Activity
From 2007-01-06 to 2007-01-19
2007-01-19
- 
  22:50 Doomsday Engine Bug #401: Strange bug when water is visible 
- Logged In: YES 
 user_id=895459
 Originator: YES
 seems is yelled too soon, it didn't do anything but hide the problem ...
2007-01-18
- 
  15:48 Doomsday Engine Bug #401: Strange bug when water is visible 
- Logged In: YES 
 user_id=895459
 Originator: YES
 turning off rend-tex-anim-smooth seems to do the trick
 pity tho (and...
- 
  02:17 Doomsday Engine Bug #401: Strange bug when water is visible 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Please do not assign work. The deng team will delegate work accordingly.
- 
  15:27 Doomsday Engine Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work 
- here is doomsday out:
 Con_Init: Initializing the console.
 SW_Init: Startup message window opened.
 Executable: Ve...
- 
  15:27 Doomsday Engine Bug #402: [HEXEN] Saves from 1.8.6 doesn't work 
- config, saves
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
 
2007-01-17
- 
  23:55 Doomsday Engine Bug #401: Strange bug when water is visible 
- Logged In: YES 
 user_id=895459
 Originator: YES
 hmm, seems to be happening in heretic as well
 http://guntherdw.be/do...
- 
  23:46 Doomsday Engine Bug #401 (Closed): Strange bug when water is visible 
- I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes...
- 
  19:26 Doomsday Engine Bug #400 (Closed): fails to initialize! 
- i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?....
2007-01-16
- 
  20:03 Doomsday Engine Bug #399 (Closed): Chain Gun Dude Accuracy 
- The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal...
2007-01-13
- 
  10:10 Doomsday Engine Bug #398 (Closed): Broken invincibility ring effect in jHeretic. 
- Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i...
2007-01-11
- 
  13:02 Doomsday Engine Bug #397: snowberry produces traceback at startup 
- Logged In: YES 
 user_id=717323
 Originator: NO
 Currently wxPython 2.8 is required.
- 
  11:58 Doomsday Engine Bug #397 (Closed): snowberry produces traceback at startup 
- python snowberry.py 
 Traceback (most recent call last):
 File "snowberry.py", line 25, in ?
 import language, ...
- 
  06:51 Doomsday Engine Bug #396: Stairs not activated 
- Logged In: YES 
 user_id=1688290
 Originator: YES
 You just have released a new version of deng ? Thanks for the inform...
2007-01-10
- 
  23:18 Doomsday Engine Bug #396: Stairs not activated 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Both of these problems have already been fixed in Doomsday1.9.0-beta5 ...
- 
  21:03 Doomsday Engine Bug #396: Stairs not activated 
- Logged In: YES 
 user_id=1688290
 Originator: YES
 Sorry, I have forgotten another point : when a level is finished and...
- 
  20:47 Doomsday Engine Bug #396: Stairs not activated 
- Next to the switches
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE...
- 
  20:47 Doomsday Engine Bug #396: Stairs not activated 
- Logged In: YES 
 user_id=1688290
 Originator: YES
 I use snowberry 1.1 with its default settings under win98SE 32 bits ...
- 
  16:52 Doomsday Engine Bug #396: Stairs not activated 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Which Doomsday version are you running?
- 
  11:47 Doomsday Engine Bug #396 (Closed): Stairs not activated 
- Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the...
- 
  17:06 Doomsday Engine Bug #395: Soulsphere gives wrong amount of health 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Fixed in SVN for beta6.
- 
  06:55 Doomsday Engine Bug #395 (Closed): Soulsphere gives wrong amount of health 
- Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
 *Labels:* jDo...
- 
  15:20 Doomsday Engine Bug #294: Games listed on master do not show up in the browse lobby 
- Logged In: YES 
 user_id=1248824
 Originator: YES
 never had a local cache, but the ISP runs a transparent http proxy t...
- 
  13:56 Doomsday Engine Bug #294: Games listed on master do not show up in the browse lobby 
- Logged In: YES 
 user_id=717323
 Originator: NO
 I believe the problem is that the master server response is received t...
- 
  13:07 Doomsday Engine Bug #294: Games listed on master do not show up in the browse lobby 
- Logged In: YES 
 user_id=1248824
 Originator: YES
 still present in svn 4407
2007-01-08
- 
  11:26 Doomsday Engine Feature #1429: Support for Freedoom 
- Logged In: YES 
 user_id=1241178
 Originator: NO
 yes!
 Freedoom should make use of the very beautiful Doomsday's Open-...
- 
  11:03 Doomsday Engine Feature #1428: Support for Chex Quest 
- - **status**: open --> closed
 
2007-01-07
- 
  22:30 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon 
- Logged In: YES 
 user_id=1103163
 Originator: YES
 All is well with 4355. Closing as fixed. Thanks DaniJ.
- 
  21:59 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon 
- Logged In: YES 
 user_id=1103163
 Originator: YES
 4354 isn't quite right either (&&, not ||); it allows the Cleric and...
- 
  20:37 Doomsday Engine Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon 
- Line 510 of plugins/jhexen/src/p_pspr.c should be:
 > if(player->class == PCLASS_FIGHTER && player->readyweapon != ...
- 
  13:24 Doomsday Engine Feature #1431: [GAME REQUEST] -Blood- 
- This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post.
- 
  13:23 Doomsday Engine Bug #392: Mouselook does not stick 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Duplicate. Fixed for beta5.
- 
  05:33 Doomsday Engine Bug #392 (Closed): Mouselook does not stick 
- On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between...
- 
  13:23 Doomsday Engine Bug #391: CTD when accessing control configuration 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Duplicate. Fixed for beta5.
- 
  05:32 Doomsday Engine Bug #391 (Closed): CTD when accessing control configuration 
- When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),...
- 
  05:35 Doomsday Engine Bug #393 (Closed): Vsync does not stick 
- Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
 OSX 10.4.8, Int...
- 
  05:34 Doomsday Engine Feature #1434 (Closed): No vsync option anywhere 
- There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync.
Also available in: Atom