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From 2016-09-14 to 2016-09-27

2016-09-26

07:54 Revision bf291d2d (github): Refactor|Client: Revising game view drawing and compositing
The rendered game view is now drawn to the window FBO as part of
view layers composition.
Todo: Unlit floors not ren...
skyjake
07:53 Revision 8576f25d (github): Widgets|libappfw: Root widget should clear the entire framebuffer
skyjake
07:52 Revision 21770eb9 (github): Fixed|libgui: Crash when destroying GLWindow
Hopefully done properly now. skyjake

2016-09-24

20:24 Revision 0992d4a7 (github): Cleanup|Fixed: Inadvertent search and replace
skyjake
20:23 Revision 42aad740 (github): Refactor|Client: Began refactoring game view compositing
Compositing the game view will be managed by ViewCompositor. skyjake

2016-09-17

13:15 Revision 680b2988 (github): Widgets|libgui: Performance tuning
Avoid forced text re-rasterization with TextDrawable: switching the
text wrapping doesn't always mean a full update i...
skyjake
12:45 Revision a913aabf (github): Fixed|Widgets: Ensure OpenGL context is active when needed
OpenGL operations cannot be carried out with an active context. skyjake
03:44 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
Well, IMO when you see "secrets 0%" you think "I missed all the secrets (so maybe I play again to find them)" rather ... Drako

2016-09-16

10:55 Bug #2176 (Closed): Load last saved file after death
skyjake
10:53 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
Converting to a feature request. IMO when a map contains no secrets, displaying it as 0% or 100% are both correct sin... skyjake

2016-09-14

05:32 Bug #2176: Load last saved file after death
The exact name of this option is "Reborn Preferences Load Last Save Yes/No". Drako
05:29 Bug #2176: Load last saved file after death
Actually, there is an on/off option (load last save on death) in Options\Game saves which allows to achieve that. How... Drako
 

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