Activity
From 2003-07-22 to 2003-08-04
2003-08-03
- 16:04 Feature #1142: Cheating in netgames
- _(originally posted by anonymous SF.net user)_
Logged In: NO
And when clients send cheat command to server, server...
2003-08-02
- 06:43 Feature #1257 (Closed): Level Shadows and Zombie blood
- Could there be a way to create blurry shadows in the
corners of brushes that connect to eachother? That
would mak...
2003-08-01
- 20:36 Feature #1256 (Closed): Maximum number of visible models
- Make parameter that controls maximum number of visible
3D Models. Make that nearest models is always visible
and ... - 18:05 Feature #1254: Portal based rendering
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This is interesting. I will first have to study how exactly
the portals work, though... - 08:34 Feature #1254 (Rejected): Portal based rendering
- I think if the renderer was changed so that a bsp
structure is not needed at runtime in favour of Portal
renderin... - 18:02 Feature #1252: Integrate Hexen features into libcommon
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I don't know how i missed ACS i even have it written when i
press back, must have su... - 10:20 Feature #1252: Integrate Hexen features into libcommon
- _(originally posted by anonymous SF.net user)_
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Yeah, there are a lot of neat things that could be ad... - 17:58 Feature #1250: Improved flying suggestions for Hexen/Heretic
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Theyre both good ideas, because they both come from quake :) - 17:57 Feature #1249: Level Selecting Support
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Ways to get to arbitrary levels:
- command line option "-warp (episode) (map)&q... - 14:18 Feature #1255 (Closed): Support for DirectX Texture Compression
- Support for DirectX Texture Compression would be great.
Typically an image using DXTC is 50% smaller than the
sa... - 10:30 Feature #1253: Menus use fonts for unmodified games
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user_id=717323
In 1.7.12, jDoom will have a feature called "Patch
Replacement". You can ...
2003-07-31
- 23:04 Feature #1253 (Closed): Menus use fonts for unmodified games
- I just made a set of souper-hi-res fonts for jdoom, but
when I loaded them into the patches dir I see lots of
place...
2003-07-29
- 10:55 Bug #117: Skull on main menu out of control
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Check that you have DirectX 8 or newer installed.
What is printed in your Run\jDoo... - 09:14 Bug #117 (Closed): Skull on main menu out of control
- The main menu when I launch JDoom (using Kicks.exe)
flickers and the damn skull just flickers up and down
the menu ... - 08:26 Feature #1252: Integrate Hexen features into libcommon
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ACS - 06:11 Feature #1252 (Progressed): Integrate Hexen features into libcommon
- Heretic and Hexen features in Doom would be really cool
and seeing as you're combining them all for your 2.0
releas... - 07:34 Feature #1251: Integrated Boom support
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Duplicate
2003-07-26
- 15:12 Bug #116: High resolution flats and -pwadtex
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Bug: High-res flats are loaded regardless of -pwadtex. - 08:16 Feature #1251 (Closed): Integrated Boom support
- I havn't seen an update on Boomsday in a long time, so
why not slap the boom extended lines into doomsday so
boom...
2003-07-25
- 13:09 Bug #116 (Closed): High resolution flats and -pwadtex
- I can't see high resolution textures in walls. Only in flats.
I have the wall textures in the same place as the fla... - 13:03 Feature #1250 (Rejected): Improved flying suggestions for Hexen/Heretic
- This is an annoying problem when playing hexen/heretic;
There are too many keys to bind and use on top of the
stand...
2003-07-24
- 23:20 Feature #1160: Customizable Dynamic Lights
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...but this will make it in 1.7.12. - 22:59 Feature #1160: Customizable Dynamic Lights
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This won't make it into 1.7.9.
2003-07-23
- 23:17 Bug #115: Player anims broken on client
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I thought so, Its not really bothering me, just confused me
for a while. - 21:20 Bug #115: Player anims broken on client
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I have seen this, but I consider it a 'glitch'. It happens
because the server isn't ... - 11:59 Bug #115 (Closed): Player anims broken on client
- I was testing the player anims for my model and I
noticed that the firing animations do not seem to play
for client... - 23:13 Feature #1201: Dynamic shadows
- _(originally posted by anonymous SF.net user)_
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are you crazy? every fireball would be a lightsource,... - 21:23 Feature #1249: Level Selecting Support
- _(originally posted by anonymous SF.net user)_
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Just open the console and type warp x y where x is ep... - 10:56 Feature #1249: Level Selecting Support
- _(originally posted by anonymous SF.net user)_
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Well, you can always go "warp xx" but your ... - 03:30 Feature #1249 (Closed): Level Selecting Support
- I know, that's sounds cheating, but no! I want
this beacuse when you want to play a custom map and
it is... - 05:18 Feature #1247: Support GL_EXT_texture_compression_s3tc
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GL_S3_s3tc is deprecated in favor of
GL_EXT_texture_compression_s3tc; the latter wi...
2003-07-22
- 19:20 Feature #1246: Support newer model formats and skeletal animation
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In all honesty I think half life mdl would be fine; For that there
is milkshape.
... - 16:50 Feature #1246: Support newer model formats and skeletal animation
- _(originally posted by anonymous SF.net user)_
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I think skyjake should go md3 for now
once doom3 i... - 10:25 Feature #1246: Support newer model formats and skeletal animation
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Skeletal models would be preferable, but one has to think
about editor support, too.... - 09:01 Feature #1246: Support newer model formats and skeletal animation
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I agree, mainly because I think animation should be skeletal.
This will allow monst... - 16:39 Feature #1248 (Closed): Support GL_SGIS_generate_mipmap extension
- Better than using GLU.
*Labels:* Graphics - 16:38 Feature #1247 (Closed): Support GL_EXT_texture_compression_s3tc
- Texture compression is very helpful with
high-resolution textures.
(Used by Quake3, too!)
*Labels:* Graphics - 08:57 Bug #114 (Closed): input-key-wait1 reset to 15
- Quote Aenn Seidhe Priest:
When running jHeretic (maybe other games, too),
Doomsday 1.7.11 resets key repeat delay... - 08:55 Bug #113 (Closed): jHeretic: Key binding crash
- Quote Aenn Seidhe Priest:
jHeretic crashed two times when configuring keys, once
trying to play back a demo when ...
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