Activity
From 2006-09-20 to 2006-10-03
2006-10-03
- 15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate. - 05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
- I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works...
2006-10-01
- 15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
2006-09-30
- 20:17 Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo... - 06:38 Feature #1425 (Closed): Disable auto dyn lights on sprites in command line/Snowberry
- Automatic dynamic lights are a boon to the normal Doom
iwads, but can be distracting in many total and partial
conv... - 19:52 Feature #1424: Snowberry: Center window on screen (Windows)
- Snowberry is to be phased out and replaced by internal/runtime configuration.
- 16:12 Bug #370: DOOM64TC: HOM in E1M01
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Closing as it doesn't appear to be a problem in Doomsday. - 08:14 Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
- IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ... - 08:12 Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
- After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ... - 07:00 Feature #1429 (Closed): Support for Freedoom
- I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the... - 06:58 Feature #1428 (Closed): Support for Chex Quest
- I doubt this will be taken seriously, but here it is.
It shouldn't take many changes to jDoom to create a
jChex. ... - 06:52 Feature #1427 (Closed): Support for HACX
- Compatability with the HACX expansion for Doom II has
improved in recent versions of jDoom, but there are
still pro... - 06:42 Feature #1426 (Closed): Disable automatic translucency in command line/Snowberry
- Automatic translucency on sprites can have strange and
distracting effects in pwads that change Doom too
thoroughly...
2006-09-27
- 01:05 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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I don't recall this ever happening before. I know Zdoom says
stuff like this. If yo... - 00:59 Bug #347: getting stuck in walls (doom1)
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Seen it before. The thing about objects going over top or
below other objects seems... - 00:56 Feature #1422: Double sided linedef will not tile more than 128 pixels high
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Originator: NO
Duplicate
2006-09-26
- 13:57 Feature #1147: Windows NT4?
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Assigning to myself. NT4 support should be possible once we
move to common routines...
2006-09-25
- 17:30 Bug #335: in *nix MIDI hangs Doomsday
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I *do* have native MIDI (SB Live 5.1 Value), but did not
reproduce that error. mrda... - 15:25 Bug #335: in *nix MIDI hangs Doomsday
- _(originally posted by anonymous SF.net user)_
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I just wanted to say that mrdarka is ... - 14:42 Bug #335: in *nix MIDI hangs Doomsday
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Re: Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
midi output does no... - 14:15 Bug #335: in *nix MIDI hangs Doomsday
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Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
midi output does not ca... - 14:03 Bug #296: sky hall-of-mirrors
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Reported fixed in MESA svn. Closing bug as technically it is
not Doomsday at fault.... - 12:11 Feature #1147: Windows NT4?
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This can be possible again if we find out why SDL Input
didn't work on Win32.
2006-09-24
- 16:23 Bug #296: sky hall-of-mirrors
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This was reported as bug here
https://bugs.freedesktop.org/show_bug.cgi?id=8410
...
2006-09-23
- 21:20 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
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Fixed in SVN. - 16:39 Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- Doom64TC crashes when loading one of these maps: 14,
15, 20, 23, 24, 26. Backtrace attached.
*Labels:* jDoom64 - 16:39 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
- 14:49 Bug #191: Random ocasional crashes on multiplayer.
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Closing as obsolete. Submit a new bug if problem persists in future releases. - 14:49 Bug #252: invisible monsters on clientside
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This should be fixed in 1.9.0-beta5. The problem was that some mobj deltas
could ge... - 14:43 Bug #370: DOOM64TC: HOM in E1M01
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Filed a bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group... - 13:28 Bug #370: DOOM64TC: HOM in E1M01
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This appears to be a bug in glBSP and not Doomsday. Please
forward this on to glBSP.... - 12:08 Bug #370 (Closed): DOOM64TC: HOM in E1M01
- A HOM appears in the room near the exit in E1M01.
Screenshot attached.
*Labels:* jDoom64 - 12:08 Bug #370: DOOM64TC: HOM in E1M01
- HOM in E1M01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
- 14:26 Bug #368: DOOM64TC: Outcast levels crash
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Fixed in SVN. - 13:56 Bug #368: DOOM64TC: Outcast levels crash
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
- 13:56 Bug #368: DOOM64TC: Outcast levels crash
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attaching backtrace - 11:57 Bug #368 (Closed): DOOM64TC: Outcast levels crash
- When selecting Outcast Levels in DOOM64TC episode menu,
doomsday crashes with a segfault. Doomsday.out attached
bel... - 11:57 Bug #368: DOOM64TC: Outcast levels crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
- 13:58 Bug #367: DOOM64TC: Imps fire only at very short range
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Fixed in SVN. - 11:54 Bug #367 (Closed): DOOM64TC: Imps fire only at very short range
- Normal DOOM64TC imps (on E1M2, for example) only fire
when you're standing VERY close to them. Nightmare imp
range ... - 13:36 Bug #371: DOOM64TC: Interpic doesn't load
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Fixed in SVN. - 12:10 Bug #371 (Closed): DOOM64TC: Interpic doesn't load
- After finishing a level, the DOOM64TC interpic does not
show up in the stats screen.
*Labels:* jDoom64 - 13:09 Bug #363: DOOM64TC: Wrong character in skill select menu
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Fixed in SVN.
The strings were incorrect anyway (they were from DOOM). - 11:45 Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu
- In skill select menu, "HEY, NOT TOO ROUGH" appears as
"HEY% NOT TOO ROUGH".
*Labels:* jDoom64 - 12:05 Bug #369 (Closed): jDoom64: Monsters get stuck in doors
- Monsters sometimes get stuck in doors.
Can be easily reproduced by standing next to the exit
room (with pinkies) d... - 12:05 Bug #369: jDoom64: Monsters get stuck in doors
- pinky demon stuck in door
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme... - 11:50 Bug #365: jDoom64: Save games crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
- 11:50 Bug #365: jDoom64: Save games crash
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attaching the right one now - 11:49 Bug #365: jDoom64: Save games crash
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wrong file attached :) - 11:48 Bug #365 (Closed): jDoom64: Save games crash
- DOOM64TC crashes when saving game. Doomsday.out attached.
*Labels:* jDoom64 - 11:49 Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator.
- When using the rain generator in jDoom DOOM2 MAP12 as
posted here:
http://dengine.net/dew/index.php?title=Particle_... - 11:49 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
- 11:47 Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator.
- When using the following rain generator in jDOOM as
posted here:
http://dengine.net/dew/index.php?title=Particle_ge... - 11:47 Bug #364: SIGSEGV - Console "Reset" with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
- 11:44 Bug #362 (Closed): jDoom64: No music in some levels
- While music appears to play at main screen and, for
example, on E1M8, it doesn't play on E1M1 and many
other levels... - 07:21 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
- Addressed most of the texture filtering issues for 1.9.0-Beta6.10
- 00:34 Feature #1424 (Closed): Snowberry: Center window on screen (Windows)
- The Kickstart window opens in the center of the screen,
but Snowberry opens in whatever position Windows
assigns to...
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