Activity
From 2003-07-22 to 2003-08-04
2003-08-03
- 16:04 Feature #1142: Cheating in netgames
- _(originally posted by anonymous SF.net user)_
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And when clients send cheat command to server, server...
2003-08-02
- 21:36 Revision 81a2dcbe (github): Initial checkin (translation by KGy SOFT)
- 06:43 Feature #1257 (Closed): Level Shadows and Zombie blood
- Could there be a way to create blurry shadows in the
corners of brushes that connect to eachother? That
would mak...
2003-08-01
- 20:36 Feature #1256 (Closed): Maximum number of visible models
- Make parameter that controls maximum number of visible
3D Models. Make that nearest models is always visible
and ... - 18:05 Feature #1254: Portal based rendering
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This is interesting. I will first have to study how exactly
the portals work, though... - 08:34 Feature #1254 (Rejected): Portal based rendering
- I think if the renderer was changed so that a bsp
structure is not needed at runtime in favour of Portal
renderin... - 18:02 Feature #1252: Integrate Hexen features into libcommon
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I don't know how i missed ACS i even have it written when i
press back, must have su... - 10:20 Feature #1252: Integrate Hexen features into libcommon
- _(originally posted by anonymous SF.net user)_
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Yeah, there are a lot of neat things that could be ad... - 17:58 Feature #1250: Improved flying suggestions for Hexen/Heretic
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Theyre both good ideas, because they both come from quake :) - 17:57 Feature #1249: Level Selecting Support
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Ways to get to arbitrary levels:
- command line option "-warp (episode) (map)&q... - 14:18 Feature #1255 (Closed): Support for DirectX Texture Compression
- Support for DirectX Texture Compression would be great.
Typically an image using DXTC is 50% smaller than the
sa... - 10:30 Feature #1253: Menus use fonts for unmodified games
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In 1.7.12, jDoom will have a feature called "Patch
Replacement". You can ...
2003-07-31
- 23:04 Feature #1253 (Closed): Menus use fonts for unmodified games
- I just made a set of souper-hi-res fonts for jdoom, but
when I loaded them into the patches dir I see lots of
place...
2003-07-29
- 19:37 Revision 60954f3d (github): No reset when something suspended
- 19:36 Revision 7c416909 (github): Removed obsolete files
- 19:36 Revision f810c3f2 (github): Added crosshair alpha slider
- 19:35 Revision a9bff945 (github): Disabled old texture anim code
- 19:35 Revision b2ca7b50 (github): Z_Malloc(0) returns NULL, fixed data transfers when reallocating
- 19:34 Revision 32299c6e (github): Added new opt/req API functions (WIP)
- 19:34 Revision ce85f495 (github): Added anim groups
- 19:33 Revision 85fda64d (github): Removed rend-light-shrink, added check to Con_Error()
- 19:32 Revision 07007b0b (github): Added Group defs, removed obsolete stuff
- 19:32 Revision d1ad75aa (github): Added multitex awareness and -leaveramp
- 19:32 Revision fe77cb9e (github): Added M_CycleIntoRange()
- 19:31 Revision b861b08c (github): Null some pointers after free()ing
- 19:31 Revision e868a62b (github): Added PGF_GROUP: triggered by all in group
- 19:30 Revision 7eea9765 (github): Animate anim groups on each tick
- 19:30 Revision 6fbd78b7 (github): Added texture/flat animation groups (WIP)
- 19:29 Revision 9c9b586f (github): Make sure depth test/write settings are correct
- 19:28 Revision dbebfe70 (github): Disabled while working on DL/RL (WIP)
- 19:28 Revision a0406f65 (github): Texblend, anim groups, new handling of dynlights (WIP)
- 19:27 Revision 81d5b1d2 (github): New handling of dynlights (WIP)
- 19:27 Revision 527c2155 (github): Cleanup of decoration placement
- 19:26 Revision 390001dd (github): Redesigned rendering lists (WIP)
- 19:25 Revision 1a4df9d3 (github): Added anim groups
- 19:23 Revision e89bdc1d (github): Added animation groups
- 19:23 Revision f1b228bd (github): Added PGF_GROUP
- 19:22 Revision bf6bfd29 (github): Added GET_SEG_IDX macro
- 19:22 Revision 36f11d5f (github): Added M_CycleIntoRange()
- 19:22 Revision 4e032115 (github): Texture/sky/flat preparation with optional translation
- 19:20 Revision fdc9299a (github): Commented obsolete #defines
- 19:20 Revision e06e049e (github): Added var for number of texture units
- 19:19 Revision 9bd8eb93 (github): Added multitex, array constants, removed obsolete stuff
- 19:19 Revision abda73e5 (github): Added anim groups, removed obsolete stuff
- 19:18 Revision 8298cd65 (github): Added array functions
- 19:18 Revision 55e03c13 (github): Better use of arrays, multitex (WIP)
- 19:16 Revision 4f5cbb14 (github): Fixes and new stuff
- 19:16 Revision f4777f74 (github): Added -leaveramp
- 19:15 Revision 9126df43 (github): Added "gnf_scalerate" and "gnf_group"
- 19:14 Revision bb88ddb6 (github): Added "gnf_group"
- 19:14 Revision 99058fef (github): Added animation Group defs
- 19:12 Revision d26933a5 (github): Fixed path names in the archive
- 10:55 Bug #117: Skull on main menu out of control
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Check that you have DirectX 8 or newer installed.
