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From 2016-08-08 to 2016-08-21

2016-08-20

07:18 Revision 73dfe0ee (github): Refactor|World|Client: Cleanup
danij

2016-08-19

10:55 Revision 463b2997 (github): Pilot: Changed task responsibilities
The "ubuntu" builder has been merged with "master". skyjake

2016-08-17

19:09 Revision e4ce24e2 (github): World|Client: Consider plane mappings when fixing missing surface materials
Todo for later: Use the edge loops when choosing fix materials from
the surfaces of neighbor Line::Sides.
danij
14:35 Revision d20b46e7 (github): Refactor|World|Client: Extracted (and renamed) ClEdgeLoop from ClientSubsector
danij
12:30 Revision b134cdf1 (github): World|Client: Use ClientSubsector::EdgeRings for targeting material fixes
Use the edge rings to limit the scope of missing-material-fixing to
the dependent surfaces only (previously every Lin...
danij
08:04 Revision 9fea4a3f (github): Cleanup|Refactor|World|Client: Added ClientSubsector::ringIdAsText()
danij
07:42 Revision ca88367b (github): World|Client: Revised ClientSubsector boundary data schema
Added ClientSubsector::EdgeRing and revised internal bookkeeping so
that complete boundary data is available (for dir...
danij

2016-08-15

15:32 Revision a194621d (github): Refactor|World|Client: Better API for querying the presence of sky planes
danij

2016-08-14

19:07 Revision fddfa5a3 (github): GCC|Linux: Fixed compiler issues with GCC 6.1
skyjake

2016-08-10

17:55 Revision ec7f63b0 (github): Cleanup
danij
17:25 Revision cd87d773 (github): Cleanup|Refactor|World|Client: Added a (stub) ClSkyPlane class
Cleaning up the world::Map API a little more. danij
15:36 Revision 30d519ee (github): Cleanup (unstaged stages in previous commit)
danij
15:25 Revision dfde0d8b (github): Cleanup|Refactor|World: Better API for accessing Sky layers
danij

2016-08-09

16:54 Revision e8aca674 (github): World: Map now maintains/provides fast Id to Subsector lookup
danij
15:01 Revision 56c60d8f (github): World|Client: Schedule missing material fixes in ClientSubsector
ClientSubsector is the first to know about any changes to subspace
geometry so scheduling of missing material fixes s...
danij
13:24 Revision e03bfc55 (github): Fixed|UI: Crash when refreshing add-ons
When removing add-on folders and adding new ones at the same time,
apparently during the operation some items were re...
skyjake
13:23 Revision f8cbf096 (github): Fixed: Build failure (missing headers)
skyjake
11:52 Bug #2171 (Closed): Binding different commands to different joystick hat directions
It appears bindings for the other hat directions are being overridden? See "forums comment":http://dengine.net/forums... skyjake
11:09 Feature #1578 (Rejected): "doom-all" folder
Instead of folders, the planned solution for this kind of stuff is asset scoping (e.g., 3D model definitions in Dooms... skyjake
11:06 Feature #1396 (Rejected): Turbo
skyjake
11:02 Feature #1393 (Rejected): "version" should print IWAD info/version
skyjake
11:01 Feature #1349: IWAD version number instead of ID number
Obsoleted by the new package management system that allows for reliable version checking. skyjake
11:00 Feature #1349 (Closed): IWAD version number instead of ID number
skyjake
10:59 Feature #1329 (Closed): Improved specularity with shiny skins
Obsoleted by the new 3D model renderer. skyjake
10:58 Feature #1317 (Rejected): Leaning
skyjake
10:57 Feature #1313 (Rejected): Submodel rotation angles
Obsoleted by newer model file formats. skyjake
10:56 Feature #1274 (Rejected): Projectiles meet sky
skyjake
10:52 Feature #1281 (Closed): Random monster variations
This is now possible with the new 3D models, where Doomsday Script can be used for random textures, for instance. Als... skyjake
10:49 Feature #1259 (Rejected): Divide 3D models into hitzones
skyjake
10:49 Feature #1256 (Closed): Maximum number of visible models
skyjake
10:49 Feature #1254 (Rejected): Portal based rendering
skyjake
10:48 Feature #1245 (Rejected): Local models for viewpoint object
skyjake
10:47 Feature #1208 (Rejected): Game extension plugins
Doomsday Script is a better approach. skyjake
10:44 Feature #1195 (Rejected): Enable keyboard during Demo Playback
skyjake
10:43 Feature #1322 (Rejected): Setting submodel scale independently
skyjake
10:42 Feature #1185 (Rejected): Controls for moving camera up/down
skyjake
10:41 Feature #1189 (Rejected): Music restart at respawn should be optional
skyjake
10:36 Feature #1216 (Rejected): Using alternative resources alongside the originals
skyjake
10:35 Feature #1210 (Rejected): Skins support
skyjake
10:33 Feature #1165 (Rejected): Multipart 3D models
Obsoleted by newer model file formats. skyjake
10:32 Feature #1545 (Rejected): Limit removal for MD2Tool
Obsoleted by newer model file formats. skyjake
10:29 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
This has been handled as part of #2196. skyjake
10:29 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
This will be handled as part of #2141. skyjake

2016-08-08

03:41 Revision 023bc117 (github): World|Debug: Include decoration and mapped plane info in Subsector descriptions
danij
02:33 Revision 856ab203 (github): Fixed|Sector|World: Invalid light color/level values in Sector descriptions
danij
02:29 Revision 382a6d84 (github): World|Debug: Include bounding box info in Sector/Subsector descriptions
danij
01:50 Revision afa8b374 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:48 Revision d03490de (github): World|Debug: Include subsector info in Sector descriptions (inspectsector cmd)
danij
 

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