Client|UI|GL: Player view rendered in final size (all scaling factored in)
Rather than using a viewport to restrict the game view to a smaller section of the framebuffer, the player view is now rendered into an appropriately sized texture. The layer composition then positions the view texture as needed considering the view window scaling.
Client|UI|GL: Player view rendered in final size (all scaling factored in)
Rather than using a viewport to restrict the game view to a smaller
section of the framebuffer, the player view is now rendered into an
appropriately sized texture. The layer composition then positions
the view texture as needed considering the view window scaling.