Activity
From 2018-10-31 to 2018-11-13
2018-11-13
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09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - Bumped to 2.2.
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09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
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05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - (winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio... 
2018-11-12
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20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
 - Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp... 
2018-11-11
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09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w...
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04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil...
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09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
 - Added detection of FreeDoom 0.11.3.
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08:35 Bug #2296: FreeDoom IWAD detection problems
 - Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...
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03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
 - freedoom wads are only detected if placed in doomsday\data folder 
chex3.wad is not detected (size 19 191 031 downlo... 
2018-11-10
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17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
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17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
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17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ...
 
2018-11-09
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12:02 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
 - More play testing should be done before this issue is closed.
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07:46 Feature #2295 (New): Support XBOX version of Doom
 - Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont... 
2018-11-08
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22:45 Feature #2280 (Resolved): Disable audio in background
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19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
 
2018-11-07
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16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
 - This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ... 
2018-11-06
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20:19 Bug #2293 (Closed): md2tool fails to read model files
 - md2tool has a regression where it fails to load a valid MD2 model file:...
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09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
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09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
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09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
 
2018-11-05
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19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
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19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
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19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
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19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
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19:15 Feature #2245 (Closed): Improved UI for data folder configuration
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19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
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19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
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19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
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08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
 - I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust...
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19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
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08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
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19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
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19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
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19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
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19:15 Feature #2226 (Closed): Sorting game profiles in Home
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19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
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19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
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18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
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17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
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19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
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11:49 Feature #2292: Indication of an options default setting
 - Yes. Mainly the options menu.
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11:32 Feature #2292: Indication of an options default setting
 - To clarify a bit, you are talking about the game's Options menu specifically?
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11:27 Feature #2292 (New): Indication of an options default setting
 - Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...
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10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t... - 
  
05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
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08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
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08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
 - I believe this is a bug in jDRP.
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08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
 - I believe this is a bug in jDRP.
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08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l...
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08:21 Feature #2238 (Closed): Configure game rules in custom profiles
 - Merged with #2241.
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08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
 
2018-11-04
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21:50 Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
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12:47 Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
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12:21 Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
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12:21 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
 - Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as...
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10:39 Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
 
2018-11-03
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21:39 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - commit:d5ec468248 may help with this issue.
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21:38 Feature #2226 (Resolved): Sorting game profiles in Home
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13:54 Feature #2245 (Resolved): Improved UI for data folder configuration
 
2018-10-31
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14:24 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
 - Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ... 
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