Activity
From 2003-09-12 to 2003-09-25
2003-09-25
- 19:39 Bug #137: 1024x768 fails first time
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Do you get the same result if you try again on a freshly
rebooted system? Can you re... - 19:37 Bug #138: jHeretic: IWAD 00b948d7 Not Recognized
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Oops, make that jHeretic and Shadow of the Serpent Riders! - 19:34 Bug #138 (Closed): jHeretic: IWAD 00b948d7 Not Recognized
- It seems that the Ultimate Doom IWAD with
identification number 00b948d7 is not being recognized
by jDoom. Where ...
2003-09-24
- 19:03 Bug #137 (Closed): 1024x768 fails first time
- I started up Heretic and Hexen for single play. I
opened the console and set them to 1024x768. I told
them to... - 13:13 Bug #131: Crash with Cheb's Blood Effects
- _(originally posted by anonymous SF.net user)_
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The problem is in this ded code:
M... - 07:20 Feature #1194: Viewing other players' cameras ("spy" command)
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Making this a feature request. - 07:01 Feature #1285: Spawn particle generator from generator stage
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This is rather difficult to implement in the current code.
Unless some serious reth...
2003-09-23
- 09:08 Feature #1290 (New): Session-only cvars
- When creating user maps it would be very usefull if any
cvar changed via executing an XG type was only
changed fo...
2003-09-22
- 19:01 Feature #1279: Decoration -> Glow Definition
- Implemented in svn for 1.9.0-beta6
2003-09-21
- 22:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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These issues will be (at least partially) addressed in 1.7.
13. I'm closing this bug... - 22:52 Bug #133: Sudden Fullbright Sectors
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I can't reproduce this bug. It must be somehow specific
to the graphics hardware or... - 22:51 Bug #105: Net: Clipping / Door Issues & Instability
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These issues will be (at least partially) addressed in 1.7.
13. I'm closing this bug... - 20:40 Bug #128: jDoom: Netgame Client Glitches
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Many of the issues in the original bug report should be
fixed in 1.7.13. Closing th... - 17:16 Bug #104: XG: Scrolling Textures on Clientside
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XGTest.wad now works perfectly on clientside. There is
most likely still problems w...
2003-09-18
- 13:17 Bug #136 (Closed): Screenshot File Name Selection
- Screenshot file name selection should allow any number
of shots, not just 100.
*Labels:* Graphics
2003-09-17
- 23:56 Bug #135 (Closed): Halos associated to mobj's outside the game world
- Halos associated to mobj's outside the game world are
rendered when they shouldn't be.
To recreate this:
If y... - 23:45 Feature #1289 (New): Flat-triggered particle generators created/destroyed on material change
- After a texture change any associated particle
generators should be either destroyed or created as
needed.
(Re...
2003-09-16
- 22:01 Feature #1288 (Closed): Monster sound on quit
- In the original Doom games (and Heretic/Hexen too I
think, though I'm not sure), a monster sound would play
when ... - 11:47 Feature #1287 (New): Particle generator flag: transform center offset along with the object
- A flag for the Particle Generator that rotates the
generator's Center Offset with the pitch/yaw of a
source mobj....
2003-09-15
- 23:14 Bug #103: All Objects have black square around them
- _(originally posted by anonymous SF.net user)_
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Make sure you have "Black Textur... - 09:13 Feature #1286 (Closed): Bindable Automap Controls
- The controls for operating the automap (F, M, etc.)
should be bindable to input events, like the other
controls.
...
2003-09-14
- 21:17 Feature #1153: Customizable intermissions
- _(originally posted by anonymous SF.net user)_
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Perhaps use InFine scripts? - 20:40 Feature #1281: Random monster variations
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Umm... Well zombies and imps already have a few different
death, and sight sounds, ... - 14:08 Feature #1285 (Rejected): Spawn particle generator from generator stage
- The ability to spawn particle generator from generator
stage.
The new generators center would be positioned rela... - 14:05 Feature #1284 (Closed): Multiple particle generators per mobj state
- Multiple particle generators per mobj state
*Labels:* Graphics - 14:04 Feature #1283 (Closed): Particle Generator Flag - Random Vector
- New generator flag - When a particle generator is
spawned it picks a random vector. This random vector is
kept fo...
2003-09-13
- 17:38 Bug #104: XG: Scrolling Textures on Clientside
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This should be somewhat better in 1.7.13.
Scrolling plane textures won't be worki... - 16:17 Bug #134 (Closed): Selection of Visible Map Objects
- Currently a map object is considered visible if the
sector it's in is visible. However, objects in disjoint
secto... - 09:13 Bug #133 (Closed): Sudden Fullbright Sectors
- Quote cactus:
Lightening sector problem and when player or ennemy
fire the light of the sector change (like if... - 08:42 Bug #132 (Closed): jDoom: No Invuln. Effect
- Quote "Kingmaster VELI":
When I pick up invulnerability in newest (1.7.12)
version nothing happens. ...
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