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# Project Tracker Status Priority Subject Assignee Updated % Done
1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

2331 Doomsday Engine Bug New Normal Server doesn't check wads (connecting via command line) 2019-11-29 22:31

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1415 Doomsday Engine Feature New Low [Master Server] Allow specifying server IP manually 2019-11-29 12:50

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system 2019-11-29 23:06

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

2333 Doomsday Engine Feature New Normal Extend info about server wads (filename, checksum) 2019-11-29 22:35

2336 Doomsday Engine Feature New Normal Comprehensive server info and metadata 2019-11-29 22:42

2423 Doomsday Engine Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 11:23

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

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