Activity
From 2015-10-12 to 2015-10-25
2015-10-25
- 22:11 Revision c037512f (github): Refactor|libgui: Added abstract IAtlas interface
- More flexibility for TextureBank and ModelDrawable:
MultiAtlas::AllocGroup can be used instead of a regular atlas. - 22:04 Revision 7a952fd5 (github): Model Renderer: Added a "uAlpha" variable for the default model shader
- 22:03 Revision b2b64247 (github): libgui|GLShaderBank: Default uniform values for shaders
- The shader definition can now declare default uniforms to specify
particular initial values. When the programs are us... - 22:00 Revision 56cd3d9e (github): libgui: Binding multiple overriding uniforms to a GLProgram
- GLProgram now keeps track of when uniforms override previously bound
uniforms. - 21:57 Revision 9e7303e2 (github): Refactor|Model Renderer: Cleanup
- 18:21 Revision 71b9f8ef (github): libgui: Added MultiAtlas: expanding collection of atlases
- One atlas cannot hold an infinite number of images, but a MultiAtlas
can.
Atlas was modified to allow making allocat... - 03:08 Revision 5cb3875f (github): Refactor|Audio|System: Continued to re-architect the audio subsystem
- Taken into use the new audio components and began restructuring the
audio::System itself for separating concerns alon... - 02:44 Revision bab73378 (github): Audio|Client: SampleCache is Client only (removed unused Server functionality)
- 02:43 Revision 7d1302e5 (github): Refactor|Definitions: Renamed AudioEnvironment as AudioEnvironmentDef
- Avoids confusion with the similarly named audio::Environment
Todo for later: We should make these user-definable (at... - 01:32 Revision 658f4da0 (github): Audio|Client: Added audio::Mixer (stub)
- audio::Mixer provides a specialized audio::Channel mapper and offers
grouping of channels into logical audio "tracks"... - 01:10 Revision e5a37cf9 (github): Audio|Client: Added audio::Listener and audio::Stage
- audio::Listener provides a logical model of a soundstage entity which
perceives the audible "world" around it. Note t... - 00:54 Revision c2e62f6a (github): SectorCluster|World|Client: Provide notification when the effective audio::Environment changes
- 00:50 Revision 26f54165 (github): Audio|Client: Added audio::Environment POD struct
- For representing effective audio environment characteristics (such as
those provided by SectorCluster). - 00:42 Revision 8666b4f0 (github): Map|World: Provide notification when a mobj is (re)linked into the BSP
- de::Map now provides notification whenever a map object is (re)linked
into the BSP.
Todo for later: Ideally this aud... - 00:13 Revision 0d5717fe (github): OpenAL: Offer EAX 2.0 for audio environment simulation on Windows
- If the EAX package is available and enabled at runtime, make use of
EAX 2.0 for simulating environmental audio effect... - 00:06 Revision 20cc47a6 (github): CMake|DirectSound|Windows: Added DENG_ENABLE_EAX option; DirectSound cleanup
- One can now disable the EAX 2.0 build time requirement and usage at
runtime. Enabled by default.
Presently only used...
2015-10-24
- 23:51 Revision a0044d94 (github): Merge branch 'master' into audio-cleanup
- Conflicts:
doomsday/apps/client/src/clientapp.cpp
doomsday/apps/client/src/dd_main.cpp - 21:35 Revision 33579daa (github): libcore: Added SourceLineTable, used it in Info and ScriptedInfo
- All parsed ScriptedInfo records and their subrecords have __source__
variables indicating the source code location of... - 14:20 Bug #2111 (Closed): Build system patches for cross-compilation
- 14:20 Bug #2106 (Closed): [OS X 10.11 El Capitan] Mouse cursor does not stay hidden
- 14:13 Revision f9896168 (github): Bumped version number to 1.15.5
- 11:40 Revision 38896973 (github): libgui|ModelDrawable: Don't try to load textures twice
- A bank loads items when needed, so calling `load()` is redundant.
