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skyjake's activity

From 2020-01-29 to 2020-02-11

2020-02-05

07:54 Doomsday Engine Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
skyjake
07:54 Doomsday Engine Feature #2374 (Resolved): "On death" script to run when a thing is killed
skyjake
07:19 Doomsday Engine Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
After all players have left a server, it would be good to reset game state after a timeout. New players joining later... skyjake

2020-02-04

21:52 Doomsday Engine Feature #2142 (Resolved): Color adjustment should only apply to game view
The color adjustments are now done via a shader, and only apply to the game view. skyjake
21:49 Doomsday Engine Feature #2160 (Progressed): Custom screenshader support and profiles
skyjake
21:47 Doomsday Engine Bug #2406: [Windows] Color adjustments are not being applied
#2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable. skyjake
17:09 Doomsday Engine Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake

2020-02-03

11:58 Doomsday Engine Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake

2020-02-01

20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake

2020-01-31

15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake
 

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