danij's activity
From 2012-09-14 to 2012-09-27
2012-09-19
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11:55 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
- - **labels**: Graphics --> Render hack
- **summary**: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not... -
11:53 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
- - **labels**: Graphics --> Render hack
- **milestone**: v1.7.9 --> v1.8.6
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11:52 Doomsday Engine Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- - **labels**: Graphics --> Doom, Render hack
- **summary**: [Doom] TNT map09: Transparent window --> [Render hack] TN... -
11:51 Doomsday Engine Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **summary**: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- **milestone**: --> v1.8.6
- *... -
11:50 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- - **summary**: Some Visual Anomalies --> Light decoration placement on planes if origin is incident with a sector bou...
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11:25 Doomsday Engine Feature #1348: Better Mousewheel Weapon Switching
- Implemented for Doomsday 1.9.0-Beta6.10
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11:24 Doomsday Engine Feature #1363: Update notifier
- Logged In: YES
user_id=849456
I'm not sure what it is you are requesting. Can you explain? -
11:23 Doomsday Engine Feature #1377: "BUILD Engine" games
- Closing as duplicate.
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11:23 Doomsday Engine Feature #1378: DED ver 6 syntax for XG Definitions
- - **assigned_to**: Daniel Swanson --> nobody
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11:22 Doomsday Engine Feature #1389: [InFine] Check if resource originates from an IWAD
- Logged In: YES
user_id=849456
I'd already noticed the code.
The RFE was mainly to remind me to do the necessary ... -
11:21 Doomsday Engine Feature #1396: Turbo
- Logged In: YES
user_id=849456
There is already the -turbo command-line flag.
However a turbo multiplier would be... -
11:20 Doomsday Engine Feature #1406: Record particles and other effects in demos
- Converting to RFE as this really isn't a bug,
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11:19 Doomsday Engine Feature #1416: [Doom] Invisible "fuzz" effect
- Logged In: YES
user_id=849456
I too would like to see this effect return. The best way to
do this would be using a... -
11:18 Doomsday Engine Feature #1434: No vsync option anywhere
- Vsync is already enabled by default in recent releases of Doomsday for Windows. However there is not currently any me...
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11:17 Doomsday Engine Feature #1440: Vanilla Doom collision-checking mode
- Moving to feature requests as this isn't a bug.
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11:17 Doomsday Engine Feature #1438: GUI needs some transparency effects
- Non-specific request.
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11:14 Doomsday Engine Feature #1478: Automap: show the map number
- - **status**: open --> closed
- **Milestone**: --> Pre 2.0
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11:12 Doomsday Engine Feature #1495: FOV cannot be set higher than 179
- Implemented for 1.9.0-Beta6.10
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11:07 Doomsday Engine Feature #1503: [Unix] Basic command line options (e.g., help, version)
- This is a feature request not a bug report.
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11:06 Doomsday Engine Feature #1504: cursor not captive from doomsday
- - **status**: open --> closed
- **milestone**: --> Version 1.9
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