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danij's activity

From 2012-09-14 to 2012-09-27

2012-09-19

11:55 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
- **labels**: Graphics --> Render hack
- **summary**: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not...
danij
11:53 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
- **labels**: Graphics --> Render hack
- **milestone**: v1.7.9 --> v1.8.6
danij
11:52 Doomsday Engine Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- **labels**: Graphics --> Doom, Render hack
- **summary**: [Doom] TNT map09: Transparent window --> [Render hack] TN...
danij
11:51 Doomsday Engine Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **summary**: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- **milestone**: --> v1.8.6
- *...
danij
11:50 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- **summary**: Some Visual Anomalies --> Light decoration placement on planes if origin is incident with a sector bou... danij
11:25 Doomsday Engine Feature #1348: Better Mousewheel Weapon Switching
Implemented for Doomsday 1.9.0-Beta6.10 danij
11:24 Doomsday Engine Feature #1363: Update notifier
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I'm not sure what it is you are requesting. Can you explain?
danij
11:23 Doomsday Engine Feature #1377: "BUILD Engine" games
Closing as duplicate. danij
11:23 Doomsday Engine Feature #1378: DED ver 6 syntax for XG Definitions
- **assigned_to**: Daniel Swanson --> nobody
danij
11:22 Doomsday Engine Feature #1389: [InFine] Check if resource originates from an IWAD
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I'd already noticed the code.
The RFE was mainly to remind me to do the necessary ...
danij
11:21 Doomsday Engine Feature #1396: Turbo
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There is already the -turbo command-line flag.
However a turbo multiplier would be...
danij
11:20 Doomsday Engine Feature #1406: Record particles and other effects in demos
Converting to RFE as this really isn't a bug, danij
11:19 Doomsday Engine Feature #1416: [Doom] Invisible "fuzz" effect
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I too would like to see this effect return. The best way to
do this would be using a...
danij
11:18 Doomsday Engine Feature #1434: No vsync option anywhere
Vsync is already enabled by default in recent releases of Doomsday for Windows. However there is not currently any me... danij
11:17 Doomsday Engine Feature #1440: Vanilla Doom collision-checking mode
Moving to feature requests as this isn't a bug. danij
11:17 Doomsday Engine Feature #1438: GUI needs some transparency effects
Non-specific request. danij
11:14 Doomsday Engine Feature #1478: Automap: show the map number
- **status**: open --> closed
- **Milestone**: --> Pre 2.0
danij
11:12 Doomsday Engine Feature #1495: FOV cannot be set higher than 179
Implemented for 1.9.0-Beta6.10 danij
11:07 Doomsday Engine Feature #1503: [Unix] Basic command line options (e.g., help, version)
This is a feature request not a bug report. danij
11:06 Doomsday Engine Feature #1504: cursor not captive from doomsday
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
 

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