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Project
Tracker
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Updated
% Done
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
1757
Doomsday Engine
Feature
New
High
Separate server and client sources
2019-11-29 20:17
1754
Doomsday Engine
Feature
New
High
Start local server using client GUI
skyjake
2018-07-29 16:46
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
1614
Doomsday Engine
Feature
New
High
Improved demo recording and playback
2019-11-29 20:20
9
Doomsday Engine
Feature
Progressed
High
Use local server to run single-player games
2019-11-29 20:21
2423
Doomsday Engine
Feature
New
Normal
Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
Deng Team
2020-05-10 11:23
2336
Doomsday Engine
Feature
New
Normal
Comprehensive server info and metadata
2019-11-29 22:42
2333
Doomsday Engine
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-11-29 22:35
2331
Doomsday Engine
Bug
New
Normal
Server doesn't check wads (connecting via command line)
2019-11-29 22:31
2015
Doomsday Engine
Feature
Progressed
Normal
Remove server-side audio system
2019-11-29 23:06
1970
Doomsday Engine
Feature
New
Normal
Scriptable map entry/exit, cycling
2019-11-29 21:13
1961
Doomsday Engine
Bug
New
Normal
Client fatal error due to invalid data received from server
2018-07-29 16:53
1415
Doomsday Engine
Feature
New
Low
[Master Server] Allow specifying server IP manually
2019-11-29 12:50
(1-17/17)
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Doomsday
Engine
2.3
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