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From 2006-06-13 to 2006-06-26

2006-06-26

23:05 Bug #303: configure fails

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/96ff/attachment/configure_2.diff
huafbauer
23:05 Bug #303: configure fails
Logged In: YES
user_id=1470435
ok, failed to realise someone should be in the Build
subdirectory ...
With the att...
huafbauer
15:05 Bug #303 (Closed): configure fails
on my system configure fails with following messages:
...
checking for AL/al.h... yes
zip warning: name no...
huafbauer
15:05 Bug #303: configure fails

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/7264/attachment/configure.diff
huafbauer

2006-06-21

17:17 Revision 64003bc1 (github): Add DooMGater's German Translation for snowberry. http://forums.newdoom.com/showpost.php?p=473575&postcount=17
yagisan
17:16 Revision de56f85c (github): continued work on *NIX build scripts. Add check for zip to build .pk3 files
yagisan
07:12 Bug #302: Cacodemons getting stuck.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7921a9fd/10d5/attachment/Image1.jpg
nuerosphere
00:49 Bug #302 (Closed): Cacodemons getting stuck.
Groups of Cacodemons keep getting stuck and stacked on
top of each other in mid-air. It seems to happen very
often....
nuerosphere
03:52 Revision e14ce5cb (github): Removed duplicate CCmds for movefloor, moveceil and movesec.
danij
03:42 Revision bdf4f080 (github): Added a couple of checks to prevent multiple CVARs and CCmds from being registered under the same identifier.
danij

2006-06-20

19:05 Feature #1404 (Rejected): Stopping time, while allowing camera movement
The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention r... danij
00:51 Revision 35174801 (github): HUD counters were not updating correctly with multiple local players.
Fixed a complier warning with jHexen. danij
00:22 Revision 9af2122b (github): Fixed missing frag counters in the automap.
danij
00:07 Revision 72cdce40 (github): Fixed a bug with the hud-frags-all debug display which led to a seg violation when enabled.
danij

2006-06-19

22:09 Revision e0720663 (github): Added new/changed source files.
danij
21:41 Revision 82519ccc (github): Shuffle around old build scripts
yagisan
20:40 Revision ae9712ac (github): Incremented SV_VERSION to 7 and the Doomsday version number to 10900. Renamed old R6-specific delta types (kept enum values). Used packed long flag fields in R7 sector and side deltas.
Note that packed longs can contain 5 bytes. The most commonly used flag bits should therefore use the lowest bits pos... skyjake
20:37 Revision 9161fcab (github): Delta type base priority scores are specified in a more future-proof way.
skyjake
20:35 Revision 30d87c17 (github): Missing variable type.
skyjake
20:35 Revision 8ca8babb (github): Added packed long write/read routines. Note that packed longs can contain an arbitrary number of bytes. However, only 28 bits fit into 4 bytes.
skyjake
20:33 Revision eed4a598 (github): Fixed surface texture type gaffe. This broke all top/mid/bottom texture queries on big endian machines. Must use short type since that's what GetValue expects (DMT_SURFACE_TEXTURE is DDVT_SHORT).
skyjake
20:30 Revision d410d6df (github): Simplified else if braces.
skyjake
17:46 Revision f26f80dd (github): Ignore SIGPIPE only on Mac/Unix.
skyjake

