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From 2003-10-08 to 2003-10-21

2003-10-21

20:08 Feature #1303: Weapon Recoil
Logged In: YES
user_id=657311
UPS! Sorry for refering to the original. I appearently have a
bad memory of Doom.
...
darmuss
19:20 Bug #151: Dynamic lights and thin one sided walls
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user_id=717323
That is what's supposed to happen. The dynlight code
doesn't clip the lights, just d...
skyjake
15:12 Bug #151 (Closed): Dynamic lights and thin one sided walls
I took two screenshots of dynamic lights STILL leaking,
but not through 2 sided walls, but single sided walls.
Take...
chrisdragon

2003-10-19

21:01 Bug #149: Unable to use plasma gun
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user_id=884678
whoops, im sorry.. i meant plasma gun!
ryanp
03:21 Bug #149 (Closed): Unable to use plasma gun
I'm running a server with Ultimate DOOM. I noticed
when I picked up a BFG that I could not fire it. I
shoot.. but...
ryanp
12:03 Bug #150: jDoom: lost souls inside walls
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user_id=888875
Unfortunately, this is an old doom inherent bug.
robinpalmer
09:15 Bug #150 (Closed): jDoom: lost souls inside walls
i was playing doom 2 final: the plutonia experiment, map
32 (about 200 monsters), and bunch of pain elementals
sp...
yupsi
11:42 Bug #147: missing textures in doom 1.9
Logged In: YES
user_id=888875
Do you have an ICD opengl32.dll file for your card? If so put it
in your \BIN folde...
robinpalmer
00:01 Bug #148: Netplay refusing to fully work
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user_id=649259
Followup
I tried doing a server. Much as was the case with me to him,
he joined t...
dark_pulse

2003-10-18

21:47 Feature #1143: Bots
_(originally posted by anonymous SF.net user)_
Logged In: NO
Bots are great. Especially for people who can't tie u...
skyjake
19:12 Bug #148 (Closed): Netplay refusing to fully work
I'm starting up a netgame as a client, everything
starts to work fine. Everything Precaches, Music
starts, and then...
dark_pulse
19:12 Bug #148: Netplay refusing to fully work
Doomsday.out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/356b4142/1fa7/attachment/Dooms...
dark_pulse
04:33 Bug #147: missing textures in doom 1.9
Logged In: YES
user_id=889122
OOPS, it's a riva tnt, not a tnt 2, and there seems to be no
driver that supports o...
bozotheclown

2003-10-17

21:26 Feature #1198: Support for Rise of the Triad
_(originally posted by anonymous SF.net user)_
Logged In: NO
Someone should make a list of older games that run on...
skyjake
14:27 Bug #147 (Closed): missing textures in doom 1.9
WinXP pro, directx 8, single player, happens in 640 x
480 and 800 x 600, not using 3d models, using
kickstart. O...
bozotheclown
07:00 Bug #146 (Closed): Texture Bug
Doom2 level 2 "The Underhalls", the 2 square water
areas (coords x=542.175 y=724.315 and x=560.15
y=912...
robinpalmer

2003-10-12

18:34 Feature #1305: Particle generator flag: instantly kill generator
> Instantly kill a generator when the associated mobj dies.
Does "mobj" refer to a monster that dies? Is the probl...
skyjake
14:58 Revision 1817a916 (github): Updated with new options up to Doomsday 1.7.14
skyjake

2003-10-11

16:22 Feature #1176: Crosshair transparency in menu
Logged In: YES
user_id=717323
In jDoom.cfg, edit the value of "view-cross-a".
(0=invisible, 255=opaque)
...
skyjake

2003-10-09

22:10 Revision 92e1932d (github): Merged FMOD 3.70 updates from the 1.7 branch
skyjake
11:40 Feature #1303: Weapon Recoil
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user_id=649259
Maybe he's thinking of how if you shot a Rocket at a wall,
it would blow you backwar...
dark_pulse

2003-10-08

06:44 Bug #145: Texture Mag Filter
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user_id=717323
I think I'll add a new cvar that will control the
magnification filter of textures. ...
skyjake
 

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