Activity
From 2017-02-03 to 2017-02-16
2017-02-16
2017-02-15
- 22:54 Revision 4255a6e6 (github): Resources|Client|libdoomsday: Clearing the metadata cache
- One can now clear the cached data via the DE menu.
- 22:53 Revision 5df522db (github): Cleanup: Updated use of renamed methods
- 22:52 Revision d340d4fb (github): FS|libcore|Cleanup: Destroying folder contents; MetadataBank API cleanup
- de::Folder has a new method to remove all files in the folder, and
all the files in subfolders, too.
MetadataBank pr... - 20:12 Revision 2c093496 (github): Fixed|FS|libcore: MetadataBank is populated before the rest of the tree
- Data cached in the metadata bank is needed when populating the rest
of the file tree, so manually populate the metada... - 13:51 Revision 2b430b5d (github): Debug: Examining caching of ZipArchives and DataBundles
- 13:51 Revision c0815902 (github): libcore: Banks can decide whether to serialize individual items
- If a serialized version of the data already exists, there’s no point
in rewriting it. - 13:50 Revision 78a9452a (github): libcore|FS: Metadata of “persist.pack” should never be cached
- It’s always rewritten to there’s no point in caching.
- 12:32 Revision c6e7d72b (github): UI|Home: Tweaked Home fade-in time
2017-02-14
- 23:40 Revision c4006bda (github): libcore|Path|NativePath: Added move constructors
- 23:00 Revision 45a6119e (github): Performance|Resources: Cache data bundle metadata for faster startup
- It may take some time to index and analyze all the available data
files (add-ons, resource packs). The metadata is no... - 22:54 Revision 788bd959 (github): Cleanup
- 22:54 Revision f0cb6eb1 (github): libcore|Data: Adjustable zlib compression level
- 22:52 Revision 2ad4d8e3 (github): libcore: Serializing a container of elements
- Added template methods for writing and reading a list of elements.
- 22:51 Revision 001060b4 (github): Fixed|libcore: Potential crash when copying records
- Record’s move assignment operator wasn’t updating the private back
pointer. - 14:04 Revision 64a54b09 (github): FS|Performance|libcore: Cache ZIP metadata
- ZIP directory metadata is now cached so that we can populate the
filesystem without having to actually read the ZIP f... - 13:49 Revision 83f789a6 (github): Fixed|libcore: Problems with Bank contents serialization
- 13:45 Revision d3ab0e13 (github): Refactor|libcore: Updated de::Path with current conventions
- C++11 move constructor/assignment, and DENG2_PRIVATE.
- 07:37 Revision 64b10f0c (github): libcore: Conveniently checking if String and Block are empty
2017-02-13
2017-02-12
- 21:27 Revision 6f0dac70 (github): libcore|FS: Added MetadataBank for caching ZIP archive metadata
- File::metaId() generates identifiers suitable for caching.
ZipArchive can be initialized either from a cached centra... - 21:24 Revision c01c6e0b (github): Cleanup
- 21:23 Revision 1316dea8 (github): libcore: Block should be serializable; added more utility methods
- 15:16 Revision a8bf1b78 (github): Optimize|FS|libdoomsday: Release cached files whenever entering Home
- The file system caches uncompressed versions of ZIP archive contents,
so when we get back to Home, release everything... - 15:14 Revision e90c64f2 (github): Optimize|FS|libcore: Memory optimizations in the file system
- ArchiveFeed was caching all uncompressed entries in memory. This is
problematic in the case where archives contain ot... - 15:06 Revision f3128f63 (github): Scripting|FS: Listing the contents of a folder
- Added a `list()` method to Core.Folder.
- 15:06 Revision db48036a (github): Fixed|Resources|libdoomsday: “.zip” is not always a data file
- Recognize “.pk3.zip” automatically as a data bundle, but “.zip”
would need to go through some content analysis before... - 10:44 Revision 99eaaddb (github): Cleanup: Missing headers
- 10:44 Revision cc72b4ea (github): Optimize|Refactor|FS|libcore: Proper script bindings File and Folder
- Removed the AccessorValue class completely since the bindings
mechanism works much better for this purpose.
Saves a ... - 09:33 Revision 71efce10 (github): Cleanup|libcore: Use C++11 standard mutex class
- 09:32 Revision 5255f8f7 (github): libcore: PointerSet supports const pointers, too
- 09:32 Revision 6b961433 (github): Optimize|Widgets|libcore: Use PointerSet for rule dependency tracking
- Simpler data structure.