What is printed in your Run\jDoo... - 09:14 Bug #117 (Closed): Skull on main menu out of control
- The main menu when I launch JDoom (using Kicks.exe)
flickers and the damn skull just flickers up and down
the menu ... - 08:26 Feature #1252: Integrate Hexen features into libcommon
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ACS - 06:11 Feature #1252 (Progressed): Integrate Hexen features into libcommon
- Heretic and Hexen features in Doom would be really cool
and seeing as you're combining them all for your 2.0
releas... - 07:34 Feature #1251: Integrated Boom support
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Duplicate
2003-07-26
- 15:12 Bug #116: High resolution flats and -pwadtex
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Bug: High-res flats are loaded regardless of -pwadtex. - 08:16 Feature #1251 (Closed): Integrated Boom support
- I havn't seen an update on Boomsday in a long time, so
why not slap the boom extended lines into doomsday so
boom...
2003-07-25
- 13:09 Bug #116 (Closed): High resolution flats and -pwadtex
- I can't see high resolution textures in walls. Only in flats.
I have the wall textures in the same place as the fla... - 13:03 Feature #1250 (Rejected): Improved flying suggestions for Hexen/Heretic
- This is an annoying problem when playing hexen/heretic;
There are too many keys to bind and use on top of the
stand...
2003-07-24
- 23:20 Feature #1160: Customizable Dynamic Lights
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...but this will make it in 1.7.12. - 22:59 Feature #1160: Customizable Dynamic Lights
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This won't make it into 1.7.9.
2003-07-23
- 23:17 Bug #115: Player anims broken on client
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I thought so, Its not really bothering me, just confused me
for a while. - 21:20 Bug #115: Player anims broken on client
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I have seen this, but I consider it a 'glitch'. It happens
because the server isn't ... - 11:59 Bug #115 (Closed): Player anims broken on client
- I was testing the player anims for my model and I
noticed that the firing animations do not seem to play
for client... - 23:13 Feature #1201: Dynamic shadows
- _(originally posted by anonymous SF.net user)_
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are you crazy? every fireball would be a lightsource,... - 21:23 Feature #1249: Level Selecting Support
- _(originally posted by anonymous SF.net user)_
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Just open the console and type warp x y where x is ep... - 10:56 Feature #1249: Level Selecting Support
- _(originally posted by anonymous SF.net user)_
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Well, you can always go "warp xx" but your ... - 03:30 Feature #1249 (Closed): Level Selecting Support
- I know, that's sounds cheating, but no! I want
this beacuse when you want to play a custom map and
it is... - 05:18 Feature #1247: Support GL_EXT_texture_compression_s3tc
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GL_S3_s3tc is deprecated in favor of
GL_EXT_texture_compression_s3tc; the latter wi...
2003-07-22
- 19:20 Feature #1246: Support newer model formats and skeletal animation
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In all honesty I think half life mdl would be fine; For that there
is milkshape.
... - 16:50 Feature #1246: Support newer model formats and skeletal animation
- _(originally posted by anonymous SF.net user)_
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I think skyjake should go md3 for now
once doom3 i... - 10:25 Feature #1246: Support newer model formats and skeletal animation
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Skeletal models would be preferable, but one has to think
about editor support, too.... - 09:01 Feature #1246: Support newer model formats and skeletal animation
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I agree, mainly because I think animation should be skeletal.
This will allow monst... - 16:39 Feature #1248 (Closed): Support GL_SGIS_generate_mipmap extension
- Better than using GLU.
*Labels:* Graphics - 16:38 Feature #1247 (Closed): Support GL_EXT_texture_compression_s3tc
- Texture compression is very helpful with
high-resolution textures.
(Used by Quake3, too!)
*Labels:* Graphics - 08:57 Bug #114 (Closed): input-key-wait1 reset to 15
- Quote Aenn Seidhe Priest:
When running jHeretic (maybe other games, too),
Doomsday 1.7.11 resets key repeat delay... - 08:55 Bug #113 (Closed): jHeretic: Key binding crash
- Quote Aenn Seidhe Priest:
jHeretic crashed two times when configuring keys, once
trying to play back a demo when ...
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