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Bug #145

Texture Mag Filter

Added by trodas over 20 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2003-10-07
% Done:

100%


Description

A very simple bug - selecting textures "No filter, no
mipmap" won't work - floor/walls testures are STILL
filtered.
Ugly.
Same settings works well for object, tough.
Happen into 1.7.12 too, but into 1.7.12 version wont
work jump anymore, so i stick with 1.7.11, until this ugly
problem get fixed.

The point is, that filtred textures (as well, as fullscreen
graphic and texts) are NOT THE feeling of orginal doom.

...also resolution of the textures are too low (no wonder,
target resolution was 320x200), so they get filtred way
TOO much for me...

Labels: Graphics

History

#1 Updated by skyjake over 20 years ago

Logged In: YES
user_id=717323

I think I'll add a new cvar that will control the
magnification filter of textures. The filter/mipmap setting
in the control panel (the "mipmap" command) only affects
the minification filter.

I'm quite certain that jumping is still working. Make sure
that jumping has been enabled (cvar "player-jump") and you
have a control mapped to the Jump control (or type "+jump"
in the console to test it).

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