Activity
From 2015-10-01 to 2015-10-14
2015-10-14
- 21:43 Revision a3489d8f (github): libcore: Cleanup
- 08:51 Revision 888c1bba (github): Refactor|Client: Renamed MobjAnimator to StateAnimator
- This animator is not exclusive to mobjs, but it is oriented around
state triggers.
2015-10-13
- 20:10 Revision 36d337be (github): Refactor|Scripting: Renamed Context and function call "instance scope"
- A clearer name is to just call this the "self" instance, since that's
what it is being used for. - 19:43 Bug #2121 (Closed): Resolution does not change properly.
- I cannot change the resolution in Video settings. After I click new resolution, doomsday switches to windows for a w...
- 19:15 Revision 291fb750 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 19:15 Revision fc2c1ed9 (github): Cleanup
- 19:14 Revision fa761279 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 17:21 Revision 32f1a0a6 (github): Model Renderer: Rendering pass specific shaders/variables
- A model definition can now specify which shader to use (via
"render.shader" in the asset metadata).
Additionally, ea... - 17:16 Revision a55e3bd3 (github): libgui|ModelDrawable: Rendering pass specific shaders and flags
- When drawing a model, one can now provide callbacks that get called
when the shader and/or the current rendering pass... - 01:48 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
- 23:10 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
- 01:40 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
- 00:45 Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
... - 00:27 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
- 22:37 Revision 9701517f (github): libgui|ModelBank: Added a typed template for accessing model and data
- 22:36 Revision 68cec34f (github): libcore: More flexible applyFlagOperation() template
- Allow the second argument to be a different type.
- 17:45 Revision 8e628e00 (github): Cleanup
2015-10-11
- 23:12 Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
- 23:11 Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
- 22:17 Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
- The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse...
- 21:51 Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
- 21:10 Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
- 21:08 Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
- 20:15 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- danij wrote:
> I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll atta... - 19:40 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor...
- 19:28 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech...
- 19:17 Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
- 18:46 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
- old .DSG savegame (saved playing Plutonia.wad + PL2.wad additional PWAD) not automatically converted into .SAVE forma...
- 18:50 Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
- 18:38 Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
- QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h). - 17:59 Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
- audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in... - 07:09 Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
- The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive... - 03:08 Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
- This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
2015-10-10
- 19:33 Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
- While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o... - 08:07 Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
- 06:01 Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
- 05:18 Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
- 04:34 Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
- Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat... - 00:37 Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
- Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
2015-10-09
- 23:22 Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
- Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr... - 03:48 Revision a82cbd4c (github): Audio|Client: Cleanup / typos
- 01:28 Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
2015-10-08
- 23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
- It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ... - 21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
- In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ...
2015-10-07
- 19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I have a feeling the FBO setup improvements done in #1977 will help with this issue as well.
- 19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
- If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo...
- 19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
- 18:49 Bug #2114: doomsday-1.14.5 hard crash
- I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w...
- 13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
- The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
2015-10-06
- 20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup
- 14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract
2015-10-01
- 22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
- Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ... - 18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup
- 16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database
- The server has no need for caching sound samples (as they will never
be played locally) and because purging was never...
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