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From 2004-02-17 to 2004-03-01

2004-03-01

22:02 Revision c26431b8 (github): Added CVS Id, got rid of DOS file format
skyjake
21:52 Revision d31517a3 (github): Moved the model pack readme here, needs updating
skyjake
20:22 Revision 61b53e97 (github): Oops, shouldn't have imported the executable
skyjake
20:20 Revision a9317adc (github): Initial revision
skyjake
17:30 Revision 5a1c1a61 (github): Merged the changes in 1.7.14 patches
skyjake

2004-02-29

23:43 Revision 6b65f9d4 (github): Removed soon-to-be-obsolete TCP ack todo
skyjake
23:42 Revision 8e8e2405 (github): Added some more decorations
skyjake
21:32 Revision f1cabad5 (github): Merged fixes from the MCRC branch (compilation with -DUNIX)
skyjake
21:27 Revision 371f168d (github): Merged fixes from the MCRC branch
skyjake
03:49 Feature #1332: Send commands to any running script + start/stop (1.8)
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> can the functionality to send any script comand to and
> other currently running ...
skyjake

2004-02-28

20:52 Bug #168: jHexen: graphics error
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gIBSP is enabled, and it happens under both OpenGL and
Direct3D.
emptydoor
20:40 Bug #168: jHexen: graphics error
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user_id=717323
Was the GL data generated by glBSP used when this screenshot
was taken? If not, runn...
skyjake
20:02 Bug #168: jHexen: graphics error
An image showing the error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1e75091/20c6/attachm...
emptydoor
19:58 Bug #168 (Closed): jHexen: graphics error
An image says more than a thousand words.
*Labels:* Graphics
emptydoor
19:49 Bug #167 (Closed): jHexen multiplayer: Level condition not reset
When I play the Seven Portals for the first time as
server, everything is normal. The next time I play,
however,...
emptydoor

2004-02-26

15:19 Revision 4f339533 (github): 1.7.14-2 has "menu-quitsound" in jDoom
skyjake
14:31 Revision 56840b93 (github): Changes for Alpha-3
skyjake
14:15 Revision 144693ee (github): Cleanup
skyjake

2004-02-25

18:23 Feature #1331: [InFine] Evaluate cvars with IF condition
Logged In: YES
user_id=849456
That sounds too good to be true :)
So essentially this new combined scripting lang...
danij
12:00 Feature #1332 (Closed): Send commands to any running script + start/stop (1.8)
In the combined scripting system in 1.8 can the
functionality to send any script comand to and other
currently ru...
danij

2004-02-24

00:32 Bug #166 (Closed): Icon Of Sin - Explosion Particles are spawned on floor
When creating a particle explosion for when you destroy
the Icon Of Sin I noticed that the explosion is just a
sp...
danij

2004-02-23

02:03 Feature #1331: [InFine] Evaluate cvars with IF condition
Logged In: YES
user_id=717323
I agree that evaluation of user-defined variables (or any cvars) in InFine
scripts w...
skyjake

2004-02-22

01:26 Bug #165: N_ServerOpen: Failed to host [80158185]
Logged In: YES
user_id=981118
Oh yeah some info:
2.4ghz p4 with hyperthreading
winxp sp1
512mb ddr 400
dx 9
st...
jaboiles
01:03 Bug #165 (Closed): N_ServerOpen: Failed to host [80158185]
So whenever I try to start a network game over tcpip,
my computer thinks a second then in the console I get
an er...
jaboiles

2004-02-21

19:36 Feature #1330: Prevention of loading default dde effect deds
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user_id=717323
-nodefaultfx is now in Lights.ded and Particles.ded.
skyjake
11:34 Revision 712424c6 (github): Don't assume glext prototypes are available (Linux)
skyjake

2004-02-20

18:52 Feature #1328: Modify Default Grid and Textures on Sector Planes
Implemented in 1.9.0-beta6 danij
18:49 Feature #1331 (New): [InFine] Evaluate cvars with IF condition
Would it be possible for InFine to evaluate CVARS using:
IF (cvar) (argument) DO
;
ELSE DO
;
This would ...
danij

2004-02-19

20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light...
danij
12:42 Bug #164 (Closed): Brightness doesn't stay
Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an...
dbuske
11:04 Revision 7651418f (github): Removed as obsolete
skyjake

2004-02-18

23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i...
danij
23:09 Feature #1329 (Closed): Improved specularity with shiny skins
When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w...
danij
13:37 Feature #1301: Redesigned DED Reader
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And how about that Ded Manager? That needs to be updated
too!
tolwyn
09:24 Feature #1320: Changing the FMOD player to something
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user_id=945272
Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying...
xtense
09:01 Feature #1320: Changing the FMOD player to something
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user_id=616016
I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
tolwyn

2004-02-17

21:26 Feature #1300: Differentiating variants of monster attacks
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user_id=849456
That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a...
danij
21:25 Feature #1317: Leaning
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Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum...
danij
21:23 Feature #1318: Creating Bullet Holes
Closing as duplicate. danij
21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ...
tolwyn
19:23 Revision b42655df (github): Plugin loading doesn't yet work on Linux
skyjake
19:09 Revision 72ca2411 (github): Initial checkin (source package build script)
skyjake
19:07 Revision e95e4820 (github): Basic toggle controls in a ticcmd
skyjake
13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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user_id=602719
one possible enhancement^2 would be to define alternate
hires textures list. for exa...
pbru
 

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