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From 2015-10-21 to 2015-11-03

2015-11-03

09:19 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
The only thing missing here is to add checks that say that Qt 4 builds are not supported; CMake should show an error ... skyjake
09:17 Feature #1994: Model asset for player weapons (model.weapon.*)
The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its ... skyjake
09:16 Feature #1995 (In Progress): Improved 3D model shaders
There can now be a different shader for each rendering pass of a model. skyjake
09:14 Feature #2057: Multiple client instances
This may be relatively unimportant from an end user's point of view, but it would be nice for basic MP development, f... skyjake
09:13 Feature #2112 (Closed): Bindings for the Playstation 3 controller
skyjake

2015-10-30

20:45 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
skyjake
20:44 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
skyjake
20:30 Bug #2115: [HeXen] No sound from breaking a suit of armor
I'm applying a patch for 1.15.5 where the suit of armor and pottery explode sounds are use one of the chunks/bits as ... skyjake

2015-10-28

17:51 Bug #2115: [HeXen] No sound from breaking a suit of armor
danij wrote:
> Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is us...
skyjake
14:12 Feature #2122 (Closed): Autodetect games installed from GOG.com
As Doom has been released on GOG, it might be cool if Dday could auto locate it as it does with Steam installs of Doo... vermil

2015-10-24

14:20 Bug #2111 (Closed): Build system patches for cross-compilation
skyjake
14:20 Bug #2106 (Closed): [OS X 10.11 El Capitan] Mouse cursor does not stay hidden
skyjake
 

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