danij's activity
From 2009-10-02 to 2009-10-15
2009-10-15
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15:48 Doomsday Engine Bug #808: Disc of repulsion doesn't push monsters
- Fixed for 1.9.0-beta6.8
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14:08 Doomsday Engine Bug #807: Saved games non-functional in 64bit builds
- Have you tried here: http://dengine.net/dew/index.php?title=Installation_(Unix)
Other than that I don't know where... -
11:36 Doomsday Engine Bug #807: Saved games non-functional in 64bit builds
- Saved games do not work currently in 64bit builds (which I assume you are using). This problem and will be addressed ...
2009-10-08
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20:07 Doomsday Engine Bug #803: Monsters see through wall/floor/ceil
- Fixed for 1.9.0-beta6.8
2009-10-06
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00:32 Doomsday Engine Bug #802: [Doom 2]Unable to load saved game
- The attached saved game is from an earlier beta in which a problem was inadvertently introduced which would result in...
2009-10-05
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19:40 Doomsday Engine Feature #1494: InFine script for "MapTitle" display
- Sounds to me what you actually want is a way to utilize your "MapTitle" InFine script instead of the built in display...
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08:48 Doomsday Engine Feature #1494: InFine script for "MapTitle" display
- Can you give an example of a situation where you think denying the user this information would be desirable?
2009-10-04
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23:05 Doomsday Engine Feature #1318: Creating Bullet Holes
- The current objlink and dynlist implementation could easily be modified to handle decals.
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21:58 Doomsday Engine Feature #1318: Creating Bullet Holes
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Making this an RFE. -
22:30 Doomsday Engine Feature #1297: Halo Customization + Halo Maps
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Implemented in SVN for 1.9.0-beta4 -
22:27 Doomsday Engine Feature #1389: [InFine] Check if resource originates from an IWAD
- - **assigned_to**: Daniel Swanson --> nobody
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22:26 Doomsday Engine Feature #1336: Random textured particle direction
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Also it would be very nice if particle model rotation could be
bound to the movemen... -
22:22 Doomsday Engine Feature #1400: Strife support
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Doomsday does not currently support Strife on any platform.
jStrife is planned for... -
22:21 Doomsday Engine Feature #1401: [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
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Starting weapons for Deathmatch/Coop set via the UI would be
nice. Need to explicitl... -
21:41 Doomsday Engine Feature #1235: Plugin weapons, etc....
- Considering as duplicate, closing.
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21:35 Doomsday Engine Feature #1275: Lightmap decorations on surfaces (emission mapping)
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Or is this better approached using Shaders?
I'd assume you'd use multitexturing and ... -
21:27 Doomsday Engine Feature #1277: Texture Definitions
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Eventually (ver 2 probably) I'd like to see the ability to use
any graphic resource... -
21:21 Doomsday Engine Feature #1301: Redesigned DED Reader
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Originator: NO
I think we've gotten to the end of the road with the current DED reade... -
21:14 Doomsday Engine Feature #1328: Modify Default Grid and Textures on Sector Planes
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The ability to scale textures on any surface would indeed be
a great addition.
Th... -
20:48 Doomsday Engine Feature #1468: Sky layers seperate vertical offset
- The vertical offset adjusts the level of the horizon not the individual sky layers. A vertical offset can surely be a...
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20:37 Doomsday Engine Feature #1490: Can the "secret found" sounds be given their own defs?
- Implemented for 1.9.0-Beta6.9
2009-10-03
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21:29 Doomsday Engine Bug #800: Heretic and HeXen: hud weapon graphics set too low
- Fixed for 1.9.0-beta6.8
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05:27 Doomsday Engine Bug #799 (Closed): [Hexen] Excessive Wind sounds
- There appears to be something going a bit wrong within the logical sound manager leading to continual allocation of m...
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00:05 Doomsday Engine Bug #784: TNT: YKey missing on MAP31
- This is a well known issue in the original release of TNT. You can find a patch which fixes this issue here: http://w...
2009-10-02
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23:33 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
- I didn't really expect the changes I made to make a difference to be quite honest. This is pretty much outside of our...
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16:43 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- According to what I've read recently in numerous places across the net this is a known issue with SDL_mixer.
The c... -
16:42 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- If however the problem is also affecting OS X then I think we can safely say that its the handling of MIDI files (i.e...
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07:49 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- No, its not exclusive to the titlescreen. The pause occurs any time the current music track is changed or reloaded. I...
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06:56 Doomsday Engine Bug #795: Offsetted Textures Misaligned
- Fixed in 1.9.0-Beta6.9
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06:54 Doomsday Engine Bug #794: Monsters get stuck within each other
- This appears to be the same issue as described here: http://sourceforge.net/tracker/?func=detail&aid=1509661&group_id...
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