Activity
From 2005-01-27 to 2005-02-09
2005-02-09
- 18:20 Bug #169: Corpses squished under ceilings
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The way prBoom deals with this is by adding compatibility
options so that a user can...
2005-02-08
- 18:38 Bug #215: Player Melee attacks are infinetly tall
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In the function that deals the punch damage a simple test was
added that discards t... - 02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
- In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
2005-02-07
- 19:03 Bug #213: x86_64 Compiling Issues
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If you need someone to test compile on a 64bit cpu I'm on Fedora Core 3
X86_64. I ...
2005-02-06
- 22:27 Bug #177: Reqieum WAD no longer works
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The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this. - 19:58 Bug #214 (Closed): Models not rendered if the sector they are in isn't vissible
- Atm if a large model is close to the edge of a sector
and that sector isn't vissible the model isn't
renderered unt...
2005-02-05
- 09:54 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Correction: I meant fade out to dest colour as src alpha
decreases. - 09:50 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Unfortunetly the new sub2 blending mode doesn't fix the problem.
Download the Invi... - 06:55 Bug #213: x86_64 Compiling Issues
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A lot of these issues are to do with the menu code assuming
a void pointer is the sa...
2005-02-04
- 10:22 Bug #213 (Closed): x86_64 Compiling Issues
- I know you do not currently have a 64bit CPU, but I thought I would
try to get this going anyway because I really l...
2005-01-31
- 20:13 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
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Perhaps it was an abnormality due to the fact I was using
two local players to test ... - 15:24 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
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> Should the net cheats mechanisim be used here?
Players should be allowed to ch... - 14:17 Bug #212 (Closed): [Hexen MP] "setclass" cmd should be a cheat
- Currently it is possible to change player class via the
console command setclass during a multiplayer game of
jHexe... - 15:29 Feature #1582: Player actions while game is paused
- - **Milestone**: v1.9.0-beta6 --> Eventually
- 14:48 Feature #1583 (Rejected): [InFine] Disable texture compression for ximages
- Currently texture compression is used on ximages in
InFine.
Considering these are always external (and most
pro...
2005-01-28
- 23:29 Bug #211: Fullscreen mode is DANGEROUS
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OK, I understand. So I'm closing this bug here. Maybe I suggest the X
developers a ... - 23:20 Bug #211: Fullscreen mode is DANGEROUS
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Not many users play games in a window and I imagine most
would be annoyed at having ... - 18:34 Bug #211: Fullscreen mode is DANGEROUS
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It is very likely that the cause of the crash I'm complaining about is
somewhere el... - 18:28 Bug #211: Fullscreen mode is DANGEROUS
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Most users will use the default configuration when they are giving a try
to new sof... - 18:00 Bug #211: Fullscreen mode is DANGEROUS
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I don't see how this fix actually solves anything. Surely it
is better to fix the ca... - 08:00 Bug #211: Fullscreen mode is DANGEROUS
- Patch: Change the default screen mode from fullscreen to windowed
*Attachments:*
* http://sourceforge.net/p/deng/bug... - 08:00 Bug #211 (Closed): Fullscreen mode is DANGEROUS
- Fullscreen mode may seriously impact the X server operation.
So seriously that X server restart is the only cure. (...
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