- 11:39 Revision e7796c17 (github): libcore|Bank: Improved log output from Bank
- If loading fails, don't make a "loaded" log entry.
- 11:11 Revision bdb380eb (github): libgui|ModelDrawable: More detailed warning message about failed texture loads
- Specify mesh and material indices and origin of the information.
2015-10-23
- 20:54 Revision 74fdc980 (github): Merge branch 'gl2-models'
- 20:53 Revision 1b5b2c0d (github): Fixed|Client: Improper deinit after mobj model asset init failure
- If a mobj's model asset initialization failed, the mobj was still
kept in the model's deletion audience. The model en... - 19:09 Revision 55bdd860 (github): Fixed|Model Renderer: Added missing "material" variable
- If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a... - 19:08 Revision 76a9540c (github): Fixed|Model Renderer: Added missing "material" variable
- If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
2015-10-21
- 19:06 Revision 17d89e6d (github): Fixed|Model Renderer: Use default rendering passes if none defined
- 10:39 Revision cf4b1677 (github): Refactor|Model Renderer|libgui: Correct mapping between meshes and materials
2015-10-20
- 17:42 Revision 40f16a1a (github): Windows|MSVC|Fixed: Build failure
- MSVC seems to want to generate unused templated QList methods, and therefore
requires some operators and qHash to be ...
2015-10-19
- 21:49 Revision b77ac2cf (github): Fixed|Model Renderer: Missing rendering pass information
- 21:33 Revision 1d53cef3 (github): Merge branch 'gl2-models'
- 18:13 Revision 439637c2 (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. - 18:13 Revision 41e0deae (github): Fixed|Network|Client: Ignore master server actions if no API URL set
- 18:12 Revision 68c4b672 (github): Fixed|Network|Client: Ignore master server actions if no API URL set
- 18:12 Revision 4c88a3ff (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. - 09:25 Revision 2bb06993 (github): Refactor|Model Renderer|libgui: Added ModelDrawable::Appearance
- Added a new object that contains parameters that affect how a model
gets drawn. ModelDrawable::Appearance contains th...
2015-10-18
- 19:12 Revision d91a66da (github): Model Renderer: Model materials and switching between them
- If a model has multiple materials (sets of textures), it can switch
between them at no cost. Each rendering pass can ... - 19:10 Revision c06cf1a3 (github): libgui: Improved ModelDrawable documentation and terminology
- 19:08 Revision 36fca260 (github): libcore: Minor improvements
- ScriptedInfo utility for checking block type. PackageLoader catches
syntax errors in the package Info. - 19:05 Revision d2fe2b79 (github): Refactor|libcore|Record: Iterating subrecords using a std::function
2015-10-17
- 20:12 Revision 7e003d22 (github): libgui|ModelDrawable: Friendlier error messages
- Human-readable texture map type included in the message.
- 19:46 Revision 4635d9a0 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
- When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot... - 19:45 Revision af2107d6 (github): Refactor|libgui|ModelDrawable: Use TextureBank and ImageFile for textures
- TextureBank is used to manage ownership of images in the provided
atlas. ImageFile is used to get the texture image c... - 19:35 Revision 539776c4 (github): libgui|TextureBank: Minor improvements
- 19:33 Revision c955c633 (github): libgui|Atlas: More efficient data structure for allocations
- Since there is no need to keep the allocations ordered, a hash is
more suitable/efficient. - 19:31 Revision 43b28e42 (github): libgui|FS: Added ImageFile
- Applications based on GuiApp automatically interpret images using
ImageFile. The image content can then be accessed v... - 19:14 Revision 2c5cc101 (github): libcore|Bank: Allow changing the default path separator character
- 12:19 Revision 7f1430c1 (github): Documentation|libcore: FileSystem API doc clarifications
- 12:19 Revision 0683b819 (github): libcore|FS: Improved error messages thrown in Folder::locate()
- The error message now makes a distinction between a file that was not
found at all, and a file that was of an unexpec...
