Project

General

Profile

Activity

From 2017-02-07 to 2017-02-20

2017-02-20

14:30 Feature #2073 (Closed): Updater remembering save status
skyjake wrote:
> should Dday remember there is an update the next time a save occurs?
I would say no. By not saving...
skyjake
13:50 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
Closed as obsolete. skyjake
12:45 Bug #2201 (Resolved): Some packages not recognized (builds 2238, 2239)
skyjake
12:45 Bug #2201: Some packages not recognized (builds 2238, 2239)
The crash should be fixed in the next build. skyjake
08:21 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> Here is a link:
Thanks, I now have the file. :)
skyjake
05:29 Bug #2201: Some packages not recognized (builds 2238, 2239)
jd3rp.pk3 crashes the doomsday after clicking "Play", just before the rotating thing is full (see doomsday2241.out).
...
Drako
03:13 Bug #2201: Some packages not recognized (builds 2238, 2239)
skyjake wrote:
> > jd3rp.pk3 package does not load anymore in build 2238
> I'll need to test this on my system to...
Drako
10:32 Revision b086fa96 (github): Merge branch 'master' into stable
skyjake
10:31 Revision f7247bce (github): Fixed|Resources: Crash when loading MD2 models
IssueID #2201 skyjake
09:04 Revision 54c2997c (github): Changed release type to “Candidate”, preparing for 2.0 RC1
skyjake
08:56 Revision cca11b56 (github): Cleanup
skyjake
05:22 Bug #2180: Task bar shows only partially (Intel Mobility)
Now it is better, but still not the way it should be. First shift+esc works as it should, I can see all the icon and ... Drako

2017-02-19

23:08 Bug #2180: Task bar shows only partially (Intel Mobility)
I'm curious if build 2241 will affect this issue. It introduces significant optimizations for UI drawing, although th... skyjake
23:04 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
skyjake
23:03 Feature #2202 (Closed): Optimize UI rendering by collecting multiple widgets into one draw call
When rendering the UI, libappfw needs to dynamically collect widgets into a temporary buffer and, once it fills up or... skyjake
22:59 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
skyjake
22:57 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> In build 2238 some packages (with .zip extension) which contain other packages inside are not correct...
skyjake
02:31 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
In build 2238 some packages (with .zip extension) which contain other packages inside are not correctly processed. Th... Drako
21:48 Revision 27619310 (github): Fixed|Windows|libgui: Missing exports
skyjake
20:47 Revision 37da7d45 (github): Fixed|Cleanup|Widgets: Managing multiple buffers in the GUI Painter
If the current vertex buffer is about to change, Painter must ensure
that the vertices have the correct buffer’s batc...
skyjake
20:45 Revision 599192d0 (github): Fixed|UI|Home: Clipping the map outline of a server info dialog
skyjake
20:44 Revision 2ea57168 (github): Fixed|Cleanup|libgui: Managing multiple vertex buffers in the draw queue
skyjake
19:02 Revision 25f32573 (github): Fixed|Widgets|UI: Finish batched draws before doing manual ones
skyjake
19:02 Revision 2dd2c317 (github): Fixed|Widgets: Random drawing glitches
The dynamic vertex allocations must be cleared after each flush. skyjake
19:01 Revision 4d93184c (github): Cleanup|GL|libgui: Shader variables for batch draws
skyjake
18:56 Revision cce791be (github): UI|Task Bar: Tweaked menu items
skyjake
17:47 Revision 5f1b4b17 (github): UI|Home: Added “Packages…” to the context menu of game profiles
skyjake
17:47 Revision 7ef01100 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:47 Revision 7ef70872 (github): Widgets|UI|libappfw: Draw GUI widgets with fewer draw calls
Most GUI widgets now get batched when drawing.
Added a special-purpose “batch.guiwidget” shader for drawing GUI
widg...
skyjake
17:45 Revision e4d16616 (github): GL|libgui: Batched drawing of geometry
Implemented GLDrawQueue and added GLAtlasBuffer. These allow
allocating short segments from a big buffer, and drawing...
skyjake
17:40 Revision 9d2d4741 (github): GL|libgui: Added a uniform type for float arrays
skyjake
09:08 Revision cfc8d00f (github): FS|libcore: Modifying File flags more conveniently
skyjake
09:08 Revision 81eea37e (github): Fixed|App|libcore: Initializing an empty “persist.pack”
Should always use the reinterpret() method for newly created archives. skyjake
09:07 Revision 602125f8 (github): Documentation: Improved the Doxygen stylesheet
skyjake