- 08:20 Revision 4d1600cc (github): libcore: Cleanup
- 06:57 Revision d0f48779 (github): Fixed|Widgets: Deleting an audience during a notification
- 06:57 Revision 4de4c552 (github): Cleanup: Avoid publicly observing private data
- 06:56 Revision ed90de6e (github): Refactor|libcore: Observers now uses PointerSet for its members
- 06:54 Revision c0883d10 (github): libcore: Typed template for PointerSets; finished implementation
- PointerSetT<> can be used to make pointer sets of any type.
PointerSet now supports iteration observers that allow t...
2017-02-11
- 11:42 Revision f81a6fa9 (github): libcore: Added a new utility class
- PointerSet is used for storing a light-weight ordered set of pointers.
- 11:36 Revision 93692fc4 (github): Optimize|libcore: Avoid large observer audiences
- The `Core.*` bindings won’t be deleted, no need to observe them.
This is particularly important because many objects ...
2017-02-10
- 21:10 Revision 22d91be3 (github): Fixed: Improved thread-safety
- Use mutexes and atomic counters in places identified by Thread
Sanitizer.
Also fixes a potential crash that would oc... - 21:07 Revision 813e97e1 (github): Fixed|liblegacy|libappfw: Improved thread-safety
- Threads should not be modified after they’ve already been started.
- 21:06 Revision cf3d7543 (github): libgui|Font: Improved thread-safety
- Native fonts are now designed to be used only in a single thread,
and internally in de::Font there is a separate nati... - 20:25 Revision 456532fd (github): Fixed|libcore: Improved thread-safety
- Thread Sanitizer pointed out a number of places that hadn’t been
protected by mutexes. Various global ID counters now...
2017-02-09
- 14:09 Revision 101e0ce8 (github): Fixed: Various minor issues found using static analysis
- Mostly possible use of uninitialized variables and null pointer
dereferencing. - 10:15 Revision 12ec4cd9 (github): libcore: Use atomic integers for reference counting
- 10:14 Revision e3c289e2 (github): Fixed|libcore: Potential crash when shutting down a text-based app
- The public instance shouldn’t observe the private one.
- 04:54 Bug #2180: Task bar shows only partially (Intel Mobility)
- Isn't the fix made in Revision 02236bd3 ("fade to black in home UI") also related to this issue. It has not been fixe...
2017-02-08
- 23:44 Revision f7c7da16 (github): libcore: Mutex guards are always inline
- 23:06 Revision 1aab2aa6 (github): libcore: Improving thread-safety
- 17:54 Revision b727325a (github): Resources|libdoomsday: Removed obsolete UI material definitions
- 17:54 Revision b20fa751 (github): UI|Home: Changed order of items in the app menu
- 17:54 Revision a587d8c5 (github): Fixed|All Games: “-warp” fails to work when given a single number argument
- The episode was undefined, thus the map URI does not found.
- 17:53 Revision 840e0352 (github): Windows|OpenGL: Workaround for occasional strange vsync behavior
- This is most likely a bug in Qt or a side effect of something that
Qt does. - 16:38 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
- 16:38 Revision fd4dabbc (github): Windows|Input|libgui: Ignore the Windows key
- IssueID #2103
- 12:11 Bug #2199: Mouse cursor not visible in UI (Windows, build 2229)
- Fixed for next build.
- 10:06 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- 10:04 Bug #2199 (In Progress): Mouse cursor not visible in UI (Windows, build 2229)
- 05:28 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- Build #2229 (previous build is fine). I tested the newest build on two computers (Windows x64) and on both the mouse ...
- 12:08 Feature #1878 (Progressed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- The foundations for implementing this are pretty much in place, thanks to the package system in 2.0.
- 12:04 Bug #2141 (Progressed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:04 Bug #2141 (New): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:02 Bug #2141: Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are lab...
- 11:57 Bug #1934 (Resolved): Crash due to IWAD version mismatch in multiplayer
- IWAD versions are now checked via the package system, so clients cannot join with the wrong IWAD version any longer.
... - 10:10 Bug #1781 (Closed): Incorrect ping time in MP info popup
- 10:10 Feature #1935 (Closed): Server connection details
- 10:09 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
- There were two problems here:
* The periodic autosave of config files was being done during game startup when bindin... - 09:44 Revision a03bcdfe (github): UI|Client: Always quickly fade to black when shutting down the engine
- The “Quit” button uses the “quit!” console command, too.
- 09:43 Revision cdae54f1 (github): UI|Client|Busy Mode: Don’t show progress indicator during startup
- Looks cleaner this way, and it wouldn’t be visible for long anyway.