2015-10-16
- 20:36 Revision 8d76c823 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
- When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot... - 20:35 Revision 59ed3a77 (github): Refactor|FS|libcore: Registering new File interpreters
- FileSystem is now allows registering any number of File interpreters.
Added interpreters in LibraryFile and ZipArchive. - 09:52 Revision 2037258c (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
- 09:52 Revision 7f179c03 (github): libcore: Added new AS_IS method expectedAs<>()
- Used like as<>() but throws an exception if the cast is illegal.
- 09:52 Revision 208574a0 (github): ClientApp: Catch exceptions during shutdown
- Exception during app initialization would result in a call to the
audio::System that has not been created yet. - 09:47 Revision 8bacbcff (github): ClientApp: Catch exceptions during shutdown
- Exception during app initialization would result in a call to the
audio::System that has not been created yet. - 09:45 Revision 31f7e3ae (github): libcore: Added new AS_IS method expectedAs<>()
- Used like as<>() but throws an exception if the cast is illegal.
2015-10-15
- 20:34 Revision 531fae2c (github): Refactor|libgui|ModelDrawable: Improved model texture map management
- A TextureBank is used to manage the texture images owned by the model.
- 18:39 Revision 697290d2 (github): libgui|ModelDrawable: Added the concept of variants
- A model may have multiple alternative vertex buffers, so that each
has its own set of texture coordinates. This allow... - 18:15 Revision b64fe78e (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
- 14:51 Revision 7b09dee9 (github): Merge branch 'gl2-models'
- 13:44 Revision f7d7491c (github): Model Renderer: Enabling and disabling rendering passes
- Each rendering pass has a variable called "enabled" in its record.
This can be set to True or False.
Also improved e... - 13:31 Revision 7ddee3e7 (github): Client|Renderer: Added a native Doomsday Script module called "Render"
- 13:30 Revision 600f7df6 (github): libgui|ModelDrawable: Rendering pass mask; fixed drawing
- An optional bit array can now be passed to ModelDrawable::draw()
to specify which rendering passes are enabled.
Draw... - 13:27 Revision 93198a13 (github): libcore|Package: Log entry formatting
2015-10-14
- 21:43 Revision a3489d8f (github): libcore: Cleanup
- 08:51 Revision 888c1bba (github): Refactor|Client: Renamed MobjAnimator to StateAnimator
- This animator is not exclusive to mobjs, but it is oriented around
state triggers.
2015-10-13
- 20:10 Revision 36d337be (github): Refactor|Scripting: Renamed Context and function call "instance scope"
- A clearer name is to just call this the "self" instance, since that's
what it is being used for. - 19:43 Bug #2121 (Closed): Resolution does not change properly.
- I cannot change the resolution in Video settings. After I click new resolution, doomsday switches to windows for a w...
- 19:15 Revision 291fb750 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 19:15 Revision fc2c1ed9 (github): Cleanup
- 19:14 Revision fa761279 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 17:21 Revision 32f1a0a6 (github): Model Renderer: Rendering pass specific shaders/variables
- A model definition can now specify which shader to use (via
"render.shader" in the asset metadata).
Additionally, ea... - 17:16 Revision a55e3bd3 (github): libgui|ModelDrawable: Rendering pass specific shaders and flags
- When drawing a model, one can now provide callbacks that get called
when the shader and/or the current rendering pass... - 01:48 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
- 23:10 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
- 01:40 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
- 00:45 Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
... - 00:27 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
- 22:37 Revision 9701517f (github): libgui|ModelBank: Added a typed template for accessing model and data
- 22:36 Revision 68cec34f (github): libcore: More flexible applyFlagOperation() template
- Allow the second argument to be a different type.
- 17:45 Revision 8e628e00 (github): Cleanup
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