2017-02-18

10:04 Revision be2666b6 (github): Fixed|FS|libcore: Fixes and improvements in the file system
Native files were not being closed appropriately after reads and writes.
On some platforms this may trigger an error ...
skyjake
09:55 Revision c58e6fc4 (github): UI|Home: Tweaked Home fade-in time
Still a bit faster. skyjake
09:55 Revision 3c50019b (github): libcore: SafePtr is now even safer
Lock the safe pointer for atomic changes. skyjake

2017-02-16

07:42 Revision e0cd1f7d (github): Fixed|X11|libgui: Build failure
skyjake

2017-02-15

22:54 Revision 4255a6e6 (github): Resources|Client|libdoomsday: Clearing the metadata cache
One can now clear the cached data via the DE menu. skyjake
22:53 Revision 5df522db (github): Cleanup: Updated use of renamed methods
skyjake
22:52 Revision d340d4fb (github): FS|libcore|Cleanup: Destroying folder contents; MetadataBank API cleanup
de::Folder has a new method to remove all files in the folder, and
all the files in subfolders, too.
MetadataBank pr...
skyjake
20:12 Revision 2c093496 (github): Fixed|FS|libcore: MetadataBank is populated before the rest of the tree
Data cached in the metadata bank is needed when populating the rest
of the file tree, so manually populate the metada...
skyjake
13:51 Revision 2b430b5d (github): Debug: Examining caching of ZipArchives and DataBundles
skyjake
13:51 Revision c0815902 (github): libcore: Banks can decide whether to serialize individual items
If a serialized version of the data already exists, there’s no point
in rewriting it.
skyjake
13:50 Revision 78a9452a (github): libcore|FS: Metadata of “persist.pack” should never be cached
It’s always rewritten to there’s no point in caching. skyjake
12:32 Revision c6e7d72b (github): UI|Home: Tweaked Home fade-in time
skyjake

2017-02-14

23:40 Revision c4006bda (github): libcore|Path|NativePath: Added move constructors
skyjake
23:00 Revision 45a6119e (github): Performance|Resources: Cache data bundle metadata for faster startup
It may take some time to index and analyze all the available data
files (add-ons, resource packs). The metadata is no...
skyjake
22:54 Revision 788bd959 (github): Cleanup
skyjake
22:54 Revision f0cb6eb1 (github): libcore|Data: Adjustable zlib compression level
skyjake
22:52 Revision 2ad4d8e3 (github): libcore: Serializing a container of elements
Added template methods for writing and reading a list of elements. skyjake
22:51 Revision 001060b4 (github): Fixed|libcore: Potential crash when copying records
Record’s move assignment operator wasn’t updating the private back
pointer.
skyjake
14:04 Revision 64a54b09 (github): FS|Performance|libcore: Cache ZIP metadata
ZIP directory metadata is now cached so that we can populate the
filesystem without having to actually read the ZIP f...
skyjake
13:49 Revision 83f789a6 (github): Fixed|libcore: Problems with Bank contents serialization
skyjake
13:45 Revision d3ab0e13 (github): Refactor|libcore: Updated de::Path with current conventions
C++11 move constructor/assignment, and DENG2_PRIVATE. skyjake
07:37 Revision 64b10f0c (github): libcore: Conveniently checking if String and Block are empty
skyjake

