Project

General

Profile

Activity

From 2004-02-18 to 2004-03-02

2004-03-02

00:15 Feature #1334 (Closed): Change line type on activation/deactivation
Eg after a plane move it would be very usefull if you
could change the line type of the refering line.
eg:
set ...
danij
00:03 Feature #1333 (Closed): Specific data component in line/plane/sector reference
When creating switches with more than one effect it
would be usefull to reference lines/planes/sectors by
specify...
danij

2004-02-29

03:49 Feature #1332: Send commands to any running script + start/stop (1.8)
Logged In: YES
user_id=717323
> can the functionality to send any script comand to and
> other currently running ...
skyjake

2004-02-28

20:52 Bug #168: jHexen: graphics error
Logged In: YES
user_id=986638
gIBSP is enabled, and it happens under both OpenGL and
Direct3D.
emptydoor
20:40 Bug #168: jHexen: graphics error
Logged In: YES
user_id=717323
Was the GL data generated by glBSP used when this screenshot
was taken? If not, runn...
skyjake
20:02 Bug #168: jHexen: graphics error
An image showing the error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1e75091/20c6/attachm...
emptydoor
19:58 Bug #168 (Closed): jHexen: graphics error
An image says more than a thousand words.
*Labels:* Graphics
emptydoor
19:49 Bug #167 (Closed): jHexen multiplayer: Level condition not reset
When I play the Seven Portals for the first time as
server, everything is normal. The next time I play,
however,...
emptydoor

2004-02-25

18:23 Feature #1331: [InFine] Evaluate cvars with IF condition
Logged In: YES
user_id=849456
That sounds too good to be true :)
So essentially this new combined scripting lang...
danij
12:00 Feature #1332 (Closed): Send commands to any running script + start/stop (1.8)
In the combined scripting system in 1.8 can the
functionality to send any script comand to and other
currently ru...
danij

2004-02-24

00:32 Bug #166 (Closed): Icon Of Sin - Explosion Particles are spawned on floor
When creating a particle explosion for when you destroy
the Icon Of Sin I noticed that the explosion is just a
sp...
danij

2004-02-23

02:03 Feature #1331: [InFine] Evaluate cvars with IF condition
Logged In: YES
user_id=717323
I agree that evaluation of user-defined variables (or any cvars) in InFine
scripts w...
skyjake

2004-02-22

01:26 Bug #165: N_ServerOpen: Failed to host [80158185]
Logged In: YES
user_id=981118
Oh yeah some info:
2.4ghz p4 with hyperthreading
winxp sp1
512mb ddr 400
dx 9
st...
jaboiles
01:03 Bug #165 (Closed): N_ServerOpen: Failed to host [80158185]
So whenever I try to start a network game over tcpip,
my computer thinks a second then in the console I get
an er...
jaboiles

2004-02-21

19:36 Feature #1330: Prevention of loading default dde effect deds
Logged In: YES
user_id=717323
-nodefaultfx is now in Lights.ded and Particles.ded.
skyjake

2004-02-20

18:52 Feature #1328: Modify Default Grid and Textures on Sector Planes
Implemented in 1.9.0-beta6 danij
18:49 Feature #1331 (New): [InFine] Evaluate cvars with IF condition
Would it be possible for InFine to evaluate CVARS using:
IF (cvar) (argument) DO
;
ELSE DO
;
This would ...
danij

2004-02-19

20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light...
danij
12:42 Bug #164 (Closed): Brightness doesn't stay
Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an...
dbuske

2004-02-18

23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i...
danij
23:09 Feature #1329 (Closed): Improved specularity with shiny skins
When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w...
danij
13:37 Feature #1301: Redesigned DED Reader
Logged In: YES
user_id=616016
And how about that Ded Manager? That needs to be updated
too!
tolwyn
09:24 Feature #1320: Changing the FMOD player to something
Logged In: YES
user_id=945272
Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying...
xtense
09:01 Feature #1320: Changing the FMOD player to something
Logged In: YES
user_id=616016
I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
tolwyn
 

Also available in: Atom