- 08:25 Revision 078b383a (github): Fixed|UI|Client: Reverted a couple of problematic changes
- Startup busy mode is back, and the Home doesn’t fade itself anymore
(busy mode does that). - 00:14 Revision 02236bd3 (github): Widgets|UI|Home: Improved initial fade from black
- It was possible, in rare cases, that the Home fade to black was not
started and the screen remained black after startup. - 00:11 Revision 485427c2 (github): Refactor|Widgets|libappfw: Collecting pending assets
- 00:11 Revision efb0910f (github): UI|Client: “Quit” button will quickly fade to black first
2017-02-07
- 22:20 Revision 22ae557e (github): Fixed|Client: Use of version numbers in UI vs. elsewhere
- The human-readable format is used in the UI, while packages use the
full four-component version for precision. - 22:19 Revision ae240144 (github): Fixed|Resources|libdoomsday: Data file versioning uses full version numbers
- 22:19 Revision 8ee49768 (github): Fixed|libcore: Clarified different version-to-text conversions
- The human readable, full and compact representations all have
different uses. - 21:02 Revision 5e93432e (github): Cleanup
- 21:01 Revision 1dc04e5b (github): Cleanup|Client|GL: Busy mode not needed at startup; removed dead code
- 21:00 Revision 739e012e (github): Fixed|UI|Client: Clear buffered frames when returning to Home
- 18:40 Revision 342b4365 (github): Cleanup|OpenGL: Removed another obsolete GL parameter
- 17:56 Bug #2198 (Resolved): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- I can definitely replicate the crash using 1.15.8. It looks like issue #2061, but that was marked as fixed in May 201...
- 15:56 Bug #2198 (In Progress): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- 01:12 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
1) Start hexen original
2) G... - 17:38 Revision 0c25249c (github): Refactor|Renderer: Safer use of a dynamic array
- Address Sanitizer spotted an out-of-bounds read on the frame’s luminous
objects array. - 11:39 Revision 3c67a2b7 (github): Documentation|Wiki: Updated collection names
- No more “lib*” plugins.
[ci skip] - 11:09 Feature #1935 (Resolved): Server connection details
- 11:08 Bug #1781 (Resolved): Incorrect ping time in MP info popup
- 11:06 Feature #2197 (Closed): Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
- 09:28 Revision 2b4ab0d3 (github): Cleanup|OpenGL: Removed obsolete GL parameters
- 09:23 Revision 6410e002 (github): Fixed: Build failure
- 09:23 Revision 4a0bbb46 (github): libcore|Time: Inlined TimeDelta math
- 00:06 Revision bbd818ae (github): Multiplayer|UI|Home: Show server ping time in ServerInfoDialog
2017-02-06
- 23:03 Revision 56043a73 (github): Server|Client: Pinging the server via ServerLink and ServerInfoDialog
- 22:41 Revision 032b160c (github): Fixed|libcore: Parsing a four-component version number
- The possible build number was being ignored.
- 22:31 Revision 8358aa0e (github): All Games|Menu: Multiplayer is no longer in the game menu
- The “New Game” > “Multiplayer” page was removed, meaning that only
single-player games are started via the game’s mai... - 22:06 Revision a2a72a95 (github): Cleanup
- 21:59 Revision c70107e9 (github): Cleanup|Client: Removed obsolete UI drawing routines and unused fonts
- 21:22 Revision 1f96afdd (github): Cleanup|CMake: Avoid globbing unnecessary files
- 21:22 Revision 75342073 (github): Documentation: Updated help strings file
- 21:08 Revision 81e54237 (github): Cleanup|Documentation: Removed obsolete console commands and variables
- IssueID #2197
- 21:04 Revision 4a40a38f (github): Cleanup|Renderer|World: Removed obsolete source files
- IssueID #2197
- 20:26 Revision b6960004 (github): Cleanup|Client|World: Disabled more code related to “bledit”
- IssueID #2197
- 19:35 Revision b778a8e9 (github): Cleanup|Renderer|World: Disable the bias light grid, bias light sources, and “bledit”
- IssueID #2197
- 18:07 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- 14:17 Feature #2193 (In Progress): Update Shell Help wiki page for 2.0
- 14:17 Feature #2078 (In Progress): Update the Readme for 2.0
- 14:15 Feature #1639 (Closed): Optimize GridMap
- 14:11 Feature #2197 (Closed): Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
- The old experimental bias lighting system has two components:
* Direct light from point light sources. Tracks config... - 08:25 Revision f891e32c (github): Shell: High-resolution toolbar icons; added Options icon
- Also minor layout tweaks in Preferences.
