Activity
From 2004-02-11 to 2004-02-24
2004-02-24
- 00:32 Bug #166 (Closed): Icon Of Sin - Explosion Particles are spawned on floor
- When creating a particle explosion for when you destroy
the Icon Of Sin I noticed that the explosion is just a
sp...
2004-02-23
- 02:03 Feature #1331: [InFine] Evaluate cvars with IF condition
- Logged In: YES
user_id=717323
I agree that evaluation of user-defined variables (or any cvars) in InFine
scripts w...
2004-02-22
- 01:26 Bug #165: N_ServerOpen: Failed to host [80158185]
- Logged In: YES
user_id=981118
Oh yeah some info:
2.4ghz p4 with hyperthreading
winxp sp1
512mb ddr 400
dx 9
st... - 01:03 Bug #165 (Closed): N_ServerOpen: Failed to host [80158185]
- So whenever I try to start a network game over tcpip,
my computer thinks a second then in the console I get
an er...
2004-02-21
- 19:36 Feature #1330: Prevention of loading default dde effect deds
- Logged In: YES
user_id=717323
-nodefaultfx is now in Lights.ded and Particles.ded.
2004-02-20
- 18:52 Feature #1328: Modify Default Grid and Textures on Sector Planes
- Implemented in 1.9.0-beta6
- 18:49 Feature #1331 (New): [InFine] Evaluate cvars with IF condition
- Would it be possible for InFine to evaluate CVARS using:
IF (cvar) (argument) DO
;
ELSE DO
;
This would ...
2004-02-19
- 20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
- In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light... - 12:42 Bug #164 (Closed): Brightness doesn't stay
- Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an...
2004-02-18
- 23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
- Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i... - 23:09 Feature #1329 (Closed): Improved specularity with shiny skins
- When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w... - 13:37 Feature #1301: Redesigned DED Reader
- Logged In: YES
user_id=616016
And how about that Ded Manager? That needs to be updated
too! - 09:24 Feature #1320: Changing the FMOD player to something
- Logged In: YES
user_id=945272
Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying... - 09:01 Feature #1320: Changing the FMOD player to something
- Logged In: YES
user_id=616016
I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
2004-02-17
- 21:26 Feature #1300: Differentiating variants of monster attacks
- Logged In: YES
user_id=849456
That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a... - 21:25 Feature #1317: Leaning
- Logged In: YES
user_id=849456
Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum... - 21:23 Feature #1318: Creating Bullet Holes
- Closing as duplicate.
- 21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
- I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ... - 13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
- Logged In: YES
user_id=602719
one possible enhancement^2 would be to define alternate
hires textures list. for exa...
2004-02-16
- 01:03 Feature #1327 (New): Render extra plane in XG sector
- The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to... - 00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
- The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
Also available in: Atom