2017-02-13

08:46 Revision 0b593937 (github): libcore|FS: Utility method added
skyjake

2017-02-12

21:27 Revision 6f0dac70 (github): libcore|FS: Added MetadataBank for caching ZIP archive metadata
File::metaId() generates identifiers suitable for caching.
ZipArchive can be initialized either from a cached centra...
skyjake
21:24 Revision c01c6e0b (github): Cleanup
skyjake
21:23 Revision 1316dea8 (github): libcore: Block should be serializable; added more utility methods
skyjake
15:16 Revision a8bf1b78 (github): Optimize|FS|libdoomsday: Release cached files whenever entering Home
The file system caches uncompressed versions of ZIP archive contents,
so when we get back to Home, release everything...
skyjake
15:14 Revision e90c64f2 (github): Optimize|FS|libcore: Memory optimizations in the file system
ArchiveFeed was caching all uncompressed entries in memory. This is
problematic in the case where archives contain ot...
skyjake
15:06 Revision f3128f63 (github): Scripting|FS: Listing the contents of a folder
Added a `list()` method to Core.Folder. skyjake
15:06 Revision db48036a (github): Fixed|Resources|libdoomsday: “.zip” is not always a data file
Recognize “.pk3.zip” automatically as a data bundle, but “.zip”
would need to go through some content analysis before...
skyjake
10:44 Revision 99eaaddb (github): Cleanup: Missing headers
skyjake
10:44 Revision cc72b4ea (github): Optimize|Refactor|FS|libcore: Proper script bindings File and Folder
Removed the AccessorValue class completely since the bindings
mechanism works much better for this purpose.
Saves a ...
skyjake
09:33 Revision 71efce10 (github): Cleanup|libcore: Use C++11 standard mutex class
skyjake
09:32 Revision 5255f8f7 (github): libcore: PointerSet supports const pointers, too
skyjake
09:32 Revision 6b961433 (github): Optimize|Widgets|libcore: Use PointerSet for rule dependency tracking
Simpler data structure. skyjake
08:20 Revision 4d1600cc (github): libcore: Cleanup
skyjake
06:57 Revision d0f48779 (github): Fixed|Widgets: Deleting an audience during a notification
skyjake
06:57 Revision 4de4c552 (github): Cleanup: Avoid publicly observing private data
skyjake
06:56 Revision ed90de6e (github): Refactor|libcore: Observers now uses PointerSet for its members
skyjake
06:54 Revision c0883d10 (github): libcore: Typed template for PointerSets; finished implementation
PointerSetT<> can be used to make pointer sets of any type.
PointerSet now supports iteration observers that allow t...
skyjake

2017-02-11

11:42 Revision f81a6fa9 (github): libcore: Added a new utility class
PointerSet is used for storing a light-weight ordered set of pointers. skyjake
11:36 Revision 93692fc4 (github): Optimize|libcore: Avoid large observer audiences
The `Core.*` bindings won’t be deleted, no need to observe them.
This is particularly important because many objects ...
skyjake

2017-02-10

21:10 Revision 22d91be3 (github): Fixed: Improved thread-safety
Use mutexes and atomic counters in places identified by Thread
Sanitizer.
Also fixes a potential crash that would oc...
skyjake
21:07 Revision 813e97e1 (github): Fixed|liblegacy|libappfw: Improved thread-safety
Threads should not be modified after they’ve already been started. skyjake
21:06 Revision cf3d7543 (github): libgui|Font: Improved thread-safety
Native fonts are now designed to be used only in a single thread,
and internally in de::Font there is a separate nati...
skyjake
20:25 Revision 456532fd (github): Fixed|libcore: Improved thread-safety
Thread Sanitizer pointed out a number of places that hadn’t been
protected by mutexes. Various global ID counters now...
skyjake

2017-02-09

14:09 Revision 101e0ce8 (github): Fixed: Various minor issues found using static analysis
Mostly possible use of uninitialized variables and null pointer
dereferencing.
skyjake
10:15 Revision 12ec4cd9 (github): libcore: Use atomic integers for reference counting
skyjake
10:14 Revision e3c289e2 (github): Fixed|libcore: Potential crash when shutting down a text-based app
The public instance shouldn’t observe the private one. skyjake
04:54 Bug #2180: Task bar shows only partially (Intel Mobility)
Isn't the fix made in Revision 02236bd3 ("fade to black in home UI") also related to this issue. It has not been fixe... Drako

