Activity
From 2003-10-11 to 2003-10-24
2003-10-24
- 16:17 Feature #1307 (Rejected): Melee damage
- Is it possible to set melee damage done by monsters the
way it is done with their projectiles? (mainly imp,
demon, ...
2003-10-22
- 20:47 Bug #152: Increased disk activity
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I forgot to say, this NEVER happened with the 1.7.13-x
snapshots or lower. - 20:46 Bug #152 (Closed): Increased disk activity
- I've noticed with the new version using 1 or 50 PK3
files at load occasionally causes sudden disk thrashing
ingame,... - 20:44 Feature #1306 (Closed): High-res skin toggle option
- There should be a cvar that would check if Doomsday
should load/use skins larger than 256x256 (IE Dani's
high res ... - 03:41 Feature #1303: Weapon Recoil
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None have any in the vanilla doom exe files - 02:46 Feature #1303: Weapon Recoil
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None have any in the vanilla doom exe files - 01:28 Feature #1303: Weapon Recoil
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I think he was referring to Boom/PrBoom which has a weapon
recoil option to turn on/...
2003-10-21
- 20:08 Feature #1303: Weapon Recoil
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UPS! Sorry for refering to the original. I appearently have a
bad memory of Doom.
... - 19:20 Bug #151: Dynamic lights and thin one sided walls
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That is what's supposed to happen. The dynlight code
doesn't clip the lights, just d... - 15:12 Bug #151 (Closed): Dynamic lights and thin one sided walls
- I took two screenshots of dynamic lights STILL leaking,
but not through 2 sided walls, but single sided walls.
Take...
2003-10-19
- 21:01 Bug #149: Unable to use plasma gun
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user_id=884678
whoops, im sorry.. i meant plasma gun!
- 03:21 Bug #149 (Closed): Unable to use plasma gun
- I'm running a server with Ultimate DOOM. I noticed
when I picked up a BFG that I could not fire it. I
shoot.. but... - 12:03 Bug #150: jDoom: lost souls inside walls
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user_id=888875
Unfortunately, this is an old doom inherent bug. - 09:15 Bug #150 (Closed): jDoom: lost souls inside walls
- i was playing doom 2 final: the plutonia experiment, map
32 (about 200 monsters), and bunch of pain elementals
sp... - 11:42 Bug #147: missing textures in doom 1.9
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user_id=888875
Do you have an ICD opengl32.dll file for your card? If so put it
in your \BIN folde... - 00:01 Bug #148: Netplay refusing to fully work
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user_id=649259
Followup
I tried doing a server. Much as was the case with me to him,
he joined t...
2003-10-18
- 21:47 Feature #1143: Bots
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Bots are great. Especially for people who can't tie u... - 19:12 Bug #148 (Closed): Netplay refusing to fully work
- I'm starting up a netgame as a client, everything
starts to work fine. Everything Precaches, Music
starts, and then... - 19:12 Bug #148: Netplay refusing to fully work
- Doomsday.out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/356b4142/1fa7/attachment/Dooms... - 04:33 Bug #147: missing textures in doom 1.9
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user_id=889122
OOPS, it's a riva tnt, not a tnt 2, and there seems to be no
driver that supports o...
2003-10-17
- 21:26 Feature #1198: Support for Rise of the Triad
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Someone should make a list of older games that run on... - 14:27 Bug #147 (Closed): missing textures in doom 1.9
- WinXP pro, directx 8, single player, happens in 640 x
480 and 800 x 600, not using 3d models, using
kickstart. O... - 07:00 Bug #146 (Closed): Texture Bug
- Doom2 level 2 "The Underhalls", the 2 square water
areas (coords x=542.175 y=724.315 and x=560.15
y=912...
2003-10-12
- 18:34 Feature #1305: Particle generator flag: instantly kill generator
- > Instantly kill a generator when the associated mobj dies.
Does "mobj" refer to a monster that dies? Is the probl... - 14:58 Revision 1817a916 (github): Updated with new options up to Doomsday 1.7.14
2003-10-11
- 16:22 Feature #1176: Crosshair transparency in menu
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user_id=717323
In jDoom.cfg, edit the value of "view-cross-a".
(0=invisible, 255=opaque)
...
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