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From 2014-04-25 to 2014-05-08

2014-05-08

11:19 Doomsday Engine Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec... danij
10:16 Doomsday Engine Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ...
vermil
02:37 Doomsday Engine Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp...
sonicdoommario

2014-05-07

16:18 Doomsday Engine Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm...
eunbolt

2014-05-06

23:56 Doomsday Engine Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
danij
23:53 Doomsday Engine Bug #1791 (Closed): [Hexen] Hub state reset after saving
danij
23:48 Doomsday Engine Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
danij

2014-05-05

07:30 Doomsday Engine Feature #1637: Switch to Qt 5
I have now switched to using Qt 5.3 on my development system (OS X). skyjake

2014-05-04

12:37 Doomsday Engine Feature #1798 (Rejected): Generate Doomsday Script API documentation
Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b... skyjake
06:15 Doomsday Engine Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
Marked as Resolved until cherry-picked. skyjake
06:14 Doomsday Engine Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
skyjake
00:08 Doomsday Engine Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
danij
06:12 Doomsday Engine Bug #1791: [Hexen] Hub state reset after saving
Marked as Resolved until cherry-picked. skyjake
06:11 Doomsday Engine Bug #1791 (Resolved): [Hexen] Hub state reset after saving
skyjake

2014-05-03

23:05 Doomsday Engine Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
danij
22:43 Doomsday Engine Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a... danij
17:45 Doomsday Engine Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri... mezlo
09:18 Doomsday Engine Bug #1796 (Closed): Damage stage mix up in some models.
Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac... Gary
08:14 Doomsday Engine Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
danij
08:10 Doomsday Engine Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr...
danij
03:01 Doomsday Engine Bug #1791 (Closed): [Hexen] Hub state reset after saving
danij

2014-05-02

15:23 Doomsday Engine Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
Currently, the client and the server are separate applications but share some of the source code files. This is not a... skyjake
15:06 Doomsday Engine Bug #1791 (In Progress): [Hexen] Hub state reset after saving
skyjake

2014-05-01

15:50 Doomsday Engine Feature #1637: Switch to Qt 5
Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4. skyjake
11:21 Doomsday Engine Feature #1793 (New): Use rich formatting in help strings
The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al... skyjake
08:28 Doomsday Engine Bug #1792 (Closed): [OS X] Failed to load example plugin
The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
skyjake

2014-04-30

20:29 Doomsday Engine Bug #1791 (Closed): [Hexen] Hub state reset after saving
See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#...
skyjake
20:09 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
skyjake
17:21 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani... skyjake

2014-04-28

12:40 Doomsday Engine Feature #1789 (Closed): @include directive for Info files
Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ... skyjake

2014-04-27

23:08 Doomsday Engine Bug #1093: Single Use Teleporter Malfunction
Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is...
vermil
22:31 Doomsday Engine Bug #1093: Single Use Teleporter Malfunction
I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s... sonicdoommario

2014-04-26

18:49 Doomsday Engine Feature #1788 (Rejected): Command line options should take native paths relative to cwd
The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir... skyjake
18:06 Doomsday Engine Bug #1589: [Windows] Missing icons
commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs. skyjake
11:30 Doomsday Engine Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Marking closed for now, let's see if it resurfaces after 1.14.1. skyjake

2014-04-25

22:59 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo... vermil
22:56 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta... vermil
19:18 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize...
skyjake
15:39 Doomsday Engine Bug #1783 (New): Ambient occlusion crosses sectors with different heights
Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr... XCOPY
07:35 Doomsday Engine Bug #1589: [Windows] Missing icons
The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ... skyjake
06:23 Doomsday Engine Bug #1589: [Windows] Missing icons
Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ... sonicdoommario
07:29 Doomsday Engine Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
danij
07:27 Doomsday Engine Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora... danij
 

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