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From 2018-11-23 to 2018-12-06

2018-12-06

17:33 Revision 0e66ddd5 (github): Windows|Debug: Cleanup
skyjake
17:33 Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
IssueID #1676 skyjake
16:19 Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
IssueID #2299 skyjake
16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ... skyjake
12:58 Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
There is no HELP2. skyjake
12:28 Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
The widget was not updating the value of the “music-soundfont” cvar. skyjake
12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
skyjake
12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
skyjake
12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
skyjake
12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
skyjake
12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
skyjake
12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
skyjake
08:37 Revision b81475a9 (github): Builder|CI: Windows CI environment update
# Conflicts:
# appveyor.yml
skyjake
08:27 Revision 019412d2 (github): Builder|CI: Windows CI environment update
skyjake
08:21 Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
skyjake
08:21 Revision e8daaeee (github): Fixed|libgui: Font scaling issue
On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat... skyjake
08:21 Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
skyjake
08:21 Revision 82656b8c (github): Cleanup
skyjake
08:21 Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
skyjake
08:21 Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
skyjake
08:21 Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
skyjake
08:21 Revision bb770a9c (github): Cleanup: POD correctness; default initializers
skyjake
08:21 Revision ee8ad6b8 (github): Cleanup
skyjake
08:21 Revision 465de090 (github): Cleanup
skyjake

2018-12-04

22:19 Revision 76bdd173 (github): Cleanup
skyjake
22:08 Revision b5320d1d (github): Cleanup
skyjake
21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
skyjake
20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
skyjake
08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
skyjake
08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
skyjake
08:37 Revision becd98ac (github): Cleanup
skyjake
08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
skyjake
08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat... skyjake
08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
skyjake

2018-12-03

09:39 Revision e793b294 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
09:39 Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
09:39 Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
skyjake
09:39 Revision d208ac2f (github): Installer|CMake: Component names and descriptions
skyjake
09:39 Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
09:39 Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:39 Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
skyjake
09:39 Revision 5848191e (github): Cleanup
skyjake
09:39 Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
09:39 Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
skyjake

2018-12-02

20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
skyjake
20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
20:07 Revision b6969b4c (github): Cleanup
skyjake
15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
skyjake
13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
skyjake
07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
skyjake

2018-12-01

21:08 Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
20:23 Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
13:21 Revision 9e117b6b (github): Before Map07 finale doom2-nerve fix
Drako
11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks! skyjake
07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have just created a pull request to fix the above. Drako
11:33 Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
Fixed|Doom: Before Map07 finale doom2-nerve fix skyjake
11:12 Revision e6e9ac26 (github): Fixed|Builder: Python indentation
skyjake
06:29 Revision 852b6033 (github): Before Map07 finale doom2-nerve fix
Drako

2018-11-30

05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear... Drako

2018-11-29

10:42 Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp
skyjake
10:33 Revision 715033dc (github): Performance: Fire the event loop more frequently
The maximum frame rate was being limited by how often the event loop was triggering updates. skyjake
10:31 Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
Don’t check the text lines for reallocation if we know that nothing has changed. skyjake

2018-11-28

11:07 Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
skyjake

2018-11-27

22:12 Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick... skyjake
21:50 Revision 43520e23 (github): GL|Performance: Improved draw batching
Primitives with compatible GL types can be inserted in one batch. skyjake
21:48 Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
skyjake
20:58 Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu...
skyjake
20:53 Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2...
skyjake
20:49 Revision f0a0d699 (github): Cleanup
skyjake
20:49 Revision 7d719f69 (github): liblegacy: Improved const usage in API
skyjake

2018-11-26

22:19 Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
The background thread loading the logo was sometimes accessing the wrong catalog. skyjake

2018-11-25

19:02 Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
Only animate materials that are known to have something to animate. skyjake
19:00 Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
skyjake
18:56 Bug #974: [Heretic] No map def for E4M1
I agree with you, it should be included. However, if there is ever going to be a "pure vanilla option" that title sho... Drako
15:53 Bug #974: [Heretic] No map def for E4M1
Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw...
skyjake
15:50 Bug #2283 (Closed): Pink Demons become Spectres
skyjake
15:50 Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
15:49 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:30 Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:49 Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
skyjake
15:43 Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended. skyjake
15:25 Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
The UI prefers to show the LAN version of the server.
IssueID #2141
skyjake
15:09 Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141
skyjake
15:08 Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
Added semantic flags for integers and unsigned integers so they can be converted better into text. skyjake
12:26 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ... skyjake
12:22 Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
IssueID #1575 skyjake

2018-11-24

21:14 Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit... skyjake
20:37 Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st... skyjake
18:22 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ... skyjake
20:35 Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr...
skyjake
17:21 Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
IssueID #2044 skyjake
17:20 Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
skyjake
02:09 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s... Drako
01:41 Bug #974: [Heretic] No map def for E4M1
It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat... Drako

2018-11-23

14:30 Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing. skyjake
08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol
 

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