Activity
From 2018-11-29 to 2018-12-12
2018-12-11
- 21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... - 19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
2018-12-10
- 07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-06
- 16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
- 12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
- 12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- 12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- 12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- 12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
2018-12-01
- 11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks!
- 07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have just created a pull request to fix the above.
2018-11-30
- 05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear...
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