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# Tracker Status Priority Subject Assignee Updated % Done
2436 Bug In Progress Normal Incompatibility with the new M1 skyjake 2021-02-03 13:32

2160 Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1548 Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

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