Activity
From 2007-01-07 to 2007-01-20
2007-01-19
- 22:50 Bug #401: Strange bug when water is visible
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seems is yelled too soon, it didn't do anything but hide the problem ...
2007-01-18
- 15:48 Bug #401: Strange bug when water is visible
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turning off rend-tex-anim-smooth seems to do the trick
pity tho (and... - 02:17 Bug #401: Strange bug when water is visible
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Please do not assign work. The deng team will delegate work accordingly. - 15:27 Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work
- here is doomsday out:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Ve... - 15:27 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
- config, saves
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
2007-01-17
- 23:55 Bug #401: Strange bug when water is visible
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hmm, seems to be happening in heretic as well
http://guntherdw.be/do... - 23:46 Bug #401 (Closed): Strange bug when water is visible
- I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes...
- 19:26 Bug #400 (Closed): fails to initialize!
- i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?....
2007-01-16
- 20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
- The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal...
2007-01-13
- 10:10 Bug #398 (Closed): Broken invincibility ring effect in jHeretic.
- Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i...
2007-01-11
- 13:02 Bug #397: snowberry produces traceback at startup
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Currently wxPython 2.8 is required. - 11:58 Bug #397 (Closed): snowberry produces traceback at startup
- python snowberry.py
Traceback (most recent call last):
File "snowberry.py", line 25, in ?
import language, ... - 06:51 Bug #396: Stairs not activated
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You just have released a new version of deng ? Thanks for the inform...
2007-01-10
- 23:18 Bug #396: Stairs not activated
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Both of these problems have already been fixed in Doomsday1.9.0-beta5 ... - 21:03 Bug #396: Stairs not activated
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Sorry, I have forgotten another point : when a level is finished and... - 20:47 Bug #396: Stairs not activated
- Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE... - 20:47 Bug #396: Stairs not activated
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I use snowberry 1.1 with its default settings under win98SE 32 bits ... - 16:52 Bug #396: Stairs not activated
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Which Doomsday version are you running? - 11:47 Bug #396 (Closed): Stairs not activated
- Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the...
- 17:06 Bug #395: Soulsphere gives wrong amount of health
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Fixed in SVN for beta6. - 06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
- Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo... - 15:20 Bug #294: Games listed on master do not show up in the browse lobby
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never had a local cache, but the ISP runs a transparent http proxy t... - 13:56 Bug #294: Games listed on master do not show up in the browse lobby
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I believe the problem is that the master server response is received t... - 13:07 Bug #294: Games listed on master do not show up in the browse lobby
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still present in svn 4407
2007-01-08
- 11:26 Feature #1429: Support for Freedoom
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yes!
Freedoom should make use of the very beautiful Doomsday's Open-... - 11:03 Feature #1428: Support for Chex Quest
- - **status**: open --> closed
2007-01-07
- 22:30 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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All is well with 4355. Closing as fixed. Thanks DaniJ. - 21:59 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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4354 isn't quite right either (&&, not ||); it allows the Cleric and... - 20:37 Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
- Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ... - 13:24 Feature #1431: [GAME REQUEST] -Blood-
- This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post.
- 13:23 Bug #392: Mouselook does not stick
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Duplicate. Fixed for beta5. - 05:33 Bug #392 (Closed): Mouselook does not stick
- On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between...
- 13:23 Bug #391: CTD when accessing control configuration
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Duplicate. Fixed for beta5. - 05:32 Bug #391 (Closed): CTD when accessing control configuration
- When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),...
- 05:35 Bug #393 (Closed): Vsync does not stick
- Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
OSX 10.4.8, Int... - 05:34 Feature #1434 (Closed): No vsync option anywhere
- There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync.
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