skyjake's activity
From 2015-05-13 to 2015-05-26
2015-05-25
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19:04 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
- Tried RC2 on Windows. It fixes the vsync setting for me, although when starting with vsync enabled, I'm still sometim...
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19:01 Doomsday Engine Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
2015-05-24
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16:46 Doomsday Engine Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
2015-05-22
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18:19 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
- The Windows build of RC1 was compiled using Qt 5.3.1. However, running on my dev system with Qt 5.4.1, vsync and FSAA...
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16:40 Doomsday Engine Bug #2071 (Closed): Vsync and FSAA settings behave incorrectly [1.15 RC1]
- Tested Doomsday build 1598 on Windows 8.1, Nvidia GeForce 750 Ti, driver 347.88.
The vsync setting does not do any... -
18:07 Doomsday Engine Bug #2070 (Resolved): [Windows] Installer does not remove "wadmapconverter.dll"
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16:31 Doomsday Engine Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
- I upgraded an old installation:...
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07:15 Doomsday Engine Feature #2069 (Rejected): Change renderer appearance profile using a command line option
- To allow selecting the renderer appearance via Snowberry game profiles, a command line option should be added that se...
2015-05-21
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12:22 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
- The Wyvern might be a good debugging case. If it's not resuming its flight plan, that indicates its state, or the fli...
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11:25 Doomsday Engine Bug #1634 (Closed): [Hexen] Hypostyle: Death Wyvern gets stuck
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09:41 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- danij wrote:
> Vermil informed me via ICQ that he tested vanilla and it behaved in the same way.
Question then is, ...
2015-05-20
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22:14 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
- vermil wrote:
> Could it be related to the issue I mentioned in the comments of this tracker item; that flyers insta... -
22:10 Doomsday Engine Bug #1634 (Resolved): [Hexen] Hypostyle: Death Wyvern gets stuck
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21:40 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
- I started looking into this bug during my 1.15 RC playthrough. I feel like I'm close to a solution. The key is that t...
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20:14 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- vermil wrote:
> when there was/is a polyobj between them and the player
This sounds like something that definitely ... -
20:05 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior that the monsters in ...
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19:15 Doomsday Engine Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Harley51 wrote:
> I've looked for the wadmapconverter.dll file everywhere and it is not found.
Never mind, I forgot... -
13:06 Doomsday Engine Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- > [LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\Doomsday\Bin\plugins\wadmapconverter.dll:...
2015-05-19
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21:27 Doomsday Engine Bug #2062: Crash when binding controls (64-bit) [1.15 RC1]
- I have now (almost certainly) fixed this by replacing the conversion of signed 32-bit ints to 64-bit pointer with mor...
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21:26 Doomsday Engine Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
- Build 1598, OS X 64-bit.
Crash when accessing the symbolic event description:... -
20:03 Doomsday Engine Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
- Since this occurred during SectorCluster destruction, it might be related to accessing already deleted objects?
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20:01 Doomsday Engine Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
- Build 1598, OS X 64-bit.
Null pointer access when returning to Seven Portals from Guardian of Fire:...
2015-05-17
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18:06 Doomsday Engine Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
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16:37 Doomsday Engine Bug #2060: [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
- It looks like a problem with the mobj that the Centaur is defending against. The mobj in question sometimes, very inf...
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12:42 Doomsday Engine Bug #2060 (In Progress): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
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12:40 Doomsday Engine Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
- In build 1596 on OS X:...
2015-05-16
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16:31 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- Currently, when running on Windows with a higher than default DPI setting, the UI is not sized correctly. The client ...
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15:24 Doomsday Engine Feature #2057 (New): Multiple client instances
- With Snowberry gone, it is feasible to add support for running multiple client instances. When the client is starting...
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15:20 Doomsday Engine Bug #2055: [MP] Multiple instances can't connect to a local server
- Client identification is determined by the @client.id@ file in the runtime folder. When you were running multiple ins...
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10:42 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
- commit:aee9fecd may have some impact on this issue.
2015-05-15
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21:49 Doomsday Engine Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
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20:24 Doomsday Engine Bug #2052: [OS X] Crash when loading a map (clang, release build)
- I dug a little deeper and found the root cause. (Which is nice because qmake doesn't easily support source file speci...
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20:16 Doomsday Engine Bug #2052 (Resolved): [OS X] Crash when loading a map (clang, release build)
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14:15 Doomsday Engine Bug #2052: [OS X] Crash when loading a map (clang, release build)
- After investigating closer, this looks a lot like an optimization bug in clang. (MSVC and GCC builds work fine.)
I... -
13:54 Doomsday Engine Bug #2034 (Resolved): [HeXen DK] Snowberry versus Ring Zero launching
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11:48 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- That's interesting. I wonder if yours is from a different version?
Well, this means Snowberry just has to treat th... -
10:42 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- Could you check if your copy of @hexdd.wad@ actually identifies itself as an IWAD? I just tried 1595 on Windows and i...
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09:02 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- I tried it with Fedora, and it did work correctly: "-iwad" was used for both WADs, and hexdd.wad wasn't loaded twice ...
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08:37 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- I'll do some Python debugging...
2015-05-14
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22:47 Doomsday Engine Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
- Build 1591, Apple LLVM version 6.1.0 (clang-602.0.49).
When running the client or doomsday-server, in map.cpp, @so... -
11:56 Doomsday Engine Feature #2051 (New): XG test suite / demo map
- We need a map that tests all the features of XG in a systematic fashion. This can then act as a test suite to fix reg...
2015-05-13
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21:50 Doomsday Engine Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
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21:42 Doomsday Engine Bug #2049 (In Progress): Inadequate minimum OpenGL version detection/handling (Windows)
- The problem was that a number of calls were attempted to the OpenGL 2+ entrypoints that were all @nullptr@ because of...
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10:13 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
- If the minimum OpenGL version check fails, the current behavior is to show an error dialog box (using @nativeui.cpp@)...
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