2017-02-05
- 22:36 Revision 49ad9a09 (github): macOS|Homepage|Documentation: Updated (Mac) OS X => macOS
- 22:20 Revision c17bb462 (github): Copyright year update
- [ci skip]
- 22:05 Revision bb9a963b (github): Copyright year update
- [ci skip]
- 21:22 Feature #2196 (Closed): Improved multiplayer UI in the Home
- 10:19 Feature #2196 (Resolved): Improved multiplayer UI in the Home
- 21:19 Revision 6fddbb2f (github): UI|Client: Minor layout tweaks for settings dialogs
- 20:37 Revision 125486a4 (github): Cleanup
- 20:37 Revision a80e99d6 (github): Fixed|libgui|Font: Text transformations for fonts
- After the improved font caching, transformations must be tracked
like any other font property. - 18:57 Revision e81b2769 (github): Resources|libdoomsday: Cleanup
- [ci skip]
- 14:47 Revision 4b78c62f (github): Cleanup
- 14:24 Revision 68f08489 (github): Server: Cleanup
- 12:36 Revision b347a6b4 (github): Multiplayer|UI: Fixed Multiplayer server list; allow/disallow joining
- Disable “Join” button when server disallows joining.
Fixed the “Refresh List” action in the Multiplayer tab in Home.... - 12:32 Revision 0fabcb45 (github): Widgets|libappfw: Allow overriding manual widget opacity
- 10:53 Revision 0b57cf3e (github): Fixed|All Games|Tools: Minor compiler warnings
- 10:40 Revision 2c180016 (github): Cleanup
- 10:19 Feature #1994 (Closed): Model asset for player weapons (model.weapon.*)
- 09:58 Revision ec2a5606 (github): Fixed|UI|Home: Home should not fade away when it becomes disabled
- Home is disabled during its scroll animation, but it should always
stay at full opacity. - 09:57 Revision f6fec0af (github): Cleanup
- 09:56 Revision f190db84 (github): Multiplayer|Resources|UI: Local packages have to be manually enabled
- Since there isn’t a reliable test yet to determine whether a package
will be fully compatible with MP-local use, the ... - 09:54 Revision e1d512e7 (github): Widgets|libappfw: Opacity-related attributes apply to descendants, too
- 09:52 Revision 641656a5 (github): libcore: Convenience method for accessing Config variables
2017-02-04
- 23:02 Revision 9143d6f7 (github): Multiplayer|Client: Load local packages when joining a game
- The configured local packages are added to the server profile. No
compatibility checks for made at the moment. - 23:01 Revision 48ab26c5 (github): Resources|libdoomsday: Configuring local packages for multiplayer
- 23:00 Revision e42c3a04 (github): libcore|FS: Human-readable package ID and version text
- 21:07 Revision 91917573 (github): Multiplayer|UI: Remember chosen MP local packages per game
- 21:06 Revision 525f1d3d (github): Scripting|libcore: Converting an ArrayValue to StringList
- 21:05 Revision 2d031c70 (github): Cleanup: Consistent file naming in “net.dengine” packages
- 21:05 Revision c9e3f1e2 (github): Cleanup|Scripting: libdoomsday calls app-level config init script
- 13:52 Revision dccdd9b1 (github): UI|Multiplayer|Home: ServerInfoDialog has “Join Game”, “Local Packages” buttons
- One can join the game via the info dialog, and also pick additional
packages to load locally. - 13:50 Revision 156b8996 (github): Cleanup|Scripting: Use the “record foo()” syntax for convenience
2017-02-03
- 21:07 Revision e24bce83 (github): X11|UI|Default Style: Smaller monospace font
- 21:07 Revision 265f0efd (github): Tools|Doomsday Script: Cleanup
- 12:09 Revision 8833373a (github): UI|Home|libdoomsday: Right-click saves to inspect
- Right-clicking a save will show the savegame metadata, including the
list of packages used in the save.
The text sty... - 12:07 Revision 7eaa38fc (github): Fixed|Savegame: Session ID integer overflow
- 12:06 Revision 3dc556a7 (github): Widgets|libappfw: Renamed a PopupWidget method
- 12:05 Revision 83654738 (github): libcore: Converting to a de::StringList
- 10:01 Revision 45a98994 (github): UI|Home: Check for missing/mismatched packages in the server info dialog
- Shows the local version of the package, if one can be found.
- 10:00 Revision 2775f712 (github): libdoomsday|DMU: No fatal errors when encountering invalid values
- Just log the errors and ignore.
- 09:59 Revision a01843a6 (github): Multiplayer|libshell: Server info has the full 4-component version
- Build number always included.
- 09:58 Revision ec03c4d5 (github): libgui|Font: Comment about clearing tab stops
- 09:58 Revision 686d82e0 (github): libcore|FS: Minor version numbering improvements
- Querying package file’s version. Returning a four-component version
number string. - 09:56 Revision 45cb7d48 (github): UI|Home: Right-clicking an MP item opens the server info dialog
- 09:56 Revision b90068e6 (github): Resources|libdoomsday: Identify TNT/Plutonia IWADs with a version
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