines of driver_openal.c and did some clean up.
2008-09-19
- 18:00 Revision 7afaaba7 (github): Moved the remainder of the dsA3D plugin stuff into the attic and removed it from the build scripts.
- 17:51 Revision 0203c6f8 (github): Moved the A3D audio plugin into the attic since it is now redundant given it was merged with OpenAL long ago.
2008-09-16
- 13:18 Bug #528 (Closed): A possible resource loading bug in Beta5
- It would appear that the 2006 JDoom pk3 based mod, entitled "Netherworld", that can be found here works under 1.8.6 b...
2008-09-13
- 18:57 Revision 34e60c3f (github): Replaced the Ravenlic.txt files in the jHeretic and jHexen /docs dir with a copy of the GNU GPL v2 LICENSE
- 17:39 Revision 3b618acd (github): Updated all source files in jHeretic and jHexen in response to the latest source release from Raven. jHeretic and jHexen are now under the GNU GPL version 2 license.
- 15:56 Revision 58aeaab5 (github): Minor tweaks to the jheretic.vcproj for vs.
- 13:05 Revision 520037cb (github): Updated template.h source header file template.
- 13:02 Revision be95a8d7 (github): Updated source code file template and removed the now redundant copy with the libjheretic/libjhexen exceptions.
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