2006-06-18

21:02 Revision 48e369ed (github): Added some debugging messages.
skyjake
21:01 Revision 776bb827 (github): Client will ignore all delta sets that arrive too late. This means that if a set of deltas is delayed during transmission and arrives after a later one, it is ignored and the server will resend the deltas in the set when it notices no acknowledgment has arrived.
Also, fixed a problem with the length of the set history. The history was so long that legitimately reused set identi... skyjake
20:59 Revision 9cb803fa (github): More consistent terminology in argument naming.
skyjake
20:58 Revision 41a51afd (github): Keep a shorter amount of ack sample times so that the acknowledgment time reflects the current situation more closely.
skyjake
20:58 Revision cd12c50d (github): Shortened acknowledgment threshold considerably (from 4 to 1.5) and modified the calculation of the acknowledgment time so that the highest and the lowest time samples are ignored.
skyjake
20:56 Revision 67ce0714 (github): Corrected plane target height and speed properties, which are fixed_t, and not integers.
skyjake
20:56 Revision c951de6a (github): Adjusted resending of deltas.
skyjake
20:54 Revision 41b24a15 (github): Always send plane target height and speed deltas together. Adjusted delta aging priority.
skyjake
20:51 Revision 36a7ec36 (github): Plane target heights and speeds were not being set. This caused lots of absolute height change deltas instead of the correct target+speed deltas.
skyjake
18:10 Revision 8043d21b (github): sys_network.c is actually portable and not Unix-specific. Moved to the correct directory.
skyjake
18:06 Revision be04b09d (github): Randomizer prints messages in verbose mode only.
skyjake
10:22 Revision 50b20492 (github): Moved obsolete frame packet routines to a separate source file.
skyjake
10:04 Revision b5b7e86d (github): Avoid potential server-side NULL mobj destruction.
skyjake
10:03 Revision f751684f (github): Added cl_oldworld.c to the Xcode project.
skyjake
10:03 Revision 400fb44c (github): Added more routines, renamed and moved movertype_t.
skyjake
10:03 Revision cd02f463 (github): Moved the obsolete frame deltas to a separate file.
skyjake
10:02 Revision 9c04b0cf (github): Moved the obsolete frame deltas to a separate file.
skyjake

2006-06-17

21:03 Revision 80ce43db (github): Commonised p_user.c
TODO: Use same jump determination logic for all games. Clean up, license issues. danij
20:15 Revision bce4bbcb (github): Ignore SIGPIPE, which would by default kill the process. If a TCP connection is broken or some other error occurs, we'll terminate the network connection in a controlled fashion.
skyjake
20:13 Revision c3027e31 (github): Fixed a crash where a client tried to remove a NULL mobj. Unfortunately I could not determine whether this was due to some other illegal behavior on the client's part, or just a special circumstance during connect/disconnect.
skyjake
20:12 Revision a4ec8cbc (github): Fixed clientside gravity.
skyjake

2006-06-16

04:45 Bug #280: Client Crashes Upon Joining of Network Game
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Unknown delta type errors fixed in revision 3341. Further problems with
multiple cl...
skyjake
01:11 Revision 66f0b0d7 (github): Fixed DT_SECTOR delta. The new color and glow flags, in the upper word, were never included in the delta because the delta's format only reserves 16 bits for the flags. This caused the client to misinterpret the contents of the delta and shortly thereafter the client got terminated because of an invalid delta type.
Now DT_SECTOR has a new format with 32 bits for flags. The old type DT_SECTOR_SHORT_FLAGS is still working and retain... skyjake
01:08 Revision 2ef280fe (github): Adding _DEBUG revealed some debug prints that obviously have never been compiled.
skyjake
01:06 Revision 491f8068 (github): Added _DEBUG in Development build.
skyjake
00:07 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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user_id=1103163
Fullscreen HUD works fine.
zachkeene

2006-06-15

22:13 Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
danij
19:54 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
Logged In: YES
user_id=849456
With the inventory - is this issue present with the
fullscreen HUD too?
danij
19:15 Bug #285: Korax's missiles
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user_id=849456
Fixed in SVN [3338] for 1.9.0-beta5
danij
18:51 Revision 46d6478c (github): Finish moving *NIX build files around
yagisan
18:49 Revision ba2b297a (github): Move *NIX build files around
yagisan
18:18 Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
yagisan
06:50 Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi... danij
00:44 Feature #1348: Better Mousewheel Weapon Switching
Logged In: YES
user_id=1087853
I would love this modification too.
Cheers.
Jeremy
arablover
00:41 Feature #1403 (Closed): Snowberry UI
In snowberry, I think it might be an idea to make the
little ( + ) button pop up a menu asking whether to
show prof...
m4gicfour
00:06 Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
danij

2006-06-14

23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
yagisan
19:34 Revision b24f8502 (github): Incremented to beta5.
skyjake
19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
skyjake
19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
skyjake
18:26 Bug #301 (Closed): Developer/Custom options field
Currently the custom options field under the developer
settings tab in Snowberry has it's contents enclosed in
quot...
danij

2006-06-13

23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
skyjake
22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
skyjake
22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
skyjake
21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
skyjake
21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
skyjake
20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
skyjake
20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
skyjake
18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
skyjake
05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
danij
05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
danij
05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
danij
03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
danij
 

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