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skyjake's activity

From 2020-01-29 to 2020-02-11

2020-02-11

20:57 Doomsday Engine Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
To see if this works at all, update all plane heights every frame.
Next up: only update what is changing.
skyjake
20:56 Doomsday Engine Revision af2c3dca (github): libgloom|Map: Updating plane heights
skyjake

2020-02-10

23:13 Doomsday Engine Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
skyjake
22:20 Doomsday Engine Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
Renamed methods for accessing the client's subsystems. skyjake
22:19 Doomsday Engine Revision f08ac144 (github): Renderer: Loading a Gloom map
skyjake
22:18 Doomsday Engine Revision 10daa429 (github): Renderer: Setting up the world renderers
skyjake
22:15 Doomsday Engine Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
skyjake
22:14 Doomsday Engine Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
The version number must be specified on the first line. skyjake
22:14 Doomsday Engine Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
skyjake

2020-02-09

06:20 Doomsday Engine Revision 3af3fe3c (github): Cleanup
skyjake
05:56 Doomsday Engine Revision b1ebea56 (github): Setting up GloomWorld for use
Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ... skyjake

2020-02-08

13:10 Doomsday Engine Revision 3e3f49ed (github): Cleanup
skyjake
13:01 Doomsday Engine Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas...
skyjake
07:25 Doomsday Engine Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
skyjake

2020-02-06

21:35 Doomsday Engine Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
Work in progress. skyjake
21:34 Doomsday Engine Revision 6560435a (github): Client: Show version in splash window
skyjake
21:33 Doomsday Engine Revision f47a1ebb (github): libgui: Added a built-in font
Font that is available immediately at startup without having to load any external files. skyjake
08:35 Doomsday Engine Revision 48534aab (github): Fixed|World: Crash during map destruction
Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every... skyjake
08:23 Doomsday Engine Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
skyjake

2020-02-05

07:54 Doomsday Engine Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
skyjake
07:54 Doomsday Engine Feature #2374 (Resolved): "On death" script to run when a thing is killed
skyjake
07:19 Doomsday Engine Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
After all players have left a server, it would be good to reset game state after a timeout. New players joining later... skyjake

2020-02-04

21:52 Doomsday Engine Feature #2142 (Resolved): Color adjustment should only apply to game view
The color adjustments are now done via a shader, and only apply to the game view. skyjake
21:49 Doomsday Engine Feature #2160 (Progressed): Custom screenshader support and profiles
skyjake
21:47 Doomsday Engine Bug #2406: [Windows] Color adjustments are not being applied
#2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable. skyjake
17:09 Doomsday Engine Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake
17:09 Doomsday Engine Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th... skyjake

2020-02-03

11:58 Doomsday Engine Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake

2020-02-02

11:45 Doomsday Engine Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
skyjake

2020-02-01

20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake
17:02 Doomsday Engine Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
17:02 Doomsday Engine Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
17:01 Doomsday Engine Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
17:01 Doomsday Engine Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
skyjake
11:29 Doomsday Engine Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
skyjake

2020-01-31

19:06 Doomsday Engine Revision 22aa6a9e (github): Scripting: Added player methods
- App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375
skyjake
19:04 Doomsday Engine Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
skyjake
15:23 Doomsday Engine Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:25 Doomsday Engine Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
skyjake
10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake
 

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