Activity
From 2015-10-21 to 2015-11-03
2015-11-03
- 09:19 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- The only thing missing here is to add checks that say that Qt 4 builds are not supported; CMake should show an error ...
- 09:17 Feature #1994: Model asset for player weapons (model.weapon.*)
- The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its ...
- 09:16 Feature #1995 (In Progress): Improved 3D model shaders
- There can now be a different shader for each rendering pass of a model.
- 09:14 Feature #2057: Multiple client instances
- This may be relatively unimportant from an end user's point of view, but it would be nice for basic MP development, f...
- 09:13 Feature #2112 (Closed): Bindings for the Playstation 3 controller
2015-10-30
- 20:45 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
- 20:44 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
- 20:30 Bug #2115: [HeXen] No sound from breaking a suit of armor
- I'm applying a patch for 1.15.5 where the suit of armor and pottery explode sounds are use one of the chunks/bits as ...
2015-10-28
- 17:51 Bug #2115: [HeXen] No sound from breaking a suit of armor
- danij wrote:
> Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is us... - 14:12 Feature #2122 (Closed): Autodetect games installed from GOG.com
- As Doom has been released on GOG, it might be cool if Dday could auto locate it as it does with Steam installs of Doo...
2015-10-24
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