libgui|GL: Resolving multisampled framebuffer contents
GLTextureFramebuffer now has methods for controlling multisampling.The idea is to render normally into a multisampled FBO, then resolvesamples, and finally use the output textures for further read/writeoperations until the next frame.
View differences
libgui|GL: Resolving multisampled framebuffer contents
GLTextureFramebuffer now has methods for controlling multisampling.
The idea is to render normally into a multisampled FBO, then resolve
samples, and finally use the output textures for further read/write
operations until the next frame.