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From 2003-07-23 to 2003-08-05

2003-08-05

14:17 Bug #118 (Closed): TNT: Texture anim glitches
I Don't know wheter this is a bug or not, as there might
be a console option to enable it normally, but I can't
j...
skyjake
12:15 Feature #1258 (Closed): sounds, patches in pwads should override external files
Textures in pwads override external textures.
Sounds and patches in pwads should likewise override
their external...
skyjake

2003-08-03

16:04 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
Logged In: NO
And when clients send cheat command to server, server...
skyjake

2003-08-02

06:43 Feature #1257 (Closed): Level Shadows and Zombie blood
Could there be a way to create blurry shadows in the
corners of brushes that connect to eachother? That
would mak...
skyjake

2003-08-01

20:36 Feature #1256 (Closed): Maximum number of visible models
Make parameter that controls maximum number of visible
3D Models. Make that nearest models is always visible
and ...
skyjake
18:05 Feature #1254: Portal based rendering
Logged In: YES
user_id=717323
This is interesting. I will first have to study how exactly
the portals work, though...
skyjake
08:34 Feature #1254 (Rejected): Portal based rendering
I think if the renderer was changed so that a bsp
structure is not needed at runtime in favour of Portal
renderin...
skyjake
18:02 Feature #1252: Integrate Hexen features into libcommon
Logged In: YES
user_id=811377
I don't know how i missed ACS i even have it written when i
press back, must have su...
bluelegs
10:20 Feature #1252: Integrate Hexen features into libcommon
_(originally posted by anonymous SF.net user)_
Logged In: NO
Yeah, there are a lot of neat things that could be ad...
skyjake
17:58 Feature #1250: Improved flying suggestions for Hexen/Heretic
Logged In: YES
user_id=675595
Theyre both good ideas, because they both come from quake :)
chilvence
17:57 Feature #1249: Level Selecting Support
Logged In: YES
user_id=717323
Ways to get to arbitrary levels:
- command line option "-warp (episode) (map)&q...
skyjake
14:18 Feature #1255 (Closed): Support for DirectX Texture Compression
Support for DirectX Texture Compression would be great.
Typically an image using DXTC is 50% smaller than the
sa...
skyjake
10:30 Feature #1253: Menus use fonts for unmodified games
Logged In: YES
user_id=717323
In 1.7.12, jDoom will have a feature called "Patch
Replacement". You can ...
skyjake

2003-07-31

23:04 Feature #1253 (Closed): Menus use fonts for unmodified games
I just made a set of souper-hi-res fonts for jdoom, but
when I loaded them into the patches dir I see lots of
place...
chilvence

2003-07-29

10:55 Bug #117: Skull on main menu out of control
Logged In: YES
user_id=717323
Check that you have DirectX 8 or newer installed.
What is printed in your Run\jDoo...
skyjake
09:14 Bug #117 (Closed): Skull on main menu out of control
The main menu when I launch JDoom (using Kicks.exe)
flickers and the damn skull just flickers up and down
the menu ...
skyjake
08:26 Feature #1252: Integrate Hexen features into libcommon
Logged In: YES
user_id=675595
ACS
chilvence
06:11 Feature #1252 (Progressed): Integrate Hexen features into libcommon
Heretic and Hexen features in Doom would be really cool
and seeing as you're combining them all for your 2.0
releas...
bluelegs
07:34 Feature #1251: Integrated Boom support
Logged In: YES
user_id=849456
Duplicate
danij

2003-07-26

15:12 Bug #116: High resolution flats and -pwadtex
Logged In: YES
user_id=717323
Bug: High-res flats are loaded regardless of -pwadtex.
skyjake
08:16 Feature #1251 (Closed): Integrated Boom support
I havn't seen an update on Boomsday in a long time, so
why not slap the boom extended lines into doomsday so
boom...
chrisdragon

2003-07-25

13:09 Bug #116 (Closed): High resolution flats and -pwadtex
I can't see high resolution textures in walls. Only in flats.
I have the wall textures in the same place as the fla...
skyjake
13:03 Feature #1250 (Rejected): Improved flying suggestions for Hexen/Heretic
This is an annoying problem when playing hexen/heretic;
There are too many keys to bind and use on top of the
stand...
chilvence

2003-07-24

23:20 Feature #1160: Customizable Dynamic Lights
Logged In: YES
user_id=717323
...but this will make it in 1.7.12.
skyjake
22:59 Feature #1160: Customizable Dynamic Lights
Logged In: YES
user_id=717323
This won't make it into 1.7.9.
skyjake

2003-07-23

23:17 Bug #115: Player anims broken on client
Logged In: YES
user_id=675595
I thought so, Its not really bothering me, just confused me
for a while.
chilvence
21:20 Bug #115: Player anims broken on client
Logged In: YES
user_id=717323
I have seen this, but I consider it a 'glitch'. It happens
because the server isn't ...
skyjake
11:59 Bug #115 (Closed): Player anims broken on client
I was testing the player anims for my model and I
noticed that the firing animations do not seem to play
for client...
chilvence
23:13 Feature #1201: Dynamic shadows
_(originally posted by anonymous SF.net user)_
Logged In: NO
are you crazy? every fireball would be a lightsource,...
skyjake
21:23 Feature #1249: Level Selecting Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
Just open the console and type warp x y where x is ep...
skyjake
10:56 Feature #1249: Level Selecting Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
Well, you can always go "warp xx" but your ...
skyjake
03:30 Feature #1249 (Closed): Level Selecting Support
I know, that's sounds cheating, but no! I want
this beacuse when you want to play a custom map and
it is...
skyjake
05:18 Feature #1247: Support GL_EXT_texture_compression_s3tc
Logged In: YES
user_id=717323
GL_S3_s3tc is deprecated in favor of
GL_EXT_texture_compression_s3tc; the latter wi...
skyjake
 

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