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From 2016-09-28 to 2016-10-11

2016-10-11

20:33 Revision ca1b1c46 (github): Client|macOS: Re-enable runtime vsync changes on macOS
Also cleaned up some older code. skyjake
20:02 Revision 4888bba3 (github): UI|Client: Enable background blurring when a game is loaded
Now that game view composition can be done efficiently, background
blurs can be always done without big penalties.
skyjake

2016-10-10

08:01 Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
08:01 Bug #1589 (Closed): [Windows] Missing icons
skyjake
07:02 Bug #2121 (Closed): Resolution does not change properly.
skyjake
05:41 Bug #2121: Resolution does not change properly.
Fixed in build 2109. Drako
05:57 Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
Build 2109 (and earlier).
I order to run the new build I had to get rid off the "runtime" directory which contains...
Drako
05:51 Bug #2180 (New): Task bar shows only partially (Intel Mobility)
Build 2109 (and earlier)
When I press ESC to see the task bar on the home screen only the left portion of it appea...
Drako

2016-10-09

18:45 Revision 3a96e44c (github): Builder|macOS: Check for macOS 10.12 in build script
[ci skip] skyjake
18:40 Revision eb8c869e (github): Fixed|Client: Cleanup after refactoring
Drawing the view border may now be attempted earlier than before. skyjake
14:57 Revision f91b2b47 (github): Merge branch 'gl2-viewcompositor'
# Conflicts:
# doomsday/sdk/libappfw/src/vrwindowtransform.cpp
skyjake
08:57 Feature #2164 (In Progress): Interlaced 3D mode
skyjake
08:57 Feature #2164: Interlaced 3D mode
See commit:3d7fa3438a8. Some tweaks should still be applied after @gl2-viewcompositor@ has been merged. skyjake
08:55 Feature #1675 (Resolved): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
08:49 Revision c9079ad4 (github): Merge pull request #15 from gkv311/master
Widgets|libappfw: Row-interleaved 3D display mode skyjake
08:41 Revision 2c239f10 (github): Travis|CI: Configure Linux CI builds to use Qt 5.5
skyjake
08:03 Revision 7e3c9ca5 (github): Merge branch 'gl2-viewcompositor' of ssh://github.com/skyjake/Doomsday-Engine into gl2-viewcompositor
skyjake
08:03 Revision 15004847 (github): Fixed|X11: Use of deferred GL calls; turbo build issues
skyjake

2016-10-08

20:55 Revision 93f3a239 (github): Fixed|Windows: Calling convention in deferred GL calls
skyjake
20:39 Revision 861f2ba6 (github): Fixed|Windows: Build errors and deferred GL calls
Cleaned up some Windows-specific older code. The deferred OpenGL
function pointers were all nullptr.
skyjake
20:37 Bug #1589 (Resolved): [Windows] Missing icons
skyjake
20:36 Bug #1589 (In Progress): [Windows] Missing icons
skyjake
20:37 Revision 2a2ea087 (github): Fixed|Windows: Main window icon is missing
IssueID #1589 skyjake

2016-10-07

20:39 Revision 3d7fa343 (github): Widgets|libappfw: provide VRConfig::RowInterleaved implementation
Kirill Gavrilov
09:02 Revision af025dc2 (github): Fixed|Renderer|FX: Game 3D view multisampling and bloom rendering
Now using multisampling only for the 3D game view. Bloom is applied
using (and into) the resolved color texture.
Blo...
skyjake
08:59 Revision a6d5a626 (github): libgui|GL: Resolving multisampled framebuffer contents
GLTextureFramebuffer now has methods for controlling multisampling.
The idea is to render normally into a multisample...
skyjake
08:57 Revision db3ae43f (github): Debug|GL: Disabled some debug messages
skyjake

2016-10-03

09:52 Bug #2174 (Closed): [Doom2] Map14 uncaught exception
skyjake
09:51 Bug #2144 (Closed): Crash when reseting engine with a map loaded
skyjake
09:51 Feature #2172 (Closed): Bindings for the Playstation 4 controller
skyjake
09:51 Feature #2173 (Closed): Bindings for the Xbox 360/One controller
skyjake
09:47 Feature #1675 (In Progress): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I've been working on this recently. The remaining to-dos:
* Re-enable FSAA for player 3D view rendering (when config...
skyjake

2016-10-02

19:50 Revision c9b440a8 (github): UI|Client: Rendering the busy transition frame
Instead of a custom method in ClientWindow, BusyWidget can now render
its own copy of the game view into a separate f...
skyjake
17:10 Revision ff53cf3b (github): Fixed|Cleanup: Other eye missing in anaglyph stereo mode
GameWidget needs to be aware when rendering two views per frame
so that game view texture gets redrawn when the eye c...
skyjake
16:56 Revision 5bce3e7e (github): Refactor|Cleanup|Renderer: Less complicated view rendering
This commit fixes issues when the game widget does not cover the
entire window.
To summarize, the viewport no longer...
skyjake

2016-10-01

14:20 Revision 0d9e8391 (github): Refactor|Client: Reduced headers included via clientapp.h
The fewer includes, the better. skyjake
14:19 Revision 83e104e4 (github): Refactor|Renderer|FX: Draw camera lens effects
The lens effects are now drawn after the 3D view into the player's
game view texture.
skyjake

2016-09-30

10:13 Revision 1e11df72 (github): Refactor|Renderer|UI: Post-processing shader applied during view composition
Instead of having fx::PostProcessing as a lens effect, ViewCompositor
now applies the post-processing shader when it ...
skyjake
10:08 Revision 9d942e8b (github): Client: Helper methods for accessing `ClientPlayer`s
skyjake

2016-09-28

15:59 Revision 21260491 (github): UI|Refactor|Client: Removed GameUIWidget; view composited by ViewCompositor
skyjake
14:29 Revision 1a526641 (github): UI|Client: Draw the game HUD layer in ViewCompositor
skyjake
13:09 Revision eab1bebe (github): Cleanup|Renderer: Calculating a player's view rectangle
skyjake
10:12 Revision a8df58bd (github): Client|UI|GL: Player view rendered in final size (all scaling factored in)
Rather than using a viewport to restrict the game view to a smaller
section of the framebuffer, the player view is no...
skyjake
08:46 Revision c90e1417 (github): UI|Client: Fixed player view GL state; apply pixel density factor
The artifacts in the world were due to alpha test being enabled during
the layer composition.
skyjake
 

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