2017-02-08

23:44 Revision f7c7da16 (github): libcore: Mutex guards are always inline
skyjake
23:06 Revision 1aab2aa6 (github): libcore: Improving thread-safety
skyjake
17:54 Revision b727325a (github): Resources|libdoomsday: Removed obsolete UI material definitions
skyjake
17:54 Revision b20fa751 (github): UI|Home: Changed order of items in the app menu
skyjake
17:54 Revision a587d8c5 (github): Fixed|All Games: “-warp” fails to work when given a single number argument
The episode was undefined, thus the map URI does not found. skyjake
17:53 Revision 840e0352 (github): Windows|OpenGL: Workaround for occasional strange vsync behavior
This is most likely a bug in Qt or a side effect of something that
Qt does.
skyjake
16:38 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
skyjake
16:38 Revision fd4dabbc (github): Windows|Input|libgui: Ignore the Windows key
IssueID #2103 skyjake
12:11 Bug #2199: Mouse cursor not visible in UI (Windows, build 2229)
Fixed for next build. skyjake
10:06 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
skyjake
10:04 Bug #2199 (In Progress): Mouse cursor not visible in UI (Windows, build 2229)
skyjake
05:28 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
Build #2229 (previous build is fine). I tested the newest build on two computers (Windows x64) and on both the mouse ... Drako
12:08 Feature #1878 (Progressed): [MP] Hosted files/pwads etc need client download and auto load/unload files
The foundations for implementing this are pretty much in place, thanks to the package system in 2.0. skyjake
12:04 Bug #2141 (Progressed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
12:04 Bug #2141 (New): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
12:02 Bug #2141: Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are lab... skyjake
11:57 Bug #1934 (Resolved): Crash due to IWAD version mismatch in multiplayer
IWAD versions are now checked via the package system, so clients cannot join with the wrong IWAD version any longer.
...
skyjake
10:10 Bug #1781 (Closed): Incorrect ping time in MP info popup
skyjake
10:10 Feature #1935 (Closed): Server connection details
skyjake
10:09 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
There were two problems here:
* The periodic autosave of config files was being done during game startup when bindin...
skyjake
09:44 Revision a03bcdfe (github): UI|Client: Always quickly fade to black when shutting down the engine
The “Quit” button uses the “quit!” console command, too. skyjake
09:43 Revision cdae54f1 (github): UI|Client|Busy Mode: Don’t show progress indicator during startup
Looks cleaner this way, and it wouldn’t be visible for long anyway. skyjake
08:25 Revision 078b383a (github): Fixed|UI|Client: Reverted a couple of problematic changes
Startup busy mode is back, and the Home doesn’t fade itself anymore
(busy mode does that).
skyjake
00:14 Revision 02236bd3 (github): Widgets|UI|Home: Improved initial fade from black
It was possible, in rare cases, that the Home fade to black was not
started and the screen remained black after startup.
skyjake
00:11 Revision 485427c2 (github): Refactor|Widgets|libappfw: Collecting pending assets
skyjake
00:11 Revision efb0910f (github): UI|Client: “Quit” button will quickly fade to black first
skyjake

2017-02-07

22:20 Revision 22ae557e (github): Fixed|Client: Use of version numbers in UI vs. elsewhere
The human-readable format is used in the UI, while packages use the
full four-component version for precision.
skyjake
22:19 Revision ae240144 (github): Fixed|Resources|libdoomsday: Data file versioning uses full version numbers
skyjake
22:19 Revision 8ee49768 (github): Fixed|libcore: Clarified different version-to-text conversions
The human readable, full and compact representations all have
different uses.
skyjake
21:02 Revision 5e93432e (github): Cleanup
skyjake
21:01 Revision 1dc04e5b (github): Cleanup|Client|GL: Busy mode not needed at startup; removed dead code
skyjake
21:00 Revision 739e012e (github): Fixed|UI|Client: Clear buffered frames when returning to Home
skyjake
18:40 Revision 342b4365 (github): Cleanup|OpenGL: Removed another obsolete GL parameter
skyjake
17:56 Bug #2198 (Resolved): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
I can definitely replicate the crash using 1.15.8. It looks like issue #2061, but that was marked as fixed in May 201... skyjake
15:56 Bug #2198 (In Progress): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
skyjake
01:12 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
[HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
1) Start hexen original
2) G...
theleo_ua
17:38 Revision 0c25249c (github): Refactor|Renderer: Safer use of a dynamic array
Address Sanitizer spotted an out-of-bounds read on the frame’s luminous
objects array.
skyjake
11:39 Revision 3c67a2b7 (github): Documentation|Wiki: Updated collection names
No more “lib*” plugins.
[ci skip]
skyjake
11:09 Feature #1935 (Resolved): Server connection details
skyjake
11:08 Bug #1781 (Resolved): Incorrect ping time in MP info popup
skyjake
11:06 Feature #2197 (Closed): Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
skyjake
09:28 Revision 2b4ab0d3 (github): Cleanup|OpenGL: Removed obsolete GL parameters
skyjake
09:23 Revision 6410e002 (github): Fixed: Build failure
skyjake
09:23 Revision 4a0bbb46 (github): libcore|Time: Inlined TimeDelta math
skyjake
00:06 Revision bbd818ae (github): Multiplayer|UI|Home: Show server ping time in ServerInfoDialog
skyjake
 

Also available in: Atom