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From 2020-01-10 to 2020-01-23

2020-01-22

20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu... sonicdoommario
06:32 Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
Zero-area images are invalid. skyjake

2020-01-20

22:38 Revision 062de727 (github): Client: Importing a Gloom map
skyjake
22:37 Revision 9e4c69f1 (github): Cleanup
skyjake
06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants... sonicdoommario

2020-01-18

12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world...
skyjake
11:57 Revision 49761781 (github): Cleanup
skyjake
11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake
07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
IssueID #2375 skyjake
07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
skyjake

2020-01-17

19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla... skyjake
19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
tried on 2.3 Unstable [#3302] x64 and it works ok for me theleo_ua
13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake
13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
skyjake
07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged. skyjake
07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned. skyjake
07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373. skyjake
07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake

2020-01-16

20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
19:53 Bug #2401: "cubeshot" does not render views for all directions
Got a workaround, but the real cause should be investigated. skyjake
13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ...
skyjake
17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401
skyjake
17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
skyjake
13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
I have a hunch about what could be wrong here, let me take a look... skyjake
05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It...
theleo_ua
04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
will mark as "ISSUE ID = 2400"
theleo_ua
04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...
theleo_ua
12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
skyjake

2020-01-15

21:22 Revision 3fa14fdb (github): Broke the world apart
ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class... skyjake

2020-01-14

22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
skyjake
21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
world::World is the base class in libdoomsday, apps have a World class derived from it. skyjake
19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
skyjake
18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function... skyjake
16:38 Revision 4ad51fc1 (github): World: Constructing map elements
skyjake
14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
skyjake
14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
skyjake
14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
skyjake
13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
skyjake
13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
skyjake

2020-01-13

22:30 Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
skyjake
22:21 Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
Next up: ClientServerWorld itself. skyjake
07:10 Bug #2399 (New): [Render hack] TNT map21: Transparent doors
Submitting this separately since I don't believe this was ever properly displayed in Doomsday.
Map21 of TNT has do...
sonicdoommario

2020-01-12

22:33 Bug #2370: [2.3 Unstable] Render Hack Regressions
Did some testing in Plutonia, in Map07, the cages in the central courtyard (in the map's starting area) no longer ren... sonicdoommario
13:02 Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
skyjake
08:39 Revision dd505cf0 (github): Continuing to break the world apart
Client now builds and links. Added missing exports in libdoomsday. skyjake

2020-01-11

21:50 Revision 970815a1 (github): Continuing to break the world apart
Client now compiles but doesn't link yet. Some app code remains in libdoomsday and needs to be refactored out. Server... skyjake

2020-01-10

13:02 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks! Edited the formatting a bit to remove the boxes, and added the remaining PL2 issues. skyjake
08:04 Bug #2370: [2.3 Unstable] Render Hack Regressions
I was able to edit the description and get all of the resolved issues added in. Only problem is that some of the issu... sonicdoommario
07:29 Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Here's a hack from Map23 of AV. Is this based off the same hack listed here from Map09? This is at -200, 1600, along ... sonicdoommario
 

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