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skyjake's activity

From 2015-05-13 to 2015-05-26

2015-05-25

19:04 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tried RC2 on Windows. It fixes the vsync setting for me, although when starting with vsync enabled, I'm still sometim... skyjake
19:01 Doomsday Engine Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake

2015-05-24

16:46 Doomsday Engine Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
skyjake

2015-05-22

18:19 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
The Windows build of RC1 was compiled using Qt 5.3.1. However, running on my dev system with Qt 5.4.1, vsync and FSAA... skyjake
16:40 Doomsday Engine Bug #2071 (Closed): Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tested Doomsday build 1598 on Windows 8.1, Nvidia GeForce 750 Ti, driver 347.88.
The vsync setting does not do any...
skyjake
18:07 Doomsday Engine Bug #2070 (Resolved): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake
16:31 Doomsday Engine Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
I upgraded an old installation:... skyjake
07:15 Doomsday Engine Feature #2069 (Rejected): Change renderer appearance profile using a command line option
To allow selecting the renderer appearance via Snowberry game profiles, a command line option should be added that se... skyjake

2015-05-21

12:22 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
The Wyvern might be a good debugging case. If it's not resuming its flight plan, that indicates its state, or the fli... skyjake
11:25 Doomsday Engine Bug #1634 (Closed): [Hexen] Hypostyle: Death Wyvern gets stuck
skyjake
09:41 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
danij wrote:
> Vermil informed me via ICQ that he tested vanilla and it behaved in the same way.
Question then is, ...
skyjake

2015-05-20

22:14 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
vermil wrote:
> Could it be related to the issue I mentioned in the comments of this tracker item; that flyers insta...
skyjake
22:10 Doomsday Engine Bug #1634 (Resolved): [Hexen] Hypostyle: Death Wyvern gets stuck
skyjake
21:40 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
I started looking into this bug during my 1.15 RC playthrough. I feel like I'm close to a solution. The key is that t... skyjake
20:14 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
vermil wrote:
> when there was/is a polyobj between them and the player
This sounds like something that definitely ...
skyjake
20:05 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior that the monsters in ... skyjake
19:15 Doomsday Engine Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Harley51 wrote:
> I've looked for the wadmapconverter.dll file everywhere and it is not found.
Never mind, I forgot...
skyjake
13:06 Doomsday Engine Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
> [LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\Doomsday\Bin\plugins\wadmapconverter.dll:... skyjake

2015-05-19

21:27 Doomsday Engine Bug #2062: Crash when binding controls (64-bit) [1.15 RC1]
I have now (almost certainly) fixed this by replacing the conversion of signed 32-bit ints to 64-bit pointer with mor... skyjake
21:26 Doomsday Engine Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
Build 1598, OS X 64-bit.
Crash when accessing the symbolic event description:...
skyjake
20:03 Doomsday Engine Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
Since this occurred during SectorCluster destruction, it might be related to accessing already deleted objects? skyjake
20:01 Doomsday Engine Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
Build 1598, OS X 64-bit.
Null pointer access when returning to Seven Portals from Guardian of Fire:...
skyjake

2015-05-17

18:06 Doomsday Engine Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
skyjake
16:37 Doomsday Engine Bug #2060: [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
It looks like a problem with the mobj that the Centaur is defending against. The mobj in question sometimes, very inf... skyjake
12:42 Doomsday Engine Bug #2060 (In Progress): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
skyjake
12:40 Doomsday Engine Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
In build 1596 on OS X:... skyjake

2015-05-16

16:31 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
Currently, when running on Windows with a higher than default DPI setting, the UI is not sized correctly. The client ... skyjake
15:24 Doomsday Engine Feature #2057 (New): Multiple client instances
With Snowberry gone, it is feasible to add support for running multiple client instances. When the client is starting... skyjake
15:20 Doomsday Engine Bug #2055: [MP] Multiple instances can't connect to a local server
Client identification is determined by the @client.id@ file in the runtime folder. When you were running multiple ins... skyjake
10:42 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
commit:aee9fecd may have some impact on this issue. skyjake

2015-05-15

21:49 Doomsday Engine Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
skyjake
20:24 Doomsday Engine Bug #2052: [OS X] Crash when loading a map (clang, release build)
I dug a little deeper and found the root cause. (Which is nice because qmake doesn't easily support source file speci... skyjake
20:16 Doomsday Engine Bug #2052 (Resolved): [OS X] Crash when loading a map (clang, release build)
skyjake
14:15 Doomsday Engine Bug #2052: [OS X] Crash when loading a map (clang, release build)
After investigating closer, this looks a lot like an optimization bug in clang. (MSVC and GCC builds work fine.)
I...
skyjake
13:54 Doomsday Engine Bug #2034 (Resolved): [HeXen DK] Snowberry versus Ring Zero launching
skyjake
11:48 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
That's interesting. I wonder if yours is from a different version?
Well, this means Snowberry just has to treat th...
skyjake
10:42 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Could you check if your copy of @hexdd.wad@ actually identifies itself as an IWAD? I just tried 1595 on Windows and i... skyjake
09:02 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
I tried it with Fedora, and it did work correctly: "-iwad" was used for both WADs, and hexdd.wad wasn't loaded twice ... skyjake
08:37 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
I'll do some Python debugging... skyjake

2015-05-14

22:47 Doomsday Engine Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
Build 1591, Apple LLVM version 6.1.0 (clang-602.0.49).
When running the client or doomsday-server, in map.cpp, @so...
skyjake
11:56 Doomsday Engine Feature #2051 (New): XG test suite / demo map
We need a map that tests all the features of XG in a systematic fashion. This can then act as a test suite to fix reg... skyjake

2015-05-13

21:50 Doomsday Engine Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
skyjake
21:42 Doomsday Engine Bug #2049 (In Progress): Inadequate minimum OpenGL version detection/handling (Windows)
The problem was that a number of calls were attempted to the OpenGL 2+ entrypoints that were all @nullptr@ because of... skyjake
10:13 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
If the minimum OpenGL version check fails, the current behavior is to show an error dialog box (using @nativeui.cpp@)... skyjake
 

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